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#1 |
Registered User
Join Date: Oct 2011
Location: Southampton, UK
Posts: 38
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New Chaos Engine!!
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#2 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,503
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That's thin... very thin
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#3 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,478
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It's nothing so far.
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#4 |
Registered User
Join Date: Jan 2011
Location: France
Age: 52
Posts: 507
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Chaos engine was certainly a great game, when it came out, for it's time.
I played it too, but never really liked it that much as some other games i had on the Amiga. It's one of these games that brings some nostalgy feeling to "old" people who played and liked it in the past, but i seriously doubt that a remake would be that great and would attract new people. When i see threads like that, i'm thinking: "Poor people who live in the past, and who will be disapointed when they realize games nowadays are much more sofisticated and fun" ![]() |
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#5 |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 44
Posts: 1,154
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If they have to Dan Malone making the graphics,preferably 2D,then I would be very interested to see the result
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#6 |
Zone Friend
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
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I wouldn't mind seeing it but I can only imagine I will need a joypad on the PC to play it and I hate joypads, I play as bad as a 5 year old when I use one
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#7 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,092
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#8 |
Amiga User
Join Date: Dec 2006
Location: Delft / The Netherlands
Posts: 327
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#9 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,503
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It's has to be some kind of a joke... not even *one* screenshot...
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#10 |
Global Moderator
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Wait a bit, impatient one.
First we will get a teaser trailer with 1 minute of logos, 30 seconds of pointless text ("ambitious remake" etc....), a few seconds of videos (or several still pictures) from a cutscene, then more pointless text (reviews and scores for the original CE) and a tentative release date (+ maybe some ratings). Then perhaps we can get a gameplay trailer which will be more of above with a few actual screenshots (but no real gameplay demonstration), usually moving from one corner of the screen to another to make it feel there is real dynamism in showing a screenshot... |
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#11 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,503
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Don't blame me... arpz used two exclamation marks and got me all excited
![]() You can already pay for whatever it is and there's zero, zilch, nada, absolutely friggin' nothing of the actual game to be seen, so I'll just assume it's some sort of scam ![]() |
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#12 |
Amiga User
Join Date: Dec 2006
Location: Delft / The Netherlands
Posts: 327
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Looking at the top link its being made by the dutch http://abstractiongames.com/blog/
Being assisted by Mike from The Bitmaps. But i guess we have to wait before they are going to release ingame-screenshots or anything gameplay related. |
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#13 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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I hope it's better than Chaos Engine for Java. It's almost impossible to shoot diagonally and they changed music.
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#14 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,503
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"Pre Order. Released August 2013" on the checkout. That's 2 months... I'll shut it now, but people should make kickstarters if they need money in advance.
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#15 |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,335
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Potentially very very excited!
My node is activated... |
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#16 |
CaptainM68K-SPS France
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keep it in your pants please ahah XD !
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#17 |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,335
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I promise nothing!
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#18 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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I hope this gets re-envisioned as a Call of Duty clone, how cool would it be to have modern 3D graphics instead of the badly aged pixel"art" look, and no one is playing top-down shooters anymore anyway. They should finally get rid of the dumb energy bars and medkits and instead make the health recharge automatically if the player stays in cover for a moment. So much better. There should also be more linear levels instead of the confusing multiple-exit affairs of the original, and quicktime events multiple times per level so it feels like an interactive movie! Lastly, I wish that this game gets made for consoles primarily, with a focus on the console game controller's strength like precise aiming and force feedback. A PC post would be nice but is not required, I'd rather play from my couch because my belly is too fat to fit between the chair, me, and the desk.
/Troll ![]() P.S.: The game should also support leaderboards and online highscore lists, who cares if I have to be connected to the internet continously while playing the game if it allows me to show other how good I am at this game? As for DRM, I have no friends to trade with anyway so I don't care if I only "license" the game instead of actually owning it and being able to do what I want with it. |
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#19 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,891
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No more suspens, the truth is out there -> http://www.digitalspy.ca/gaming/news...-consoles.html
Kamelito |
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#20 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,503
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Phew, that's my 8 € saved here
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Thread | Thread Starter | Forum | Replies | Last Post |
Chaos Engine - Help us through co-op | clownstyle | Retrogaming General Discussion | 18 | 28 February 2013 13:33 |
Chaos Engine vs Chaos Engine 2 | NytroX86 | Nostalgia & memories | 20 | 31 August 2005 11:25 |
Chaos Engine | killergorilla | HOL contributions | 11 | 05 June 2004 19:30 |
Chaos Engine CD | Unregistered | request.Modules | 15 | 17 August 2002 18:58 |
Chaos Engine 2 | Tim Janssen | support.Games | 12 | 22 March 2002 11:13 |
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