06 August 2012, 17:51 | #261 | ||
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Quote:
Quote:
You do need an Internet connection for game setup to work -game setup is done through IRC, though the games themselves can be played only on the local network. I'll soon fix a new version with some net play improvements, as well as having the launcher logging to a log file (necessary now, to be able to debug launcher net play problems). |
||
06 August 2012, 18:23 | #262 | |||
Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
|
Quote:
Quote:
Quote:
Good! Is it possible to use another default "gateway" server in the launcher? (e.g.: our own server, instead of fengestag.no) |
|||
06 August 2012, 18:39 | #263 | ||
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Quote:
Quote:
* IRC server: used for game setup, lobby, chat (such as for instance irc.fengestad.no) * Netplay server instance: A server which handles a single multi-player game (and dies when the game is over). * Netplay service: A server which can spawn game servers on demand (example fengestad.no port 25101). The IRC server is completely independent from the other servers. But you mean IRC server now right? In which case the answer is: yes, soon |
||
06 August 2012, 18:54 | #264 | ||
Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
|
Quote:
Quote:
|
||
06 August 2012, 19:02 | #265 | |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Quote:
I have implemented an option to override the IRC server. In the next version (compiling now), you can set custom options in the preferences dialog (no GUI controls yet): Code:
irc_server = address Code:
irc_nick = yournick Since there is no dependence between the IRC server and the game servers, I recommend using the default IRC server if you are connected to the Internet. Last edited by FrodeSolheim; 06 August 2012 at 19:09. |
|
06 August 2012, 19:06 | #266 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Updated version at http://fengestad.no/fs-uae/files/1.3.23u2/
* you can now start online games with only one player (useful for testing). * colors used for different type of messages. * the launcher now logs to Documents/FS-UAE/Logs/Launcher.log.txt (using .txt for easier upload to EAB). * new operator command /check <key> to manually check key, for instance /check amiga_model * you can override the irc server and automatically chosen irc nickname. * other minor net play improvements and fixes. |
06 August 2012, 19:09 | #267 | |
Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
|
Quote:
Great! Thanks for this improvement |
|
06 August 2012, 19:16 | #268 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
I should also make it clear that the IRC server is in no way used when FS-UAE starts and will not impact the performance or latency of net play. It is only used when negotiating net play configuration in the launcher.
And remember that this is just the initial version, so expect a few problems now and then (but please report them ) Further work include (but is not limited to):
Try the new version, out now |
06 August 2012, 23:53 | #269 |
Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
|
|
07 August 2012, 21:15 | #270 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
New version at http://fengestad.no/fs-uae/files/1.3.23u3/
I will be updating the guide at http://fengestad.no/wp/launcher-net-play with new information soon. Highlights: * checksums are initialized when loading configurations, so the game administrator can use the configuration list to load config while in a game channel. * hard drive / whdload settings are synchronized, so you should be able to start multiplayer whdload-zipped games * unsafe settings from preferences are automatically ignored when starting a net play game. * more stuff just works out of the box Other improvements include: * new simplified syntax for /startserver and /setserver (port can be skipped, use current number of players in channel if players are not specified). Example: /startserver fengestad.no * configuration is automatically broadcast by game administrator when players join the channel, so /resetconfig is not needed anymore. * new commands /ready and /notready * decrypted kickstart sha1 is calculated when selecting a Cloanto ROM. * more configuration keys are synchronized (including memory settings). * improved /check and /verify commands for debugging * uae_ options are stripped when starting a netplay game. * you can send raw irc commands with /raw, useful to be able to send non-implement IRC commands. * support more common IRC commands: /msg /oper /whois /away /mode. * optional new setting irc_nickserv_pass to automatically log in with nickserv on connect. * half-op status is also displayed in nick list (along with op, voice). irc.fengestad.no * Nickserv and chanserv are now running on irc.fengestad.no, so nicknames and channels can be registered. Last edited by FrodeSolheim; 07 August 2012 at 21:25. |
07 August 2012, 21:27 | #271 | |
Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
|
Quote:
|
|
07 August 2012, 23:06 | #272 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,175
|
Once again, another fine release! Frode, you have given us Network players a new lease of life! - I'm glad I requested it, and that you implemented it - initially as a prototype but now as a working product!
|
07 August 2012, 23:58 | #273 | |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Finally tested the launcher chat / game setup feature on Mac -works perfetly. Mac OS packages and Linux debs are now added to http://fengestad.no/fs-uae/files/1.3.23u3/
Quote:
The launcher is getting along nicely now. A bit more GUI (server browser, join/create game dialogs) so people don't have to learn (the couple of) IRC-like commands - and some polish, and a three-year old will be able to start online games Last edited by FrodeSolheim; 08 August 2012 at 00:44. |
|
08 August 2012, 03:49 | #274 | |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,175
|
Quote:
You never answered my question: Do you come online for Net Play session? PM me! |
|
08 August 2012, 10:34 | #275 |
Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
|
|
08 August 2012, 12:32 | #276 |
Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
|
@Frode: I have tried another IRC Server with the same issue we have experienced yesterday using the launcher: "not in active game channel"
|
08 August 2012, 13:18 | #277 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,175
|
|
08 August 2012, 17:55 | #278 | |||
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Quote:
Quote:
Quote:
http://fengestad.no/fs-uae/files/1.3.23u4 * fixed a problem when connecting to some IRC servers * do not copy WHDLoad base dir in net play mode to avoid problems with differing files (WHDLoad key and prefs files will not be copied) * you can also use the following names for game channels: #x-game (for instance #my-game) in case you connect to a custom IRC server without support for & channel names. * recognized + and ! prefixes for IRC channels |
|||
08 August 2012, 18:36 | #279 | |
Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
|
Quote:
Do I have to manually apply the operator status when only one user is in a channel? ("verify: you need to be an operator" => /mode username +o). Is it supposed to work automatically without this manual command? If I type "/startserver 127.0.0.1 2" when a channel is added with one user inside, the error "problem starting game server: URLError(error(10061, "Aucune connexion n'a pu \xeatre \xe9tablie car l'ordinateur cible l'a express\xe9ment refus\xe9e"),)" is displayed (=connection denied by the computer). Any idea? |
|
08 August 2012, 18:43 | #280 | ||
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Quote:
Quote:
|
||
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
UAE XFD wrapper (beta) | Toni Wilen | Amiga scene | 9 | 06 July 2022 12:14 |
fs-uae.net - New home page for FS-UAE | FrodeSolheim | support.FS-UAE | 4 | 01 May 2013 11:10 |
Can FS-UAE be used to play on the same IP? | Neil79 | support.FS-UAE | 9 | 09 February 2013 21:03 |
P-UAE on wiki.abime.net ? | Mequa | support.OtherUAE | 4 | 24 November 2010 23:50 |
How i can get a game on net and play it on AMIGA | Scuppe80 | Amiga scene | 4 | 29 September 2004 16:47 |
|
|