01 March 2003, 20:38 | #1 |
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WinUAE bugs..
I havent tried out this latest release yet but I found this interesting thread highlighting some bugs on the retrogames message boards
http://www.retrogames.com/cgi-bin/ww...sb=7#Post68345 Just thought you would like to know and check it out.. |
02 March 2003, 10:49 | #2 |
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Re: reset bug
Well that's not a real bug as you must click eject first before changing disk images. |
02 March 2003, 11:08 | #3 | |
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Quote:
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02 March 2003, 11:14 | #4 | |
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Quote:
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02 March 2003, 13:19 | #5 |
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is this a WinUAE bug?
Hello everybody, i have posted on that thread on RG and was pointed to this forum to hopefully find help, so please let me describe my problem with the new WinUAE:
When I use the "compatibility mode" in the Input settings it´s only possible to use my adaptoid (which is displayed 2 times in the "Input"-Menu (Adaptoid, Adaptoid, Maus, Keyboard). It seems like WinUAE tries to see the Adaptoid as both a Joystick and secondly as a mouse. Both mouse and keyboard inputs are not working when booting a game in "compatibility mode". Trying to setup the controls manually always leads to the adaptoid not working at all. I checked my Controller Settings under windows and it works correct (the Adaptoid is the only Joy I use and it´s only listed once). My setup: ------------ AMD Athlon 550 Mhz Matrox G400 Max Soundblaster Live Win 98 SE Nintendo 64 Joypad connected via Adaptoid ( more info at http://www.wishtech.com ) My settings in WinUAE: ----------------------------- Chipset: OCS Fast Copper Collision Level: Sprites Only Sound: Enabled 22050Hz Stereo Buffer size 2 Lag Compensation 0.0% Interpolation Disabled Ram: 8MB Chip CPU: Type : 68000 CPU Emulation Speed: Match A500 Speed Display: 640x480x32bit Full Screen Horizontal & Vertical Centering checked Line Mode: Doubled Refresh: Every Frame ROM: Kickstart 1.3 Here is my winuaebootlog.txt: -------------------------------------- (c) 2000-2001 Bernd Meyer - JIT engine. (c) 2000-2001 Bernd Roesch - MIDI input, many fixes. Press F12 to show the Settings Dialog (GUI), Alt-F4 to quit. End+F1 changes floppy 0, End+F2 changes floppy 1, etc. CLOCKFREQ: QPF 1.19MHz CLOCKFREQ: RDTSC 555.51MHz (busy) / 550.03MHz (idle) Testing MM-timer resolution: 1.92ms 1.94ms 1.95ms 1.95ms 1.95ms 1.95ms Testing Sleep() resolution: 4.77ms 4.91ms 0.08ms 4.82ms 5.03ms 4.80ms Using MultiMedia timers (resolution < 2.5ms) NATMEM: Our special area is 0x11000000 Adaptoid: 0 'X axis' (-99) 4 'Y axis' (-98) Adaptoid: 48 'A' (48) 49 'C-Down' (49) 50 'C-Right' (50) 51 'B' (51) 52 'C-Left' (52) 53 'C-Up' (53) 54 'L' (54) 55 'R' (55) 56 'Start' (56) 57 'Z' (57) 58 'D-Up' (58) 59 'D-Down' (59) 60 'D-Left' (60) 61 'D-Right' (61) Adaptoid: 0 'X axis' (-99) 4 'Y axis' (-98) 8 'Lenkrad' (-97) Adaptoid: 12 'A' (12) 13 'C-Down' (13) 14 'C-Right' (14) Maus: 0 'X-Achse' (-99) 4 'Y-Achse' (-98) 8 'Lenkrad' (-97) Maus: 12 'Taste 0' (12) 13 'Taste 1' (13) 14 'Taste 2' (14) shmget of size 65536 for rtarea Thanks for reading |
02 March 2003, 13:53 | #6 |
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Attaching your configurattion file to your message is possible.Saves a lot of time
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02 March 2003, 14:16 | #7 |
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here it is, sorry
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02 March 2003, 15:56 | #8 |
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@startrash
I saw you writing something about backspace used for changing ammunition in Twinworld at retrogames.com. I *think* you remember the key wrongly! It's SPACE you change your ammunition with, not backspace. No wonder it doesn't work. |
02 March 2003, 16:09 | #9 |
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you are correct, i meant Space (not Backspace), i blame my limited english for that ). However, i got it somewhat working now, i mapped Space to a Button on my Joy and i can change the ammo now. However its still not possible to use the keyboard (Mouse is working) which makes playing Faery Tale Adventure impossible (you need to enter the correct passwords to continue to the game) . Here are some screenshots from the Input Tab (maybe that helps a bit).
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