28 May 2023, 18:45 | #161 |
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Fantastic work Bob !
A Great Port; but it always crashes on my test WinUAE. (did not test it yet on real hardware) So i did this fast WHDLoad fix. (only problem, the Quitkey wont work) https://eab.abime.net/showthread.php?t=101226&page=8 Maybe JOTD or CFOU can do a proper slave when they have some time. You know, with a working Quitkey and Highscore saving; that would be awesome Greetings, Torti |
28 May 2023, 19:13 | #162 | |
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I downloaded the ADF through the link on the Indie Retro News page first, and it crashed during loading in WinUAE. Then I used the copy in the Zone, and it worked flawlessly both in WinUAE and on a real A500. |
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28 May 2023, 20:27 | #163 |
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The ADF in the Zone is exactly the same as the one on Indie Retro News.
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28 May 2023, 21:15 | #164 |
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28 May 2023, 23:04 | #165 |
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29 May 2023, 12:02 | #166 |
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My WinUAE config is a 68020 with WB3.9 BB4, AGA, 32 MB Ram ect.
(with the amazing Icon.library (Smurf Edition) from PerterK & Workbench.library 45.194) Tried to run it from that Workbench. The Titlescreen can be seen for a second (with the bar tender) and then crashes right after that. I use the WHDLoad fix for now BTW, is there any way to get back to the Workbench ? That would be neat (and maybe a Highscore save system) Anyway, HUGE thanks for this great Port Bob Last edited by Torti-the-Smurf; 29 May 2023 at 20:52. Reason: found a typo |
29 May 2023, 12:55 | #167 | |
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There's no way to return easily to the OS as the game kills it completely when it takes over the machine at startup. B |
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29 May 2023, 13:38 | #168 |
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Same happends with a plain 3.1 Workbench Disk and Kickstart 3.1.
(WB in DF0: and Tapper in DF1 ; just for a quick test) PS: Same thing happends on a real A1200 |
29 May 2023, 13:41 | #169 |
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slave will be done when game is stabilized.
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29 May 2023, 13:47 | #170 |
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Very appreciated JOTD
Greetings, Torti |
29 May 2023, 14:23 | #171 |
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Hi ! Ah, couldn't get it to work on my A1230 (didn't try to boot from the floppy though).
Is there any documentation somewhere on how to make generic whdload slaves ? Cheers & thanks so much |
29 May 2023, 18:42 | #172 | |
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Quote:
B |
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29 May 2023, 19:14 | #173 |
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Zoned a new set of Glow + 2x Standard Icons:
https://eab.abime.net/zone/Tapper_GI.lha |
29 May 2023, 20:56 | #174 | |
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Sure, but i collect all the Games i like on my Workbench ( No Disk needed ) @ torturedutopian I don´t know if there is a documentation on how to make a generic WHDLoad slave, but really; it´s not difficult, compared to a custom Slave. That´s the real deal ! Last edited by Torti-the-Smurf; 29 May 2023 at 21:16. Reason: adding a response for torturedutopian´s question. |
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29 May 2023, 21:27 | #175 |
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30 May 2023, 21:27 | #176 | |
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Don't know what you've written it with, asm, c, blitz. But if it's asm and you're using bss sections, you should clear th first. |
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30 May 2023, 21:41 | #177 |
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note that if the program doesn't handle wb startup, clicking on the icon will crash the system.
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03 June 2023, 10:33 | #178 | |||
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Quote:
Quote:
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EDIT: The 'load' binary expects the game data file located in 'sys:game.bin', so that might be a problem for some when using a hard drive (or CF). EDIT 2: I tried the game on my A1200, works fine from a booted system (AmigaOS 3.1) using shell (CLI), great game! Works even better after I hex edited (using FileX) the 'load' binary to load 'game.bin' instead of 'sys:game.bin' so now both 'load' and 'game.bin' files can reside in the same directory when launching the game with 'load'. Last edited by modrobert; 03 June 2023 at 11:24. Reason: Added info about loader. |
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03 June 2023, 11:30 | #179 |
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is this game completed? it's not clear.
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03 June 2023, 11:48 | #180 |
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