25 March 2016, 12:08 | #1 | |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,978
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Giana Sisters: Special Edition - Enhanced edition for the Amiga
Quote:
The text is a shortened version But Earok is going to be busy with this one and when it's released I or Earok will updated the thread. I can't wait |
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26 March 2016, 12:49 | #2 |
Registered User
Join Date: Mar 2013
Location: Germany
Posts: 65
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Are there only new graphics or are there any new level or new features?
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27 March 2016, 12:19 | #3 |
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Join Date: Dec 2013
Location: Auckland
Posts: 3,539
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New graphics only at this stage, although we've explained how to use the clock and bomb on the title screen (very obscure features!)
Also, since it'll be using CD32Load, you can press play to pause |
27 March 2016, 18:03 | #4 |
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Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,915
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Is it avail to download?
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27 March 2016, 19:57 | #5 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,978
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28 March 2016, 04:41 | #6 |
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Location: Auckland
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We may release a premature alpha version with what we've done so far, we've got fairly grandiose plans for replacing every graphical asset in the game as well as the palette (now that a proper sprite artist is on board) so the final finished release might be awhile away.
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28 March 2016, 09:43 | #7 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
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I wish You good luck with Giana I would love to play this version.
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28 March 2016, 10:32 | #8 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,881
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Yeah good job on this guys! Loving the added graphical bits grass etc!
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28 March 2016, 17:47 | #9 | |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,801
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Quote:
Is it also planned to change the level design, game mechanics, gameplay too? Kamelito |
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28 March 2016, 18:22 | #10 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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No changes in level design, game mechanics or gameplay (not for now at least). That would require some drastic code tinkering and with no real and experienced coder on board (or some sort of editor at least) this would be near impossible to achieve...
On the other hand, the graphics change is gonna be a total overhaul (in the spirit of what Earok has already started - but much more detailed and in depth this time), so it's quite the job already |
29 March 2016, 13:08 | #11 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,801
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It would have been nice to replace Giana by Mario, same for monsters, tiles and musics ;-)
Kamelito |
29 March 2016, 13:39 | #12 |
Puttymoon inhabitant
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Yeah, to have it finally correct
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29 March 2016, 14:01 | #13 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
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Nah, let Giana stay Giana and keep old music, it was good. If You turn her into Mario it would be different game.
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29 March 2016, 14:40 | #14 |
Registered User
Join Date: May 2001
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Someone already did that on the C64 (but they kept the superior music ):
[ Show youtube player ] |
08 August 2016, 23:55 | #15 |
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Location: Auckland
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Closing this thread, official thread for the game is here:
http://eab.abime.net/showthread.php?t=83683 |
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