02 June 2011, 14:49 | #1 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
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WinUAE 2.3.2 released
WinUAE 2.3.2 released (02.06.2011)
New features: - AROS ROM replacement development snapshot included, replaces old very basic ROM replacement feature, used by default if official KS ROM is not found. - New autofire option. Button released = autofire. Button pressed = normal non-autofire firebutton. - Stop the CPU and wait until blitter has finished if any blitter register is accessed while blitter is busy and CPU mode is fastest possible. Better workaround than immediate blitter for programs that have blitter wait bugs with fast CPU. - Serial port telnet server. Updates: - Disk emulation accuracy improved (Codertrash / Mexx, El Egg Tronic Quarts / Quadlite) - CIA timer undocumented startup delays emulated (Risky Woods sound glitches) - win32.floppy_path and win32.hardfile_path really works as expected. - Display panel refresh rate accepts non-integer values. Bug fixes: - Implemented workaround that should fix Direct3D blank screen problem. - Sample ripper crash. - 68000 exception 3 emulation fixed again. (Broke compatibility with some very old copy protections, for example Soldier of Light and Zoom!) - Reset bug that broke Arcadia mode, A1000 mode and Action Replay ROMs. - Automatic resolution switch interlace detection was unreliable. - CD32 early boot menu is accessible again. - Rare crash when switching from fullscreen RTG mode to native mode. - Borderblank chipset feature didn't work in ECS Denise mode. - Possible input configuration corruption due to uninitialized variable. - Color change table overflow crash that can happen when emulated program crashes really badly. and more. |
02 June 2011, 19:21 | #2 |
Registered User
Join Date: Mar 2008
Location: California/USA
Posts: 112
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Thanks for the update Toni and all the hard work to keep improving WinUAE.
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02 June 2011, 19:34 | #3 |
Registered User
Join Date: Dec 2009
Location: France
Posts: 129
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Yeah! Very cool, thanks Toni.
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02 June 2011, 20:34 | #4 |
Amiga Lover
Join Date: Jan 2010
Location: Stockholm / Sweden
Age: 46
Posts: 612
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Thank you Toni!
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02 June 2011, 20:39 | #5 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,773
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Nice one adding the AROS KS as the default Rom and the CD32 early boot menu. |
02 June 2011, 20:50 | #6 |
The Human/Gray Hybrid
Join Date: Dec 2009
Location: The Elizabeth Arkham Asylum for the Criminally Insane
Posts: 372
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Nice Thank You
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02 June 2011, 21:41 | #7 |
Registered User
Join Date: Apr 2009
Location: USA
Posts: 30
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Thank you very much.
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02 June 2011, 22:59 | #8 |
Computer Wizard
Join Date: Aug 2007
Location: Ramberg/Norway
Posts: 928
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Thank you.
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02 June 2011, 23:17 | #9 |
Registered User
Join Date: Jan 2006
Location: france
Age: 53
Posts: 197
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thk & Thk!!!
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03 June 2011, 10:23 | #10 |
Amigamaniac
Join Date: Mar 2005
Location: Neheim / Germany
Age: 50
Posts: 564
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Many thanks for the update!
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03 June 2011, 13:14 | #11 |
Junior Member
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Thanks Toni !!!
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03 June 2011, 13:26 | #12 |
The 1 who ribbits
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as ever THANK YOU toni
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03 June 2011, 18:17 | #13 |
Registered User
Join Date: Oct 2006
Location: USA
Posts: 1,058
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Thanks a bunch!!!
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03 June 2011, 20:06 | #14 |
Moon Monkey
Join Date: Jun 2010
Location: Plymouth, Devon
Posts: 419
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Thanks very much.
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03 June 2011, 23:43 | #15 |
Registered User
Join Date: Aug 2004
Location: Spijkenisse / the Netherlands
Age: 54
Posts: 525
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For what it's worth:
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03 June 2011, 23:46 | #16 |
Registered User
Join Date: Apr 2010
Location: Scotland
Posts: 523
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Just downloaded up-date, Thanks
All the best |
04 June 2011, 22:44 | #17 |
Registered User
Join Date: Mar 2006
Location: Germany
Posts: 899
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Thank you for the work and dedication
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23 July 2011, 02:25 | #18 |
Registered User
Join Date: Jul 2011
Location: Manitoba / Canada
Posts: 17
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Not sure if this was explained, but how does the serial telnet server work? Will this allow us to link 2 copies of WinUAE together to play serial / modem games such as Battle Chess / Firepower / Stunt Car Racer, etc?
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23 July 2011, 13:14 | #19 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
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Quote:
Serial link games generally require very low latency which makes them impossible to work via internet. LAN may be possible but I still have not managed to finish LAN (ENET) serial port support.. |
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23 July 2011, 22:47 | #20 |
Registered User
Join Date: Jul 2011
Location: Manitoba / Canada
Posts: 17
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I can see games that run via Null-Modem cable having issues over an internet connection. Would Modem-based serial games be similar, being how slow a dial-up connection would be and the distance between 2 connected computers.
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