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Old 02 June 2011, 14:49   #1
Toni Wilen
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WinUAE 2.3.2 released

WinUAE 2.3.2 released (02.06.2011)

New features:

- AROS ROM replacement development snapshot included, replaces old very basic ROM replacement feature, used by default if official KS ROM is not found.
- New autofire option. Button released = autofire. Button pressed = normal non-autofire firebutton.
- Stop the CPU and wait until blitter has finished if any blitter register is accessed while blitter is busy and CPU mode is fastest possible. Better workaround than immediate blitter for programs that have blitter wait bugs with fast CPU.
- Serial port telnet server.

Updates:

- Disk emulation accuracy improved (Codertrash / Mexx, El Egg Tronic Quarts / Quadlite)
- CIA timer undocumented startup delays emulated (Risky Woods sound glitches)
- win32.floppy_path and win32.hardfile_path really works as expected.
- Display panel refresh rate accepts non-integer values.

Bug fixes:

- Implemented workaround that should fix Direct3D blank screen problem.
- Sample ripper crash.
- 68000 exception 3 emulation fixed again. (Broke compatibility with some very old copy protections, for example Soldier of Light and Zoom!)
- Reset bug that broke Arcadia mode, A1000 mode and Action Replay ROMs.
- Automatic resolution switch interlace detection was unreliable.
- CD32 early boot menu is accessible again.
- Rare crash when switching from fullscreen RTG mode to native mode.
- Borderblank chipset feature didn't work in ECS Denise mode.
- Possible input configuration corruption due to uninitialized variable.
- Color change table overflow crash that can happen when emulated program crashes really badly.

and more.
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Old 02 June 2011, 19:21   #2
AmigaDave
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Thanks for the update Toni and all the hard work to keep improving WinUAE.
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Old 02 June 2011, 19:34   #3
LTAC
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Yeah! Very cool, thanks Toni.
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Old 02 June 2011, 20:34   #4
1time
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Thank you Toni!
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Old 02 June 2011, 20:39   #5
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Nice one adding the AROS KS as the default Rom and the CD32 early boot menu.
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Old 02 June 2011, 20:50   #6
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Nice Thank You
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Old 02 June 2011, 21:41   #7
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Thank you very much.
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Old 02 June 2011, 22:59   #8
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Thank you.
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Old 02 June 2011, 23:17   #9
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thk & Thk!!!
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Old 03 June 2011, 10:23   #10
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Many thanks for the update!
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Old 03 June 2011, 13:14   #11
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Thanks Toni !!!
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Old 03 June 2011, 13:26   #12
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as ever THANK YOU toni
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Old 03 June 2011, 18:17   #13
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Thanks a bunch!!!
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Old 03 June 2011, 20:06   #14
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Thanks very much.
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Old 03 June 2011, 23:43   #15
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For what it's worth:
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Old 03 June 2011, 23:46   #16
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Just downloaded up-date, Thanks

All the best
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Old 04 June 2011, 22:44   #17
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Old 23 July 2011, 02:25   #18
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Not sure if this was explained, but how does the serial telnet server work? Will this allow us to link 2 copies of WinUAE together to play serial / modem games such as Battle Chess / Firepower / Stunt Car Racer, etc?
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Old 23 July 2011, 13:14   #19
Toni Wilen
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Quote:
Originally Posted by Gandalf View Post
Not sure if this was explained, but how does the serial telnet server work? Will this allow us to link 2 copies of WinUAE together to play serial / modem games such as Battle Chess / Firepower / Stunt Car Racer, etc?
It only converts serial port to telnet server. You can use telnet client to read and write to serial port. It was designed for AROS ROM debugging.

Serial link games generally require very low latency which makes them impossible to work via internet. LAN may be possible but I still have not managed to finish LAN (ENET) serial port support..
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Old 23 July 2011, 22:47   #20
Gandalf
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Quote:
Originally Posted by Toni Wilen View Post
Serial link games generally require very low latency which makes them impossible to work via internet. LAN may be possible but I still have not managed to finish LAN (ENET) serial port support..
I can see games that run via Null-Modem cable having issues over an internet connection. Would Modem-based serial games be similar, being how slow a dial-up connection would be and the distance between 2 connected computers.
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