27 February 2019, 11:23 | #1 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
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[ongoing] Celtic Heart
Yes, I know, we promised not to do another platformer. But at least it's no jump-and-run!
After the release of Trap Runner my brother wanted to do a small internal project to try out another type of game, while using the existing engine. This time the game has a medieval setting, where you are a celtic knight who can kill his enemies by a magical strike. The strike is not a shot and only effective in his near vicinity. So you need some good timing to hit. There are three worlds with 13 levels and an end sequence. So it is pretty much a complete game. And after some doubts we decided to make it publically available. Which is why we are here. It has officially entered beta testing and will be released in the following days. Some screen shots: |
27 February 2019, 11:50 | #2 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
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Looks cool I hope that hitting enemies will be fun and levels will look different than in Trap Runner.
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27 February 2019, 12:01 | #3 |
Registered User
Join Date: Feb 2018
Location: London / UK
Posts: 112
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What's wrong with platformers?)
Anyway, looking forward to trying it. Btw, maybe you're not doing a physical release but one nice thing to have for new disk based games would be to have a downloadable and printable official label design |
27 February 2019, 17:35 | #4 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
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Fantastic work and awesome gfx!!
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28 February 2019, 15:19 | #5 |
Shameless recidivist
Join Date: Jun 2012
Location: Duluth, Minnesota (USA)
Age: 38
Posts: 260
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Ooh, pretty. Looking forward to this!
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28 February 2019, 15:28 | #6 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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super super nice work...
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02 March 2019, 12:23 | #7 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,978
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Announced on IRN Thanks!
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02 March 2019, 16:44 | #8 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 227
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Very nice, looking to play it!!! please, allow me to remain you, keep the instruments in the same tracks on all the modules and manage properly the sound effects to not cut the main lead, it is very annoying, please do not make the same mistake in the sound of Trap Runner.
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02 March 2019, 18:16 | #9 |
Registered User
Join Date: May 2014
Location: England
Posts: 46
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Looks awesome, will there be a physical release?
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02 March 2019, 21:29 | #10 | |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
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I'm not sure what you mean. There are always instruments playing on all four tracks/channels. I'm sure Gerrit knows when to use which instrument on which track.
Quote:
But I might have fixed an important issue in ptplayer today. From now on effects will never break a looped instrument again, except you have them playing on all channels at once. This can still cut lead notes, but only the short ones. No. |
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02 March 2019, 21:56 | #11 |
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Join Date: Dec 2017
Location: Austin, TX
Age: 41
Posts: 405
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You've got a talented artist on board, there!
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02 March 2019, 22:34 | #12 | |
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Location: London/UK
Posts: 227
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Quote:
We help each other to everyone keep improves every day, that's the way the Amiga community may work. King Regards SFX. |
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02 March 2019, 23:00 | #13 | ||
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
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Thanks. Indeed. Main advantage is that he is my brother, so he can't run away.
Quote:
Quote:
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02 March 2019, 23:50 | #14 |
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Location: San Antonio, TX USA
Age: 50
Posts: 1,184
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Looks very nice, can't wait to try it out.
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03 March 2019, 07:46 | #15 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
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Well, in my youth i would have agreed with you, but now after heard what Martin Iveson did with only two channels in WolfChild, and several attempts to reach him (included but not limited to Barbarian+, R3D, Bridge Strike and Kiwi's Tale) i would say that limitations are actually stimulating on how to do better sometimes
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03 March 2019, 11:43 | #16 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,496
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You are right! Those tunes are really good for two channels. But, IMHO, such a limitation produces a different style of song. So in the end you have to decide if it fits for your project (and whether your musician likes to do it ).
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03 March 2019, 12:52 | #17 |
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Join Date: Jan 2018
Location: currently in Glasgow, from Derbyshire/England
Age: 50
Posts: 172
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awesome work from you both, looking forward to finished game.
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03 March 2019, 13:24 | #18 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,303
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Indeed. Four channels are already a very limit. Going down to three or two channels could be interesting but the musician really needs to like it. Back in the days I did some two channel pt mods for a game what was interesting but wouldn't do it more often. I also used the 2 effect channels for echo the other channels and some small music effects. Positive side effect is while playing the music becomes variety with clever composing.
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03 March 2019, 14:39 | #19 | |
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Location: London/UK
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Quote:
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03 March 2019, 16:53 | #20 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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It's looking really good!
IMO, with this being an original concept, with great graphics and no doubt great music too, and being 99% done, you've pretty much willingly passed up on the 1st prize in the EAB game making competition by deciding to not enter. |
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