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#1 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Moonstone CD32
![]() No longer in beta - http://unofficial-cd32-ports.blogspo...moonstone.html (Cover by Steve) Firstly - big thanks to JOTD for producing an updated CD32Load to make this possible! A test ISO of Moonstone has been uploaded to the Zone (using 1.4 of Wepl's slave). Controls are: Red: Action Blue: Inventory Play: Skip rest of turn (heal) Reverse: Option 1 Forward: Option 2 Green: Option 3 Yellow: Option 4 (Options are only needed when your knight is standing on multiple locations at once, such as when you're overlapping an enemy knight and a town. I'm not sure if the ability to select an option above 4 is needed at all but seems extremely unlikely in regular play) I haven't played it extensively and I haven't tried burning the disc yet to try on a real CD32. Any reported issues would be appreciated. I played it start to finish, including slaying the dragon, the guardian, and taking the moonstone to Stonehenge. All 100% perfect. I may include a control screen in the final release but other than that there shouldn't be any need to update this beta. Last edited by earok; 20 August 2017 at 13:30. |
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#2 |
Registered User
Join Date: Jul 2014
Location: Shropshire / UK
Posts: 58
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Great news
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#3 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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#4 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,873
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Thumbs up to Steve for great cover art. Earok we all know you Rock!
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#5 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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Great work
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#6 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Out of beta. There's no real difference between the release version and the beta that was formerly in the zone, except now there's a control screen.
http://unofficial-cd32-ports.blogspo...moonstone.html |
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#7 |
Freak
Join Date: Dec 2015
Location: Gladbeck
Age: 47
Posts: 581
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#8 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Isn't Steve in the original credits for artwork?
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#9 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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To be clear: Steve did the cover several years ago, I did the control screen recently (from a template by Steve). The source art on the cover I'm not so sure about, could likely be from DeviantArt etc. I'll make a note to credit the original artist if I see it around.
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#10 | |
Posts: n/a
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Quote:
Just thought I'd say hello and introduce myself as the original Artist of the Moonstone cover art. Stumbled across the forum and thought I'd clear it up for you ![]() It was a fun fan art piece I put on my DeviantArt and Behance page a long time ago (original image here: https://www.behance.net/gallery/1347...Knight-fan-art Im not fussed about being officially credited or what have you, I just wanted to say hello and wish everyone a cracking 2017 really! Glad the piece is getting some use and I look forward to reading more about how the conversion plays (and who knows, maybe even a remake?!) Cheers! Joe www.nothingtobehad.co.uk |
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#11 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Welcome! More than happy to credit you for your outstanding work
![]() http://unofficial-cd32-ports.blogspo...moonstone.html |
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#12 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Nice one Joe and welcome to EAB
![]() As earok has said; outstanding job on the amazing art ![]() ![]() ![]() |
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#13 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,873
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Couldn't agree anymore Fantastic art
![]() Nice to see you here joe ![]() |
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#14 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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thanks for passing by Joe. The "conversion" plays 100% like the original, except that controls are redirected to CD32 joypad (no keyboard on the console, that's one of the challenges when adapting games)
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#15 |
Posts: n/a
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Cheers all, good to be here! A project page credit would make me smile and I would humbly accept a mention if you have the time to chuck it on there @earok
![]() @jotd The CD32 controller was one of my favourites of all the old school consoles and the gameplay definitely suits a controller so happy days! |
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#16 |
Registered User
Join Date: Sep 2017
Location: birmingham, uk
Posts: 548
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I'll be grabbing this for the weekend, a friend who is addicted to amiga is coming over this weekend and I have decided THIS will be the game of choice amongst other games, your release is very much appreciated and I WILL certainly be cutting heads off for hours on my recent successful DIY project the RGB modded cd32 :O fuck yeah!
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#17 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Ah great
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#18 |
Registered User
Join Date: Aug 2004
Location: Spijkenisse / the Netherlands
Age: 54
Posts: 525
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Nice! and compliments to Joe for the artwork
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#19 |
Registered User
Join Date: Sep 2017
Location: birmingham, uk
Posts: 548
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Having a trouble getting this to work on my cd32, keeps restarting after the mindscape logo and some audio... back to the controls screen using pauls psx adapters, i press Circle on the psx pad and I see it reboot
![]() Edit: Issue I) Actually Circle button always restarts, HOWEVER if i'm patient enough I can get into the game, and 2 controls works fine (YAY) so we can fight, but the circle button is a pain in the butt and restarts it, so the question is does the game have this as a feature? and if so is there a way you can patch it out... otherwise it's pauls adapter hmm will have to learn to move buttons or something. Edit: Resolved by moving Circle to L2. ![]() Edit: Issue II) Second issue. I can't choose 1) village or 2) lair options in the game with control pad, assume I need a KB at this point? Thanks. I read your notes but no button worked, will try again. Edit: Issue III) Inventory, can't for the life of me get it open... I have a feeling all these issues are related to the PSX adapter? but if you have one of them around let me know if there's a workaround, thanks. Last edited by solidcore; 13 September 2017 at 15:15. |
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#20 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Honestly, yeah it does sound like the adapater.. I think I had similar issues when attempting to play 2 player with one player on a PSX joystick. Best to stick with native CD32 pad for this release.
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