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Old 31 January 2023, 22:29   #101
vulture
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Great news, the sooner the better

Also, probably stupid question, but couldn't the game detect the cpu and turn on/off caches accordingly?
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Old 01 February 2023, 10:04   #102
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Great news, the sooner the better

Also, probably stupid question, but couldn't the game detect the cpu and turn on/off caches accordingly?
That's a good question and I'm sure I went through all of this when I wrote Tin Toy in the mid 90's, but the slowdown problem does not present itself on some accelerated 060 accelerators for example.

On a CD32 + TF030 accelerator with Tin Toy or Wiz (big blitted software sprites + tiles) at 50FPS, the slowdown presents as less impactful with caches on, but if you turn them off it makes things even worse regards Wiz at 50FPS. If you bring 60FPS/NTSC into the mix, then the problem increases somewhat further of course.

I think I may, after testing further here, assume caches on, lock the frame rate to 25/30FPS and offer an in-game option key 'C' to turn the caches off perhaps. Then the player with an accelerated Amiga can at least choose.

You don't really notice at 25fps as compared to 50fps though, so for CyberPunks 2 I may not bother with that option and just leave the caches off like the original CyberPunks did.

Last edited by AmigaDweeb; 01 February 2023 at 14:10. Reason: spelling
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Old 01 February 2023, 12:19   #103
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Update: It's now going to be 1 or 2 human players with up to 4 characters (2 or 3 players being AI driven) on screen at once.
What about keyboard or PSX joypad (via parallel port) control for 3rd (and maybe even 4th?) character?
About PSX joypad interface and driver here are more informations.
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Old 01 February 2023, 12:24   #104
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Why are the videos gone?
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Old 01 February 2023, 13:36   #105
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What about keyboard or PSX joypad (via parallel port) control for 3rd (and maybe even 4th?) character?
About PSX joypad interface and driver here are more informations.
I've decided that the games design is best suited to 1 or 2 human players at once. The 3rd player is AI driven and the 4th when purchased/activated is an AI droid that hunts out and kills monsters. Any players moving out of the screen area are moved back into the play area. 3 humans is getting a bit silly and 4 humans is just not going to work in tight map areas at all.

With 4 players but 2 or 3 of them AI, I can limit and control certain factors like monster damage, pickups and bonus allocation and containing gameplay to the screen area. I also questioned myself regards the whole concept of multiplayer given most people will probably play it alone with the other 3 players being AI.

I think they had similar problems with the Chaos Engine from what I recall.

Last edited by AmigaDweeb; 01 February 2023 at 14:22.
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Old 01 February 2023, 13:37   #106
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Why are the videos gone?
They were early work in progress vids, but much has changed already as the project has progressed, so I'm going to make newer ones later.
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Old 01 February 2023, 13:44   #107
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Great news, the sooner the better

Also, probably stupid question, but couldn't the game detect the cpu and turn on/off caches accordingly?
This is now in the game options, so accelerated Amiga players that have any slowdown problems (I doubt it on CyberPunks 2) can turn off their cpu caches.


Last edited by AmigaDweeb; 01 February 2023 at 14:12.
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Old 01 February 2023, 14:56   #108
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niiiice!
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Old 01 February 2023, 16:07   #109
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Cheers I have since updated that screen a little further as the PAL 50HZ OR NTSC 60HZ option should actually read PAL 25HZ OR NTSC 30HZ in reality for CyberPunks 2.
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Old 02 February 2023, 11:54   #110
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I've put a Poll here so it's not buried in this development thread...

http://eab.abime.net/showthread.php?...44#post1593844
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Old 02 February 2023, 13:26   #111
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This is now in the game options, so accelerated Amiga players that have any slowdown problems (I doubt it on CyberPunks 2) can turn off their cpu caches.

What about a small update for Wiz and TinToy?!
These great games don´t work properly on my Vampire.
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Old 09 February 2023, 16:01   #112
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What about a small update for Wiz and TinToy?!
These great games don´t work properly on my Vampire.
I'm not sure about Vampire TBH as I saw Wiz working on Vampire some years back so not sure the cache is the problem if there is one (see video below).

Somebody running Wiz on their Vampire...
[ Show youtube player ]
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Old 09 February 2023, 16:03   #113
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Latest CyberPunks 2 video uploaded.

Pre-Alpha build testing the various code modules that make up the game so far. #cyberpunks2 #amiga #coming2023

[ Show youtube player ]
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Old 09 February 2023, 16:43   #114
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Looking good
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Old 09 February 2023, 16:59   #115
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Love the music and sound effects
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Old 09 February 2023, 17:08   #116
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Cheers, this is with cheat on for test but most of it is working now. Fine tuning and stuff to come yet. The music needs a bit more work later. Next up is all the aliens for all the levels, bosses, the dropship and 2-player mode. It will then go into alpha test and then on from there to beta and eventual release when ready
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Old 09 February 2023, 17:26   #117
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oooh! eye (and ear) candy!

edit:
Is there a possibility you add some blinking lights to the city underneath?
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Old 09 February 2023, 19:05   #118
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@Adrian: this is looking sweet!
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Old 10 February 2023, 17:21   #119
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Cheers all I did a load more to it today and am putting the final touches to the full colour mini-manual which will be a digital .pdf and also printed with every physical copy shipped later.
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Old 10 February 2023, 19:15   #120
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Cheers all I did a load more to it today and am putting the final touches to the full colour mini-manual which will be a digital .pdf and also printed with every physical copy shipped later.
Great to hear that
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