21 November 2018, 11:57 | #21 |
Pixel Vixen
Join Date: Feb 2018
Location: Mie, Japan
Posts: 219
|
|
21 November 2018, 12:10 | #22 |
Pixel Vixen
Join Date: Feb 2018
Location: Mie, Japan
Posts: 219
|
Oh and Dangerous Streets wasn't just packaged with CD32 bundles, worse still it was the lead box art for one of the UK packages.
An absolute travesty of a game and I knew some of the more well off kids in school were gutted when they bragged about getting a CD32 having sold their Mega Drives or even virtually brand new SNES's, only to hear them incessantly whinging how sh*t Dangerous Streets was compared to SFII. As was said above, we all know what really failed the CD32 and indeed Commodore, but the consumer cannot and never should be expected to make allowances for say the fact the games at first were rushed ports. I bought a SNES in 1994, not a CD32 which at first I had my heart set on although realistically could never afford, by 1994 you could get a SNES Super Mario All Stars and a controller for just over £100 brand new. Sure the games were more expensive but well.... What else are you going to play Super Probotector (Contra III), Super Mario World and Secret of Mana on? |
21 November 2018, 12:39 | #23 |
Puttymoon inhabitant
|
|
21 November 2018, 13:05 | #24 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
|
Quote:
|
|
21 November 2018, 13:10 | #25 | ||
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
|
Typical AVGN video.
In a sense, he is kind of right that CD32 could extend Commodore life (if even, just a bit), if they had the opportunity to sell it in the U.S. But then again, it's just a theory, maybe there wouldn't be much interest for it in the US market. Maybe if Commodore made CD32 similar to Playstation in power, and had few games developer release some great speedy 3D games (like Wipeout), and had some money into commercial, maybe Commodore would live up to today. But that wouldn't be Commodore, would it? Sweet, sweet dreams. One thing AVGN didn't mention, is that you could add external keyboard and mouse, and make your CD32 something like A1200. That's a BIG thing for me personally, and something that no console had (from my knowledge). Quote:
[ Show youtube player ] Quote:
I loved playing Castles 1 on Amiga. One of my favorite strategy games. Never played 2. |
||
21 November 2018, 13:19 | #26 |
Registered User
Join Date: Oct 2012
Location: South Shields
Posts: 812
|
I unsubbed from his channel years ago when all he was posting was him and Mike playing games. Took a look anyway and what else did anyone expect? The character is based on playing shitty games and getting angry about them so he was never going to include anything good in this video was he?
It still annoys me that he cannot get basic facts correct about anything he talks about when it comes to computers in general though. Absolute none existent research and then puts out what he thinks is right and his audience (mostly those of the American persuation) take it as gospel. Would be nice if he actually did a follow up as James Rolfe and not the nerd, played the good games and did a factually correct review of the system. Imagine he was given a TF328 with a nice CF card and a KTRL controller! |
21 November 2018, 13:23 | #27 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 487
|
So what happens if you play the Zool cd track 1 in a CD player?
|
21 November 2018, 13:31 | #28 | |
Pixel Vixen
Join Date: Feb 2018
Location: Mie, Japan
Posts: 219
|
Quote:
And some later consoles definitely had keyboards, such as the Dreamcast and I think Gamecube, but they're fairly exotic things say compared to the ease of getting hold of a keyboard that will work on the CD32. |
|
21 November 2018, 13:47 | #29 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
|
Probably the same that happens when you play any other CD-ROM game on a CD player... the device tries to read the game data and out comes a bunch of weird noises for a few hours or so. Kinda similar to calling a fax machine with a normal telephone
|
21 November 2018, 13:49 | #30 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
|
Quote:
Btw Marle, I am watching your pixel art videos, and you're doing a great job. Very appreciated. Keep up the awesome work. |
|
21 November 2018, 13:55 | #31 |
Registered User
Join Date: Feb 2010
Location: Espoo / Finland
Posts: 818
|
|
21 November 2018, 14:02 | #32 |
Puttymoon inhabitant
|
|
21 November 2018, 14:06 | #33 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
|
Quote:
You see, back in the days, when I was kid, and my parents haven't got enough money to buy me Amiga, I though that (used) CD32 is maybe a best choice, because I could play it, and after some time (when I get additional money), I could turn it into real amiga computer. That was a big thing for me, personally, and I haven't got that option with other consoles, so I think it's really worthy mentioning. But you are correct that most people didn't cared about that. Btw, how's that wolf/doom game coming along? I played the last version you posted, but didn't wanted to comment on a thread dedicated to technical stuff. I hope you will get some free time, to make some update. Cheers |
|
21 November 2018, 14:11 | #34 |
Registered User
Join Date: Feb 2010
Location: Espoo / Finland
Posts: 818
|
I'm currently working on the scaling and rendering of enemy sprites. I think I figured out quite a nice way of accomplishing that, will post some info in the thread when I've implemented it. I'm hoping to release at least a one level demo during Easter next year.
|
21 November 2018, 14:19 | #35 | |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,334
|
Quote:
Or use an Amiga 4000 keyboard, which worked directly without an adaptor. |
|
21 November 2018, 14:34 | #36 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
|
|
21 November 2018, 14:35 | #37 | ||
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
|
Quote:
Looking forward to it. Quote:
I was a kid back then, and I've heard the stories of possibility to turn CD32 into an A1200. If I remember correctly, in the computer magazines at that time, I saw a lots of small adds offering complete hardware solutions that should done that. They are probably hand made stuff. Can you connect HD instead of CD, and add some external floppy? If that is possible, then it's totally capable of making something like A1200 out of CD32. Or if you could just burn Workbench on to CD with lots of installed games on it... yeah... you couldn't play games that requires saving, but lot's of games didn't require it anyways (and those who are (Frontier, for example), you just play regularly from CD32 version of the game. EDIT: Ok I found something. [ Show youtube player ] With something like this, I would be perfectly happy |
||
21 November 2018, 14:50 | #38 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,334
|
I seem to recall there was a backplane that added just enough extra logic to get a floppy drive working, which would in effect bring it up to stock A1200 specs. The CD drive interface is a custom design, so you can't add a hard drive without the extra hardware. The SX-1 was a decent option too, which offered fast RAM and a hard drive interface. Probably the best option without going to SX-32 lengths (and cost).
|
21 November 2018, 15:57 | #39 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,375
|
The CD32 didn't cause Commodore's problems, Commodore was their own worst enemy. CD32 had great games, okay games and not so good games depending on the developer.
Last edited by Pyromania; 21 November 2018 at 16:02. |
21 November 2018, 16:21 | #40 |
Global Moderator
Join Date: May 2013
Location: Setúbal, Portugal
Posts: 609
|
The CD32 is an Amiga and as an Amiga, I love it. But just 'cos I'm an amigan, with a personal history connecting me to it since 1989. If I came from the SNES, MD or even NES realm directly into the CD32, I'd think it was poo as well. The CD32 was pretty poor compared to what was right around the corner in 1994 (Saturn first, then the mighty PlayStation). If the A1200 was too little, too late in 1992, imagine what the CD32 (just an A1200 with the Akiko chip) was in 1993. Being based on the Amiga, the CD32 was still in the old paradigm of gaming and did not break through to the next paradigm (brought forth by the other 32bit machines but inspired by the increasingly popular PC's 3D gaming). The CD32 never stood a chance. Despite its puerile tone, I agree with everything that AVGN said. Sure, he didn't show any of the actual good games that the CD32 has (even Bubba 'n' Stix is a very old-school game), but what is shown in the video is nothing but the truth. I took no offence at all. Sometimes we must know how to separate emotion from factual data. And the factual data is: the CD32, as a 5th generation console, sucked donkey balls. It even sucked compared to the most established 4th generation consoles...
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Would the Amiga be able to handle Angry Birds? | Steve | Retrogaming General Discussion | 129 | 26 May 2023 17:40 |
Amiga CD32 and S-Video | spannernick | support.Hardware | 5 | 12 December 2018 15:37 |
Fusion 3.2c installation trashes system folder? | jdog320 | support.Apps | 3 | 24 May 2017 04:00 |
Welcome to the story of the Commodore Amiga by Nostalgia Nerd | Neil79 | News | 25 | 06 February 2017 16:51 |
Angry Video Game Nerd again | Retro-Nerd | Retrogaming General Discussion | 0 | 21 February 2008 03:59 |
|
|