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Old 12 July 2021, 10:36   #981
Steril707
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Quote:
Originally Posted by torturedutopian View Post
Yep, some people are more sensitive to smoothness / latency and some prefer the feeling of blowing tons of stuff and shooting tons of bullets. Provided you cannot get both

Both make sense. That's a design decision
Yep, exactly.
A lot of complaints I heard are just "I want this game to be something it isn't."
Which is fine, but in the end I think Inviyya plays quite well and is fun the way it is.
If this is not your type of SHMUP, then there is enough other stuff around which may satisfy your preferences. Not every game needs to play the same.

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Originally Posted by torturedutopian View Post
As far as I'm concerned, I tend to think, but I may be mistaken and it's probably not universal, that the feeling of "empowerment" and dopamine shoot triggered by a huge number of stuff at a time kinda wears off after a while, while some clever levels constructions remain interesting.
Inviyya definitely plays the way ->I<- like shmups to play. On the other side that ensures it plays well in that certain niche of games.

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Originally Posted by torturedutopian View Post
Of course it would make more sense to consider reducing the framerate if the number of sprites was not sufficient to get the desired design / vision done... And obviously it's a constraint (which can be creative).
I'd say then don't do an reaction based action game on that machine.

I'd never do a scroller on the Atari ST, since that machine sucks for that kind of game.
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Old 12 July 2021, 14:10   #982
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I prefer 50fps shooters with tight controls, even with 2 colors.
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Old 12 July 2021, 14:59   #983
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Amiga gamers are kind of like these people in abusive relationships.
After a few years they kind of seem to enjoy the horrors...
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Old 12 July 2021, 16:25   #984
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Good news.
CDs have arrived, and after some problems with the printing process of the digipaks, also that has cleared up.

Looks gorgeous, imo.



If all goes according to plan, Poly.Play will be starting to send out boxed sets start of next week...

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Old 12 July 2021, 18:10   #985
Neil79
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Can't wait!
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Old 15 July 2021, 06:31   #986
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Hey guys, the updated whdload slave (including a trainer) for the balanced version of Inviyya can be downloaded now on https://tigerskunk.itch.io/inviyya

Will surely be available on whdload website soon as welll, though...
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Old 15 July 2021, 09:35   #987
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That's a cool look for the CD's
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Old 15 July 2021, 11:56   #988
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Amazing looking CD.
And big kudos to Steril, for constant balance polishing the game.
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Old 15 July 2021, 14:17   #989
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Quote:
Originally Posted by mcgeezer View Post
So how would reducing the frame rate result in gaining more memory for your improved graphics?

Come on, let’s have those pearls of wisdom again.

Easy: for example by using 1 plane masks, not interleaved masks. Need to blit objects plane by plane, so maybe too slow for 50 FPS, but not for 25 FPS. You then can also have objects whose gfx data maybe only uses 3 planes or 2 planes. And the rest are filled/zeroed with mask plane. This also allows same object with multiple colors/palette depending on which planes you "fill", and which planes you "zero". Theoretically you can also get rid of mask plane completely (you could do it just for some of the sprites, not all). Just NAND with the gfx data.



Another possibility is to use a slower BOB restore method. Instead of having 3 screen buffers, only have 2 screen buffers and for restoring re-blit the tiles trashed by the BOBs.


Another possibilty would be compressed sprites. Or compressed sprite animations. Like if in memory sprite frame #2 contains only the differences to sprite frame #1, so to blit sprite frame #2 you first blit sprite frame #1 and apply frame #2 diffs.


Or real time tiles. Instead of having left mirrored/right mirrored copies of otherwise identical tile, mirror it realtime if necessary before blitting.
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Old 15 July 2021, 15:10   #990
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Quote:
Originally Posted by aros-sg View Post
Easy: for example by using 1 plane masks, not interleaved masks. Need to blit objects plane by plane, so maybe too slow for 50 FPS, but not for 25 FPS. You then can also have objects whose gfx data maybe only uses 3 planes or 2 planes. And the rest are filled/zeroed with mask plane. This also allows same object with multiple colors/palette depending on which planes you "fill", and which planes you "zero". Theoretically you can also get rid of mask plane completely (you could do it just for some of the sprites, not all). Just NAND with the gfx data.



Another possibility is to use a slower BOB restore method. Instead of having 3 screen buffers, only have 2 screen buffers and for restoring re-blit the tiles trashed by the BOBs.


Another possibilty would be compressed sprites. Or compressed sprite animations. Like if in memory sprite frame #2 contains only the differences to sprite frame #1, so to blit sprite frame #2 you first blit sprite frame #1 and apply frame #2 diffs.


Or real time tiles. Instead of having left mirrored/right mirrored copies of otherwise identical tile, mirror it realtime if necessary before blitting.
I am very sure Gilbert had all of these things in mind when he made his post.
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Old 15 July 2021, 15:11   #991
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Originally Posted by d4rk3lf View Post
Amazing looking CD.
And big kudos to Steril, for constant balance polishing the game.
Hope people will like the new level. I'd say it's two more weeks and then a lot of testing.
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Old 16 July 2021, 06:04   #992
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Thumbs up

My Amiga 1000 with lightning fast 68010 can't wait to receive my boxed copy
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Old 16 July 2021, 10:13   #993
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my amiga 1000 with lightning fast 68010 can't wait to receive my boxed copy
: D
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Old 17 July 2021, 17:40   #994
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Finally got the Balance patch sorted, thanks! Tried to update my disk with the new Flashtro crack for it and it doesn't work. ARRGHHHH. (NTSC user)
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Old 17 July 2021, 23:40   #995
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Originally Posted by Steril707 View Post
Hey guys, the updated whdload slave (including a trainer) for the balanced version of Inviyya can be downloaded now on https://tigerskunk.itch.io/inviyya

Will surely be available on whdload website soon as welll, though...
Cool. Love the game.
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Old 18 July 2021, 10:13   #996
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Finally got the Balance patch sorted, thanks! Tried to update my disk with the new Flashtro crack for it and it doesn't work. ARRGHHHH. (NTSC user)
Phew, no idea why. I guess you need to ask the guys who created that trainer, Ross and AlphaOne.
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Old 18 July 2021, 15:26   #997
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Ross upped an NTSC fix yesterday to the zone.
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Old 18 July 2021, 16:05   #998
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Has this shipped yet? I've just sent Ploy Play a reminder that I'm still waiting for confirmation of my order from them I placed 5 weeks ago!
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Old 18 July 2021, 16:13   #999
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Ross upped an NTSC fix yesterday to the zone.
Sorry, I hadn't advertise it yet
I did it quickly, I hope it works.
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Old 18 July 2021, 17:54   #1000
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Has this shipped yet? I've just sent Ploy Play a reminder that I'm still waiting for confirmation of my order from them I placed 5 weeks ago!
Last thing I heard is first shipments will go out this coming week.
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