03 August 2007, 21:12 | #1 |
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Logic analyzer: Was Better (perhaps) A500 compatibility
More information later
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03 August 2007, 21:17 | #2 |
.
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oooooooooooooohhhhhhhhhhhhh
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03 August 2007, 21:23 | #3 |
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Nice one Toni
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03 August 2007, 21:46 | #4 |
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that does what exactly?
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03 August 2007, 22:00 | #5 |
Ya' like it Retr0?
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@bippym
The WinUAE master, is attempting to probe the far reaches of the known and unknown universe that is the A500. Armed with what seems a nice usb reporting logic probe / analyser may lead the intrepid emu-guru to greater knowledge upon how the *undocumented* features of the A500 work. I am hoping, that Toni's endevor provides fruitfull, and bares fruit in the form of improved emulation of a500 features *pssst.... it looks to me like Toni is investigating something to do with the video timing perhaps.... but i could be wrong (and most likely am its been way to long since i use an a500 let alone a logic analyser / probe thingy) |
03 August 2007, 22:01 | #6 |
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Can the a500 emulation really be any better? . Seems perfect to me already . Well, remember some stuff now.. ok 99% perfect I would say .
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03 August 2007, 22:07 | #7 |
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@Ironclaw
For some perfection is about not about obtaining anything, but the process of improvement. |
03 August 2007, 22:11 | #8 |
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Uhm... like coding stuff better, maybe requiring less cpu power in the future thanks to the findings of this device?... if not, I don't understand what you said :P.
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03 August 2007, 22:19 | #9 |
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@Ironclaw,
not sure if reduction of cpu would really a benefit, after all a500 emulation is quite tight. i feel at this point it would be more about stability as well as offering some of the lesser and unknown features for the emulator to exploit. maybe in a small way there it is possible to reduce a fractional computational overhead, but with WinUAE being what it is.... its all about the improved perfomance me thinks... the thing is, the more thats known, the closer we get ( i say we, I mean Toni and others way more technical than I *this does include the milkman btw lol* )to a better and more complete knowledge of the interaction of the A500. and hence... (small fan faire) badaba badaaaaa! A500 on a chip now that would be something! (yes i know about the minimig its that sort of thing really just better performance over all) I would love to see how the minimig runs demos. that would be awsome. anyway i am digressing away from toni's topic. sorry about that... |
03 August 2007, 22:21 | #10 |
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Oki, ZetrO... I knew that...... anyway.......don't get me wrong or anything... but I like my new cd display case.
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03 August 2007, 22:23 | #11 |
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Your Logicport Analyzer looks very important, Tony. Should be good for anything, i assume.
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06 August 2007, 01:15 | #12 |
Lone CBM user
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Nice toy you got there Toni
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06 August 2007, 16:54 | #13 |
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Blitter linedraw cycle "secret" found (more later..)
Same line draw (1,0) to (30,20) With singledot: BLTCON1 SING-bit set Without singledot: BLTCON1 SING-bit cleared (only one pixel/horizontal line, used when area needs to be filled) line 1: vsync line 2: hsync line 3: chip ram dma access line 4: chip ram read/write access As the diagram shows, only drawn pixels are written back (bus is free for other uses when no pixel drawn) I thought blitter always writes data back, even if there is no pixel drawn.. I think this explains problems with demos with vector objects because WinUAE's linedraw uses too many cycles depending on line type.. (testing soon) |
06 August 2007, 17:48 | #14 |
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I haven't got a fecking clue what the hell you are on about but if it helps WinUAE achieve better A500 compatibility it sounds awesome.
Keep up the confusing/good work |
06 August 2007, 19:47 | #15 |
move.w #$4489,$dff07e
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That's very interesting Toni. Like you I assumed the Blitter always wrote back what it read in through a source channel - even if the data was unchanged.
Looks like it was quite a clever little tike |
08 August 2007, 01:28 | #16 |
CaptainM68K-SPS France
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Would did system works on a 1200 too ?
Since Commodore never gave anything about hardware info, would be excellent ^^ ! |
08 August 2007, 09:01 | #17 | |
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Quote:
But the question is: why? AGA is basically hacked ECS, afaik there is no big secrets. Chip memory bandwith was increased but only for bitplanes and sprites. Copper, blitter, audio etc.. haven't been changed, horizontal scanline cycle diagram should be exact same (except when using 2x/4x bandwidth display modes but there is nothing special there either) Problem with AGA emulation is not unknown chipset features but CPU (this is becoming really popular faq..) |
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08 August 2007, 13:18 | #18 |
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08 August 2007, 13:23 | #19 |
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08 August 2007, 15:44 | #20 |
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