English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 02 April 2020, 01:34   #41
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,775
Tomb Raider can run under PC-task(as a slide show ) but can make the assumption that if it was written directly for 68k would be quite a bit faster.

FX Fighter might run on PC-Task or DosBox Amiga again as nearly a slide show

Alone in The Dark runs reasonably on a 68030 under ShapeShifter.
Retro1234 is offline  
Old 08 April 2020, 07:36   #42
Hewitson
Registered User
 
Hewitson's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
Quote:
Originally Posted by Bren McGuire View Post
Lol
What was funny about my post? Comparing an 030 based A1200 to a ST-V or Saturn is laughable. It's like comparing a Ferrari to a VW Bus.
Hewitson is offline  
Old 08 April 2020, 12:40   #43
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,411
Quote:
Originally Posted by Hewitson View Post
What was funny about my post? Comparing an 030 based A1200 to a ST-V or Saturn is laughable. It's like comparing a Ferrari to a VW Bus.
Oh come now, that is totally unreasonable.
The Saturn is not that bad a console. It's just not very good.
roondar is offline  
Old 08 April 2020, 15:03   #44
Hewitson
Registered User
 
Hewitson's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
Quote:
Originally Posted by roondar View Post
Oh come now, that is totally unreasonable.
The Saturn is not that bad a console. It's just not very good.
Hewitson is offline  
Old 09 April 2020, 03:09   #45
AmigaHope
Registered User
 
Join Date: Sep 2006
Location: New Sandusky
Posts: 942
The Saturn as it was originally designed is a freaking amazing piece of hardware. The second CPU and DSP they bodged in to bring it up to Playstation specs (due the PSX having a slightly faster CPU and a hardware vertex engine) are what made it a mess.

Its sprite engine is absolutely beastly. So many sprites, all of which can be independently scaled and rotated in 3 dimensions -- as a rasterizer it blew away anything else on the market at the time (if you could build the sprite lists fast enough). The background engine like a supercharged combination of the best aspects of the SNES and Genesis.

If they'd had a little more time to fix the bus arbitration for the second CPU, or just gone with a single faster CPU, and given it a real vertex engine instead of the DSP (which almost nobody used), it would have blow the Playstation away.
AmigaHope is offline  
Old 09 April 2020, 09:43   #46
str0m
Registered User
 
Join Date: Oct 2016
Location: Newcastle, UK
Posts: 264
Saturn is by far my favourite console despite PS versions of games often being better, it just had such a variety of games especially in Japan and the dpad is still the best I've used.
str0m is offline  
Old 09 April 2020, 09:56   #47
dreadnought
Registered User
 
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,913
Quote:
Originally Posted by AmigaHope View Post
it would have blow the Playstation away.
Maybe on the tech level, but it takes more than that (software, luck, hype, etc) to dominate the market. Gaming history is littered with technically superior products which "lost" to the inferior ones.
dreadnought is offline  
Old 09 April 2020, 10:04   #48
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,411
Guys, guys - my comment about the Saturn was only meant to poke a bit of fun at how Hewitson's comments about Amiga gaming are all the same and are all absurd exaggerations: always super negative about the Amiga and super positive about all Japanese systems.

Obviously the Saturn is more powerful than an 68030 based Amiga
roondar is offline  
Old 09 April 2020, 13:09   #49
dreadnought
Registered User
 
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,913
I got the joke - it was quite funny indeed - but let's get this in the way of a tasty thread derail...sometimes these are more interesting than the OP (answer to which can be summed up in a two-letter word, it seems)
dreadnought is offline  
Old 09 April 2020, 14:02   #50
Hewitson
Registered User
 
Hewitson's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
Quote:
Originally Posted by roondar View Post
Guys, guys - my comment about the Saturn was only meant to poke a bit of fun at how Hewitson's comments about Amiga gaming are all the same and are all absurd exaggerations: always super negative about the Amiga and super positive about all Japanese systems.
I'm going to say that my comments are not "absurd exaggerations" at all. The Japanese games really were that much better. Very few games on the Amiga are even worth playing, often the cracktro was the best thing about the game, for god's sake!

The Amiga does have some fantastic games, but they're very few and far between.
Hewitson is offline  
Old 09 April 2020, 14:26   #51
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,411
Quote:
Originally Posted by Hewitson View Post
I'm going to say that my comments are not "absurd exaggerations" at all. The Japanese games really were that much better. Very few games on the Amiga are even worth playing, often the cracktro was the best thing about the game, for god's sake!
This is a perfect example of what I mean. The above is a pretty big exaggeration.
Quote:
The Amiga does have some fantastic games, but they're very few and far between.
This is true for every single system ever made.
Anyway, I'll drop this now. I made my point.
Quote:
Originally Posted by dreadnought View Post
I got the joke - it was quite funny indeed - but let's get this in the way of a tasty thread derail...sometimes these are more interesting than the OP (answer to which can be summed up in a two-letter word, it seems)
I'd still argue it all depends on what you'd find an acceptable port. But I'm a bit odd that way, I don't require nor expect a perfect port to lesser hardware for it still to be fun game

However, if you mean a fully perfect port: yeah, not gonna happen.

Last edited by roondar; 09 April 2020 at 14:33. Reason: Added something a bit more on-topic/changed the tone a bit
roondar is offline  
Old 09 April 2020, 15:09   #52
dreadnought
Registered User
 
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,913
Quote:
Originally Posted by roondar View Post
I'd still argue it all depends on what you'd find an acceptable port.
I'd mostly agree with that, I have similar approach but it differs regarding particular games. About Virtua Fighter, it's one of the best regarded fighting games, demanding certain technical standards to be met so its gaemplay still "works"...therefore it'd need to be a very-close-to-perfect port (whereas other games could get away with cutting some corners).


@Hewitson: saying that very few games on Amiga are worth playing is an absurd exaggeration. You could say something like "majority of action games on consoles were better than Amiga ones" and it'd make sense, but hey...
dreadnought is offline  
Old 09 April 2020, 15:10   #53
Hewitson
Registered User
 
Hewitson's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
Quote:
Originally Posted by roondar View Post
This is a perfect example of what I mean. The above is a pretty big exaggeration.
No it isn't. Say you had a box of 100 cracked Amiga games. How many of them are likely to be good? Maybe 10 if you're lucky.

The quality just isn't there on the Amiga. The games, generally speaking are very amateurish compared to the Japanese stuff. One fire button, having to select between Music and SFX? What a joke.

Quote:
Originally Posted by roondar
This is true for every single system ever made.
It really isn't.

At least 90% of games from the Neo Geo library are great. I'd say at least half of the Megadrive and PCE libraries are pretty decent. Same for the SNES.
Hewitson is offline  
Old 09 April 2020, 15:30   #54
britelite
Registered User
 
Join Date: Feb 2010
Location: Espoo / Finland
Posts: 818
Quote:
Originally Posted by Hewitson View Post
At least 90% of games from the Neo Geo library are great. I'd say at least half of the Megadrive and PCE libraries are pretty decent. Same for the SNES.
Sounds like you haven't really tried that many games on each system
britelite is offline  
Old 09 April 2020, 17:12   #55
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,411
Quote:
Originally Posted by Hewitson View Post
No it isn't. Say you had a box of 100 cracked Amiga games. How many of them are likely to be good? Maybe 10 if you're lucky.
I've played many hundreds of 16 bit console games over the years. I'd certainly not call more than about 10%-20% of them good.

Besides, the Amiga library is so massive by comparison to the console ones that even if a much, much larger percentage of Amiga games were to be bad than on consoles (which is something I don't agree with in the first place), then you'd still end up with a similar number of high quality games as on the individual consoles.
Quote:
It really isn't.
Yes it really is, the figures you claim for the MD/SNES/PCE and NEO GEO are exactly the type of exaggeration I'm talking about. No more than 10-20% of the MD/SNES/PCE library is really all that good. The NEO GEO is admittedly a bit better than most, but still nowhere near 50% good games, let alone the 90% you're claiming here.
roondar is offline  
Old 09 April 2020, 17:38   #56
no9
Registered User
 
no9's Avatar
 
Join Date: Feb 2018
Location: Poland
Posts: 352
Sorry, I didn't read the whole thread. i just want to add one more 030 demo example on the topic

Limited edition - Remix (-> 3:35)

[ Show youtube player ]
no9 is online now  
Old 09 April 2020, 17:48   #57
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,411
I wonder if there's a demo using just flat shaded polygons. In terms of this thread, that might be an interesting use case to see how many an A1200/68030@50MHz can push.

There's some 3D games (that have been mentioned before), but they tend to be simulation heavy which might distort the results somewhat.
roondar is offline  
Old 09 April 2020, 17:58   #58
no9
Registered User
 
no9's Avatar
 
Join Date: Feb 2018
Location: Poland
Posts: 352
Complex - Real on 68030
[ Show youtube player ]
no9 is online now  
Old 10 April 2020, 22:07   #59
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
Going to send people mad pushing the enveloped, what about a wireframe Virtua fighter style game? That should work everywhere as base AND then the shaded stuff added for accelerated machines
saimon69 is offline  
Old 10 April 2020, 22:19   #60
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
Quote:
Originally Posted by no9 View Post
Complex - Real on 68030
[ Show youtube player ]
I think this was one of the first texture mapped demo in the 1200; i seen it in a 020 machine in 1994 and was already decent - btw i seem to remember there is a way to move in the arena with either joystick or mouse
saimon69 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Found: Shadow Fighter (Was: Anime Fighter) LaundroMat Looking for a game name ? 6 14 June 2017 20:52
DKB Cobra/Viper 030 (Full 030) + FPU + Ram £100 ElectroBlaster MarketPlace 1 08 March 2013 12:52
DKB Viper 030 + 128mb simm for A500 030 + ram... ElectroBlaster Swapshop 0 18 August 2012 19:48
[Found: Virtua Cop] shootie game with a gun cosmicfrog Looking for a game name ? 11 05 October 2009 22:11
GVP G-force 030 board for A2000-problem switching between 030 and 68k Unregistered support.Hardware 5 19 August 2004 10:04

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 21:43.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10815 seconds with 14 queries