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View Poll Results: Would a decent series of asm tuts be useful (Public poll)
Yes: Great idea.. I'll try it and give advice if I can 28 35.90%
Yes: Great.. I'll contribute to the tuts and answer Q's 7 8.97%
Nope.. Shite idea.. pointless etc.. 1 1.28%
Great Idea, would use it but can't contribute (Yet!!) 42 53.85%
Voters: 78. You may not vote on this poll

 
 
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Old 10 January 2006, 12:17   #21
BippyM
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I've asked RCK for a sub section within coders heaven for the tutorials
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Old 10 January 2006, 13:52   #22
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Quote:
Originally Posted by x_to
this are the basics of assembler and remember that assembler is not a language to start with learning programming...
Why not? If you start with learning assembler you will be able to learn other languages like C/C++ very easily later. At least that is my experience.
680x0 asm was the first thing I was able to code in (all self taught back in 1990 ) and nowadays I'm doing C/C++ programming for a living.
Well, I am still doing the 680x0 hacking as well.

For some basic tutorials (demo scene related) check out http://ada.planet-d.net/forum/index....vtopic&forum=4
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Old 10 January 2006, 17:34   #23
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68000 Programmer's Reference Manual

Hello,

I've attached a file (a ".pdf" file within a ".zip" archive) which is easily found on the internet : it lists the standard instruction set for the MC 68000 chip. Of course, this won't teach anyone how to actually program using 68000 assembly code, but I do believe it's still a "must have" document.

Kind regards,
SH
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File Type: zip 68k.zip (1.25 MB, 259 views)
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Old 10 January 2006, 17:55   #24
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yes I have included this in this thread: http://eab.abime.net/showthread.php?t=21516

Any resources and stuff please post it in there guys
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Old 10 January 2006, 18:26   #25
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Always handy Amiga OCS/ECS Hardware Reference Manual
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Old 11 January 2006, 00:30   #26
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Quote:
Originally Posted by NOB
Shouldn´t a tut start at the beginning?

Maybe some words about:

Bits, bytes, words, Memory, Number Systems, Registers,
Addressing modes,the development Assemblers,Hardware
Registers, Custom Chips, the 68000 processor.......

or is this to theoretical?
Yep the Coolg tutorial on aminet has all this.

The first txt file is about 68k commands and what they do, the difference in accessing address's.

e.g. (a0),a0,(a0)+.

The second txt file is about the amiga custom chips and how to use them.

The third txt file is a basic run down on amiga libraries and how to use them with some example code.

It also comes with 10 cool-g basic tutorials.

The Asm-One Example files (how to code a basic BB, Scroll Text)

Also with AsmOne.

Although you have to modify the code for Kick2+ ECS/AGA
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Old 11 January 2006, 18:39   #27
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Yes, the coolg tut is a useful asm tut.
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Old 11 January 2006, 18:54   #28
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Okay guys.. so it looks like this will be a good idea.. so

Where do we start? what do you lot want to know and want to learn..

It is easy to say "start at the beginning" but where is the beginning?

What do YOU want to learn exactly?
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Old 11 January 2006, 19:07   #29
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how to write whdload installs...
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Old 11 January 2006, 19:09   #30
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a bit too ambitious to start I think :P
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Old 11 January 2006, 21:12   #31
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Let's start with something easy......

A trainer for Windows? :look

No, sorry...... forgot the amount of useless code in that one :P

Uhm...a simple game..... uhm...... what about a trainer for DeLuxe Galaga?
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Old 11 January 2006, 21:25   #32
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How about a trainer for Rick Dangerous II, quite a few options to train & fairly easy to access.
 
Old 11 January 2006, 21:56   #33
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Darkman I think the ball is in your court

are you willing to do this tutorial?

If so I'd appreciate it if you could do it in a different way to how it's done in flashtro.. Go into more detail about how you find the results/addresses etc.. how you search and trace code back etc..

Also set tasks for others to do, and then you can correct them or praise them

What d'ya think?
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Old 11 January 2006, 21:57   #34
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stupid question, but i can´t find "coolg" at aminet....
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Old 11 January 2006, 23:31   #35
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Yes, RedBlade has a habit of posting without vital information such as a filename, a link etc...

If anyone has the 4 EX4 coders disks (mostly by Cool-G), they have quite a few bits and pieces on them that might be useful.

Just to clarify, creating a WHDLoad slave is often a lot easier than learning 68k assembler properly. You can actually get quite a few games working with minimal knowledge of assembler, especially if you hack simple Rob Northen copylock games. And it teaches you assembler in a more useful manner.

http://www.flashtro.com has several tutorials for cracking and training games, many of dubious quality but a few are pretty good. Worth a look for newbies!
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Old 12 January 2006, 00:07   #36
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Quote:
Originally Posted by Codetapper
http://www.flashtro.com has several tutorials for cracking and training games, many of dubious quality but a few are pretty good. Worth a look for newbies!
That for me is the problem!

The site say do this, do that el presto cracked... I want to see more stuff explaining how a routine works, what it does, what the operands are doing and what addressing modes are used. Show registers and how they are changing etc..

Baically show you HOW to crack/program. What to look for and not just do this, do that etc..
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Old 12 January 2006, 04:18   #37
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Quote:
Originally Posted by bippym
That for me is the problem!

The site say do this, do that el presto cracked... I want to see more stuff explaining how a routine works, what it does, what the operands are doing and what addressing modes are used. Show registers and how they are changing etc..
I agree with you, almost all of Rob's tutorials on that site are load this, click this button, type that, type this, run that, do this, restart the game, cracked. Pointless for people that already know how to crack, and useless for beginners that don't know why he has done any of it.

Quote:
Baically show you HOW to crack/program. What to look for and not just do this, do that etc..
What do you think of this one? How easy/hard to understand etc?

http://whdloadrules.tripod.com/hdinstalling.html

I got sod all feedback so haven't really bothered writing tutorials since.
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Old 12 January 2006, 08:33   #38
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Personally I found some of it difficult to understand..

I think it is just my limited understanding of all things amiga hardware and accessing it..

I'll have a proper mull thru it later when I get home from work

Oh i did read it before, and tried to understand it.. Maybe i'll have a better chance now that I understand asm a little more

Last edited by BippyM; 12 January 2006 at 09:15.
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Old 12 January 2006, 10:45   #39
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Alas I can't make it any easier than it already is - you have to have some knowledge to follow it. You have to invest the time yourself learning ASM and writing useless little routines that do sod-all and stepping through them with a debugger etc...
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Old 12 January 2006, 18:03   #40
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I know

I'll be doing this over the next few days hopefully.. Expect a barage of questions
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