07 August 2021, 13:37 | #1261 |
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Yes, i was disappointed. I used on for a few months. It was accelerated and had a few goodies in it. It felt like a mess that needed reseating and was unstable for my needs.
I was using a 3000 with a retina blt and a warp engine 040@40mhz at the time and it worked perfectly for productivity. I tried a few aga games on the 1200 and they were ok. If i was using my 500 at the time, I'm sure i would have used the 1200 more and felt differently. Used a 4000 a bit later and git rid of it also. Still prefer my 3k. I will say thatMOS on a fast Mac is turning into my daily driver. |
10 August 2021, 00:02 | #1262 |
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One thing I've wondered about RTG: do AGA games and demos work in RTG at all, and if so, do they work more efficiently and look better?
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10 August 2021, 01:12 | #1263 | |
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The exception would be programs that use the OS for all rendering (or that have an option to select RTG, but I'm guessing you are not including those). These could see a speedup due to the wider video memory bandwidth of most RTG systems, though tempered by the need to convert from planar to chunky (how silly would it be to have a game or demo that renders in chunky mode and converts to planar, only to have the RTG convert it back to chunky!). As to whether they would look better and be more 'efficient', that depends on what the RTG system is capable of. An AGA game might use an overscanned resolution that can't be matched in RTG. It might increase the number of colors using the Copper, or create transparency and layering effects using bitplanes. It might use sprites, split screen resolutions and other tricks to get an effect that could take a lot more time to render in RTG, on a screen that needs higher resolution and color depth. Ham8 images use less memory than the equivalent in 24 bit, so they don't need to be compressed to fit on a floppy disk etc. Bottom line - even if you could get an AGA (only) game or demo to work properly in RTG it is probably highly optimized for AGA, so it could actually be slower and less efficient in RTG, particularly on 'lower-end' machines that don't have very fast CPUs and graphics systems. |
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10 August 2021, 11:04 | #1264 | |
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In a word - no. I owned an A500 for 2 years before upgrading to the A1200. Even before I had a hard drive, Blizzard 1230 IV, SCSI kit and CD-ROM it only enhanced the Amiga experience for me. It ran Shapeshifter at a usable speed, it was my first experience connecting to the internet from home via Freeserve. It saw me through college and university alongside my Panasonic printer. All the time being backward compatible with everything I bought for the A500 except the RAM expansion and Action Reply module.
For me it was a worthy upgrade. Would I have bought an A3000 if I'd had the cash? Of course. I could live without Doom or Photoshop. Eventually bought a PC in 2002 because my job required it. I admit I envied PC owners when X-Wing came out though... Quote:
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11 August 2021, 06:32 | #1265 |
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Absolutely YES.
AAA was promised before the AGA Amigas and on paper, it was spectacular at the time. Faster I/O and DSP OMG so drule. I think EVERYONE was dripping over getting one of these only to be told later that an interim AGA chipset Amiga was going to be offered in its place and AAA would be coming later. Well, that was a lie and big boo to them for ever cancelling it! |
11 August 2021, 13:45 | #1266 |
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16 August 2021, 09:09 | #1267 |
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I went straight for a PC (386DX40) in 1993 because of Aces of the Pacific and X-Wing. Took me until this year to get an A1200. So far I'm only disappointed about Lotus I being less smooth than on the A500 (or having gfx glitches if you disable the WHDLoad blitter wait patch).
Guess Cinemaware games run too fast on the A1200. Is there a tool to (temporarily) halve its cpu speed or simulate that (I have a non-accelerated A1200)? Last edited by john4p; 16 August 2021 at 10:15. |
16 August 2021, 19:20 | #1268 |
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17 August 2021, 10:16 | #1269 |
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Jumped ship to pc after my a500. Especially for the games at that time (like said the point&click and xwing). But still have fond memories of wings from cinemaware.
In my opinion the demo scene made the a500 great for me (I still love the demos, and hence I bought back a a500 + a a1200 which I never had (with vampire for the 060 demos). |
28 September 2021, 03:21 | #1270 |
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I am amazed people bought amiga 1200’s to simply play games on them. I was not in the amiga scene at the time (I was an ST and PC guy by then) but to me they were obviously more of a developer/bbs/phreaking/productivity machine at that point than they were a “console” replacement. By that time consoles had broken away from the what atari, commodore, TI, tandy had tried by bundling them together.. That shit didnt work anymore… Hasn’t since!
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28 September 2021, 18:55 | #1271 |
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I think had it been a bit faster then I wouldn't have been disappointed. I was mostly into sims so I did see an increase of course but really it should have been more I feel.
Commodore perhaps should have released a more substantial machine a little later than they did. One that had a more future proofed sizable upgrade enough in all areas that made it feel like a new generation. Easy said of course and I guess the only model that would have worked at that point was to simply be a pc. Mind you I probably would have gone the Amiga pc route had it been where they were taking things. As it was I enjoyed the A1200 for what it did allow at least which truthfully was just a slight speed upgrade to existing 3d games and some AGA enhancments. Thing is as it stands today I still regularly play the Amiga to care anyway evn if it is just Amibian on the pi |
29 September 2021, 11:23 | #1272 |
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The lack of fast RAM was a big deal, hobbling the already sluggish performance. I added a Blizzard 1220, it was pretty cheap and increased the machines speed by about 5x, making Wing Commander and Frontier a joy.
I suppose the point I'm making was that 28mhz 020s were very cheep at this point. If you could have added a couple of sticks of fast RAM too, it would have made a huge difference. People were willing to pay £1400+ for a new PC that could play the latest and greatest, so I'm not sure the 1200 price point and it's hardware tradeoffs made sense. |
29 September 2021, 11:36 | #1273 | |
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30 September 2021, 02:00 | #1274 | |
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But yeah an ec020FG25, I don't know if they would have been able to safely clock that at 28mhz or reduced it to a multiple of 7.xmhz (21.x) or maybe a multiple of 3.5mhz (which might have been 24mhz). But yeah if they left blank FAST RAM slots on the mother board for the $C00000 space like they left the spot for the 68882 fpu might have helped. |
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30 September 2021, 07:49 | #1275 | |
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The downsides of a faster CPU and FastRAM on the motherboard were many:- 1. Increased price. Amiga owners were already known for their stinginess when it came to paying for higher performance. 2. Reduced compatibility. The A1200 could not have survived if the majority of A500 titles wouldn't work on it - since it would take too long for the needed A1200 specific software to be developed and the market for it was too small. 3. Waste. Soon people would want an even faster CPU and more RAM, then the slower onboard RAM and CPU would be redundant. Slots for FastRAM would need a large amount of PCB real estate and a sophisticated controller that would also be redundant. For anyone who didn't need it, or who intended to install a more powerful accelerator board, this would all be a waste of money. 4. Lack of configuration flexibility. As designed, the A1200 could be marketed as a slightly more advanced replacement for the A500 with a similar price, but with open-ended expansion capabilities. Vendors could sell many different configurations at different prices to suit the customer's needs. 5. Wrong Target. Having eg. a 25MHz CPU and SIMM slots would make it closer to the A4000 in specs as well as price, but without the 'big box' advantages. With those specs it would make more sense to produce a 'slimline' cased version with separate keyboard and internal slots. But this would be a different target market to what the A1200 was designed for. I for one am glad they didn't do what you suggest. The 14MHz EC020 gave a nice performance boost without compromising compatibility too much. The SIMM slots on the A4000 and many PC motherboards were awful to use, with poor contact reliability, clips that broke off far too easily, and SIMM compatibility issues. A trapdoor RAM board was easier to install and could use later SIMMs that weren't available when the A1200 was designed, and was also an 'accelerator' board of sorts because it doubled the CPU speed when running code in RAM. The form factor of the A1200 was just right, which might not have been possible if it needed a larger motherboard. Finally, the price was right. The more expensive it was the less justification there was for buying one instead of (or as well as) a PC. |
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30 September 2021, 08:17 | #1276 |
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It would have made more sense to release it as an A500+ and make it an A600 motherboard in an A1200 case.
The AGA chipset was largely ignored by the software houses and even by Commodore themselves Only real drawbacks of the A600 design (apart from the stupid small case!) was opting for an expensive 2.5 inch HD, a 3.5 inch would have fitted in the A1200 case. So an A600 MB, with 3.5 inch HD support, an A1200 style accelerator card slot and an Amber chip sitting in an A1200 case would have been pretty cool circa 1990 Last edited by NovaCoder; 30 September 2021 at 10:36. |
30 September 2021, 10:30 | #1277 | |
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01 October 2021, 03:18 | #1278 | |
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What would I have not liked? If they had used the same connector they did on the A3000 and A4000. Delicate, unreliable, hard to obtain and very difficult to replace when it broke. No thanks - give me a cheap, reliable, robust edge connector! They could have dropped the useless FPU space and extra ChipRAM connectors, and expanded the clock port to 16 or 32 bits instead. But these are minor quibbles. We can be thankful that they didn't majorly stuff up the design in some way. |
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16 November 2021, 19:37 | #1279 |
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Loved my A1200, regret selling it long ago. AGA underused and not all games worked on the 1200 which was a pain.
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17 November 2021, 16:13 | #1280 | |
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- music - music (counts twice) - sound effects I'll not count the fact that I had to disk swap against the Amiga version, I'm sure HD installed it would have been smooth sailing. All in all yes mostly atmospheric things, and a lack of atmosphere IS game-breaking. The Amiga version was as good as it was going to get, but that epic soundtrack was half of the charm of the game. It left a big hole for me. Getting attacked in the DOS version really gets the adrenaline pumping. |
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