22 September 2007, 14:19 | #41 |
Longplayer
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you cant hit the metal with rtg so you have some overhead using the rtg libs which will reduce performance. OnEscapee takes quite a hit with rtg but i guess this goes though somekind of planner 2 chunky convertion which would help .
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22 September 2007, 17:06 | #42 | |
Banned
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Quote:
but if you never tryed that patch don't do it....is fake....it doesn't speed up anything bye |
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22 September 2007, 17:55 | #43 |
Thalion Webshrine
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RTGMaster "hits the metal" for the gfx cards it supports.
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22 September 2007, 17:57 | #44 |
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btw, I get about 20-25 fps during the game... on my computer using winuae
on my amiga 1200+apollo 1240/40mhz I remember about 10-15 fps controlled by tkgpatch & fps display option Bamiga2002...please post your numbers |
22 September 2007, 18:08 | #45 |
BlizzardPPC'less
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See my sig, my beloved A1200 is in parts...again...hoping to rebuild soon .
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22 September 2007, 19:02 | #46 |
Longplayer
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does it support any particular card ?
I just see rtgmaster as a way to unify rtg like ahi does for sound. program once for rtgmaster and it will sort out aga/p96/cgx support. in the case of rtgmaster the app would have to be os freindly so likely some speed penalty just for that, thenthe hit with rtgmaster using the relevent hardware driver api. Im not aware of a particular card where rtgmaster will control it itself. often wished a particular game would demand cgx4 for its hardware acceleration features instead of relying on rtgmaster which only uses cgx3 features. |
22 September 2007, 19:25 | #47 | |
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Quote:
The patch isn't fake and makes a huge difference in speed as I have already stated! Now shut the fuck up you idiot! |
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22 September 2007, 21:19 | #48 | |
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btw, mmmmm...Steve I see that you are not an english gentleman please check the link: http://members.cox.net/dr.manners/index.html |
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23 September 2007, 12:06 | #49 |
Thalion Webshrine
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23 September 2007, 14:39 | #50 |
Longplayer
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so basicaly thats a no then, it does onlt use the api and doesnt support a direct mode
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25 September 2007, 13:31 | #51 |
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@laser:
Are you aware of the fact, that you can switch to fullscreen using the Enter-Key? What do your FPS-values refer to? Fullscreen? I have no clue how fast it is on a Peecee, but on a real Amiga, the RTG-Version is definitely the fastest possible. |
21 July 2008, 12:30 | #52 |
Targ Explorer
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How do you display fps in AB3D2?
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17 November 2010, 17:21 | #53 |
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What you get are slightly modified / reskinned levels (a few new secret areas here and there), reworked weapon models (alas some of the animations are too fast in UAE), new monsters, effects etc.
I was rather pleased with the models (reworked the shotgun, assualt rifle has ejecting brass, muzzle flash, grenade launcher has rotating circular clip, also added a chain gun), making them with the provided editors was a complete bitch. Due to extra models, sprites and textures, I think it may need more RAM than the original. It has never been tested with less than 68040 / 16MB. For some reason, the mod really does not like the RTG patch and will crash fairly quickly http://www.amiga.org/forums/showthre...t=55224&page=5 |
10 May 2021, 15:44 | #54 | |
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Quote:
And I have a problem to run it with Warp 1260's RTG Picasso 96 modes. Anything different than 640x480 and picture taking left-top quarte of the screen produces broken, greenish picture. A real shame RTG version is so buggy. |
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13 May 2021, 03:19 | #55 | |
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Quote:
It ran great on my CSPPC/CVPPC combo but everything was off-center (and it would occasionally crash). Still the speedup from avoiding having to touch the chipmem bus was totally worth it. |
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13 May 2021, 11:22 | #56 |
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Off-center would be no problem, all green artifacted screen not so much.
Is an author of RTG version known to the community (no information on Aminet)? Maybe there would be still sources available? |
13 May 2021, 21:27 | #57 |
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As I have just got a V1200 a couple of weeks ago, this thread inspired me to revisit the game (I played it on my 040 40mhz when it was originally released but never got on with it as it was too slow). Using the WHDload version with the speed up patch makes it feel like a different game and more like the original. Small screen I get 39 fps most of the time and full screen I get half that at 19 fps. Frame rate drops a bit in places but if feels fast and smooth.
Interestingly, you can use the old C2P engine (pressF10) and this reduces the fps by half and feels bad, so the turbo patch is great. Next, I need to see if the RTG patch works? I'll install on WinUAE for convenience and the copy to my real 1200. I have a sneaky idea that it won't work as I haven't heard anyone doing this but we shall see. Might be perfect fodder for my new capture card that I found in a charity shop at the weekend. |
14 May 2021, 09:58 | #58 |
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Didn't team 17 release the source code for both games? or was it only AB3D? Might be worth looking at what improvements can be made in the code itself.
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14 May 2021, 15:57 | #59 |
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06 July 2021, 11:56 | #60 |
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RTG patch for AB3D2 would be a legendary feat but it seems to be an impossible task.
Runs great on A3000/060/CV64 3D/scsi-HD [ Show youtube player ] |
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