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#1 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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Games that are Full Frame Rate or Slower - Limitations or Choice?
I think what bothers me most about Amiga gaming is how the games are split between those that use the full frame rate of the Amiga for super-smooth scrolling, etc. at 50 or 60Hz vs those that use a lower frame rate, and I wonder if those latter games couldn't have been faster or if it was just an aesthetic choice?
Full Frame Rate game examples are: - Shadow of the Beast Series - Turrican Series - Jim Power - Lionheart - Alianator - Robocod (borderline, slows down) and the slower games are: - Anything by Bitmap Brothers (from what I've seen) - Many various platform games - Atari ST ports - Most 3D games I know that for the FFR games, the custom chips are used to ensure maximum framerate, and platform games as I've mentioned above are usually silky-smooth and really arcade-like, but I've come across exceptions, such as most stuff by the Bitmap Brothers (whom I thought used the custom chips in their games, or it would be smoother) and the 3D Defender clone Alianator even manages to be FFR and 3D, which is exceptional! I would say that ST ports tend to be slower as they bypass the custom chips, so that's an obvious given, but at the other extreme, why doesn't Team 17's Project-X use FFR, like Apidya? The crux of my question is: could these less-than FFR games be faster, or is it simply the choice of the programmer to slow it down by half? |
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#2 |
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Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,863
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I think as far as scrolling goes, unless something peculiar goes on, hw scrolling should always be 1 vbl. Apidya, for example, is only scrolling every other frame to pace the overall speed. Project-X, I assume, only scrolls at 25fps for the same reason and could go @50, but the enemies are blitted @25 to be able to fit more objects on screen without slow downs. I'm not an expert by any means so, plz, anyone with technical knowledge correct me if I'm wrong. Also, here's a thread about games @50 : http://eab.abime.net/showthread.php?t=80207
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#3 |
Posts: n/a
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Shadow Of The Beast isn't 50 fps.
When you change direction the frame rate drops to 25 fps. |
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#4 |
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Join Date: Jan 2010
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Tbh not like now where fps is everything, back then it really wasn't, most of us went from 8bit micros and consoles, as long as the game was pretty and playable then all was good, 17-25fps was perfectly acceptable on most games, i think it annoys me more now that these games get picked on for not being full frame, leave it be, it was a different era!
Last edited by Amigajay; 05 April 2018 at 10:28. |
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#5 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,035
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#6 | |
Posts: n/a
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Quote:
http://eab.abime.net/showthread.php?t=87745 |
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#7 |
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Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,863
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You're just talking about the instances where your character turns direction for a few miliseconds, that doesn't mean the game isn't running at full frame.
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#8 | |
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#9 |
Banned
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Location: Cardiff, UK
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#10 | |
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Join Date: Jul 2015
Location: The Netherlands
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Quote:
That would exclude the Turrican series, pretty any shoot em up on any platform, any game where the title/hi-score/loading isn't updating at 50/60Hz, etc. I'm not so sure I'd agree. If 99,9% of the game runs at 50/60Hz, I'd say that's good enough to call it 50/60Hz. Cherry picking one instance where it doesn't and then saying the entire game isn't 50/60Hz seems overly strict to me. By that same logic I could also say a game that runs at 25/30Hz but has one small part where it runs at 50/60Hz is not a 25/30Hz game. Which, to me, seems a silly argument. --- Anyway, my answer to the OP would be: I think it depends, there are definitely games where hardware limitations forced a lower refresh rate (most if not all 3D games, most strategy games, some very busy 2D games). But there are also a whole bunch of games where the hardware just wasn't used very well - not using hardware scrolling, not using the blitter, or not using the sprite hardware, etc. So why then are some games like Project-X not FFR? Looking at Project-X as an example, it seems to me that they just blit more than the Amiga can handle in a frame in some areas and decided to keep the whole game 25Hz to not make these moments obvious. Of course, I'm not the designer so I could be wrong here. |
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#11 | |
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Quote:
Either it is 50 fps, either it isn't. SOTB is not. Period. |
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#12 | |
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Join Date: Sep 2004
Location: Poland
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Quote:
So, in short: Fast working 3d games are exception maybe for 000/020. For 040/060 it's normal thing. ![]() Last edited by Solo Kazuki; 05 April 2018 at 13:14. |
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#13 | |
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Join Date: Jul 2015
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I still disagree. SOTB is 50Hz. 'Period'. |
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#14 | |
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Awesome ! ![]() ![]() Aaaaaaammmmiiiiiggggaaaaa !!!! |
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#15 | |
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Join Date: Sep 2004
Location: Poland
Posts: 1,306
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Quote:
Edit: Sorry guy, but it looks like your knowledge is based only on plain A500 with old PAL/NTSC. No better processor, no better monitor, nothing better... Last edited by Solo Kazuki; 05 April 2018 at 14:49. |
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#16 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,035
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Quote:
If you cannot see the difference between the Beast series and ANYTHING by the Bitmap Brothers, discerning the difference between night and day is likely beyond your skillset. |
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#17 | |
Banned
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Location: Cardiff, UK
Age: 51
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Quote:
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#18 | |
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Quote:
![]() Face the truth. SOTB is not a 50 fps game, its refresh rate drops to 25 when the main character changes direction. |
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#19 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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Of course SotB is a 50fps game. Who cares, if it runs 0,01% of the time in 25fps. Silly hairsplitting.
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#20 |
Registered User
Join Date: Sep 2017
Location: Kansas, USA
Posts: 330
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You're right, it's 60 fps. I don't know what's wrong with all you people's Amiga's which run 10 fps slower than they're supposed to.
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