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Old 26 December 2020, 10:53   #21
Havie
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Quote:
Originally Posted by jotd View Post
now new challenge, re-do a game starting with "A" so you can be listed before my remake

just tried it: it's the original in all it's pseudo monochrome greatness.Even the crappy fonts are there. Excellent.
I might just take you up on that!

Thanks for the positive comments.
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Old 26 December 2020, 10:53   #22
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Alrighty, perfect

...now added to the Ports / Conversions --> Amiga thread.
Thanks.
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Old 26 December 2020, 10:54   #23
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Very nice port, good job!
Thank you.
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Old 26 December 2020, 12:57   #24
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Yes - I have the background and was considering adding this as an option using dual playfield mode but need a decent version in 8 colours for OCS/ECS and a 16 colour version for AGA (my efforts were poor). If someone were to make it then I will add it as an option as increasing number of bit planes should affect speed.
This is 16 colours:

http://worldofstuart.excellentconten...n_midway16.png
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Old 26 December 2020, 16:34   #25
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Oh god - have to do it now!

Last edited by Havie; 26 December 2020 at 18:29.
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Old 26 December 2020, 17:07   #26
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oh god - have to do it now!
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Old 27 December 2020, 10:34   #27
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This looks really nice. I wonder if you could add an option to “lift” the black colour to be a dark version of the overlay? I really remember this about my local space invaders was the obvious multi layers of transparent acetate; the invaders shifting from colour to another.
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Old 27 December 2020, 11:57   #28
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This looks really nice. I wonder if you could add an option to “lift” the black colour to be a dark version of the overlay? I really remember this about my local space invaders was the obvious multi layers of transparent acetate; the invaders shifting from colour to another.
Not sure what you mean? Do you want more overlay colours (I do have a map of a multicoloured overlay which I could implement)?
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Old 27 December 2020, 12:52   #29
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I was thinking something like this...

https://www.arcade-museum.com/images...8124217179.png

only because this was how the one in my fish & chip shop looked
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Old 27 December 2020, 16:22   #30
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I can add this for you!
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Old 27 December 2020, 16:25   #31
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I was thinking something like this...



only because this was how the one in my fish & chip shop looked
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I can add this for you!
I think it would be better to add this in some form:

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And this is how was looking
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Old 27 December 2020, 16:41   #32
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Damned if I can find this backdrop though...



From this thread, seems it was in an old version of MAME, but is no longer:

Quote:
Originally Posted by Mr. Do
The image you posted is the backdrop artwork from the older version of MAME, and was created YEARS ago, back when MAME's artwork capabilities were "not as advanced."

The image I posted is a copy of the ACTUAL SCAN of the backdrop from a Space Invaders cabinet. The actual backdrop is a dark blue; when the light inside the cab shines on it, it will look a different color.

The moon is a separate piece, that sits in front of the backdrop, but still behind the reflected image. See below... (which is a copy from a SCAN of the actual moon)

Play the game in MAME (a current version, not some pre-0.106 version), turn off bezels, and you'll see the image "you're looking for," which is created with two pieces of artwork.
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Old 27 December 2020, 16:55   #33
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I've tried to re-create from 2 images.

Below is 320 x 240 pixels:
This is just rough. If you like I can try to do better?

You'll need to let me know your screensize though.
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Old 27 December 2020, 17:25   #34
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...and here's one that's "320x200" pixels:
I can play around with:
  • The opacity of the sky.
  • The opacity of the moon.
  • The sky positioning i.e. higher or lower.
  • The moon positioning i.e. higher or lower.
...and when you're happy, create 8 and 16 colour .IFF files

Examples:
8 colour .IFF:



16 colour .IFF:


Last edited by DamienD; 27 December 2020 at 17:33.
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Old 27 December 2020, 17:36   #35
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To get the transparency effect you could add an extra biplane and then use Bitplanesbitmap for the 1 bitplane the invaders etc would reside on. The top half of the colours could then be brightened versions of the first half. The invaders would look a little transparent then but still only be in 1 bitplane...
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Old 27 December 2020, 17:50   #36
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...and here's two quick mock-ups of how it would look:


or

Pretty cool and much better than how it is now IMHO

Last edited by DamienD; 27 December 2020 at 21:45.
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Old 27 December 2020, 18:31   #37
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You could add extra colour to the background with a few palette swaps down the screen too.

I'm liking that slowly the Amiga is getting all the proper arcade conversions it should have had back in the day.

In 20 years when some youtube who isn't born yet looks back at the Amiga I hope it's all these new versions he uses to show off the hardware.
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Old 27 December 2020, 21:56   #38
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hmm , the background blue could be filtered out and substituted with copper effects
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Old 27 December 2020, 22:18   #39
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hmm , the background blue could be filtered out and substituted with copper effects
oh god please not copper effects.
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Old 27 December 2020, 22:19   #40
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I can add this for you!
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