29 February 2020, 02:37 | #41 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,435
|
It depends on the genre. A slow paced stealth game is ok in 30fps. A fast action shooter not. You can clearly see that when the camera turns around. It's not smooth enough in 30fps.
|
29 February 2020, 07:43 | #42 | |
Registered User
Join Date: Nov 2019
Location: Greece
Posts: 992
|
Quote:
I would really like a list of Amiga shoot'em'ups with their respective fps, to check this hypothesis, though. |
|
29 February 2020, 09:08 | #43 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
Quote:
And I am quite sure, that you'd prefer the 50fps version if you had experienced that once. |
|
29 February 2020, 09:19 | #44 | |
Registered User
Join Date: Nov 2019
Location: Greece
Posts: 992
|
Quote:
I remember watching a video of the remake of stunt car racer for windows, iirc. Yes, it was smoother and more technically advanced than the Amiga version, but I will choose the miggy version anytime. Granted, it's mainly the nostalgia factor, but even this weighs more for me than technicalities. |
|
29 February 2020, 09:20 | #45 | |
Into the Wonderful
Join Date: Jul 2001
Location: Earthrealm
Age: 42
Posts: 1,426
|
Quote:
Now perhaps it was my distance from the screen - I used to sit 1 to 2 metres away - but I couldn't tell the difference. Perhaps my eyes are just wonky |
|
29 February 2020, 09:42 | #46 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
Depends on the game, really...
For me, Vanquish by Platinum games on the PS3 is one of the best action games ever. I was really surprised when I heard, that the game runs in 30 FPS. A very stable 30 fps, though. So, it's definitely possible to make good action games with 30 (or 25 fps). That extra smoothness you get with 60 (or 50) fps is very nice, though, imo. |
29 February 2020, 13:48 | #47 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,408
|
TL;DR; I don't think it's as black and white as "everyone can see 60Hz" vs "no one can see 60Hz".
The whole frame rate discussion is actually a much more difficult topic than it's normally made out to be. Human perception is incredibly complicated, more so because people are actually different - some people can hear much higher frequency tones than others, or detect colours better than others. Reaction times also vary significantly between individuals. It's not unreasonable to assume the same goes for the ability to detect temporal resolution/frame rates. Complicating matters even more is that action game focussed gamers are effectively training themselves at looking carefully at small and fast moving objects, which might make them better at this detection than the average person or gamers that prefer slower paced stuff. As such, I'd say it's not that far of a stretch to argue that the amount of fast paced 60FPS action games you play will have a major role in determining what frame rate you can still perceive and what frame rate you'll end up preferring. But it's even more complicated because it really rather matters how fast the objects you are looking at are actually moving. If you scroll a screen by 1 pixel every 25th of a second, no one can ever see a difference between running that on a 25Hz update cycle vs a 50Hz update cycle. The same goes for objects displayed - if an object only moves at a low speed, higher frame rates will not make a difference in how "smooth" it looks*. Conversely, moving the screen or objects at higher speeds requires higher frame rates to keep the smooth look. Of course, since older video games don't use motion blur this becomes more of an issue. So yeah, fast paced games really ought to run at 50Hz or 60Hz. But even then, not every object would need to be updated every frame for it still to be 100% smooth *) This plays a role in video & film - good directors know exactly how fast something can move before it stops looking smooth. |
29 February 2020, 16:01 | #48 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,899
|
I believe anybody can see the difference between 30/60 - it's just many people don't know what to look for, or simply don't have a frame or of reference (or need to look for it in the first place, because they just play games).
You can try this: http://www.30vs60fps.com/ or many similar vids/sites. There's no way you can't see it in an fps game once it's presented this way (baring some special cases). It's less visible in 2D or third-person games, ane yes, also depends on display, distance and other factors. I was playing San Andreas on PS2 recently and marvekled at how awesome the engine actually is (and the game amazingly playable) - after coming from endless tweaking my PC rig in order to run maxed out GTA V at > 60 fps. As for its revelance, sure it's much much better to have 60 fps (or 90-120 mmmm, yummy than not (which is why 4K does not interest me) but 30 fps can be also perfectly playable. I remember that well from my Quake 2 obsessive days: we always maxed out rigs and configs but there would be that kid with a broken mouse and less-than-30fps framerate at a LAN party, who would decimate everybody, simply because he adapted to it and was just very good. |
29 February 2020, 19:54 | #49 | |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 672
|
Quote:
|
|
29 February 2020, 22:38 | #50 | |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,408
|
Quote:
Like I said, perception is complicated Edit: it's especially interesting for Amiga games though... Some Amiga games use this weird hybrid where the player and it's logic (and sometimes the scrolling too) are updated every frame, but the enemies aren't. Now, I'm not saying that's unique to the Amiga per se, but I can't recall other systems using this strategy. But at any rate, that should alleviate at least one of the two main issues with low frame rates in games, namely input latency and the "floatiness" that this causes. Last edited by roondar; 29 February 2020 at 22:45. Reason: Corrected a small error |
|
01 March 2020, 16:36 | #51 | |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,899
|
Quote:
Otherwise it's simply a case of "not knowing" and not "not seeing". EG, when I started emulating retro games (I believe it was on the wide screen of a PSP) I did not know aspect ratio is a thing. So I kind of "did not see it" too. Then I read about it, saw some examples and understood what the deal is. Input lag is yet another example, perhaps subtlest of them all and hardest to detect. But this subject is closer to the murky waters of audiophile-level arguments (flac vs v0, abx tests, etc) here. But then, my original comment was in regard to 30fps vs 60fps and it's a completely different league. |
|
01 March 2020, 17:24 | #52 | |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,408
|
Quote:
PC Gamer did an article on whether you can see the difference a while back. It was really rather interesting. They asked a couple of scientist about this issue and it turns out to be complicated and messy. In no small part because the two scientists actually kind of disagreed on the matter One thing they did both agree on was that anything over 24Hz will not help out in our ability to play games, due to our brains limited ability to track images. Which actually really surprised me. Note: I'm not linking to the article here. When I checked back on it just now I got a whole bunch of virus warnings due to some bad ads running right now and that doesn't feel like a nice thing to offer as a link. |
|
01 March 2020, 17:38 | #53 | |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,899
|
Quote:
For a small scale try, you can show the linked "test" to anybody and ask them if they really can't see the difference. 30-60 fps is quite a big leap, unlike, say 60-90. I'm sure some individuals won't be able to see it but this is why I mentioned "special cases" few posts ago. Meanwhile, the overwhelming majority will. |
|
01 March 2020, 19:00 | #54 | |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,408
|
Quote:
|
|
02 March 2020, 16:21 | #55 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,905
|
Its hard to describe what the difference is between 30FPS and 60FPS. Both are smooth, but 50/60FPS is really silky smooth. I compare 30FPS to a badly done 3D movie, the brain constantly goes "Nope, that's wrong. Wrong. No. Unnatural. I need to fill in blanks here and here and here and here and here. Wrong."
|
03 March 2020, 02:47 | #56 | |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,771
|
Quote:
Get them all to play a multiplayer game of COD that's limited to 24 fps. They'll take that ridiculous statement back REAL quick. |
|
03 March 2020, 12:00 | #57 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
Just watch this...
[ Show youtube player ] 30/25 fps is perfectly playable. But 60/50 feels just so much more smooth. |
03 March 2020, 12:42 | #58 |
Registered User
Join Date: Nov 2019
Location: Greece
Posts: 992
|
|
03 March 2020, 15:28 | #59 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
|
Some games have a great movie / cartoon feeling @25 fps.
I prefer Streets of Rage 1 over its sequels (also better gfx imo). And Resident Evil 4 on the GC is a much cooler experience in 25 fps. too. The remakes and remastered versions feel so wrong in 50/60 fps. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
DOUBLE DRAGON II vs DOUBLE DRAGON 3 AMIGA TITLE MUSIC | ZEUSDAZ | Retrogaming General Discussion | 20 | 16 January 2021 13:29 |
Saint Dragon framerate fix | Puggsy | project.WHDLoad | 20 | 22 May 2019 19:05 |
EAB/Lemon Super League 2018: Round 6 - Saint Dragon | john4p | EAB's competition | 39 | 20 May 2018 01:00 |
Saint dragon | optimus | request.Old Rare Games | 10 | 08 June 2010 22:14 |
Saint Dragon EURO AMIGA Flyer Storm / Sales Curve... | ST Dragon | Nostalgia & memories | 2 | 12 September 2005 17:45 |
|
|