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#1 |
Registered User
Join Date: Sep 2015
Location: London, UK
Posts: 424
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Duke Nukem 3D for Classic WarpOS
After some great releases recently from Cowcat, grelbfarlk and Hedeon, here is a preview of something I've been working on:
[ Show youtube player ] Will be releasing for all Amigans soon! ![]() |
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#2 |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 3,006
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It's great. That's all, and should run for CSPPC/BPPC users pretty well I would imagine, if it runs at 320x240 like original.
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#3 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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Good good. Keep delivering: You earned two YT likes
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#4 |
Registered User
Join Date: Jun 2016
Location: Oviedo
Posts: 357
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Thanks for share.
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#5 |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,064
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Finally! Now it's time to kick ass and chew bubble gum!
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#6 |
Registered User
Join Date: Aug 2017
Location: USA
Posts: 728
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and right when im all out of gum
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#7 |
Registered User
Join Date: Nov 2016
Location: turkiye
Posts: 213
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Sound on this game for warpos. Finally! Wonderfull
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#8 |
Registered User
Join Date: Feb 2009
Location: Amiga
Posts: 465
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Groovy!
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#9 |
Registered User
Join Date: Jul 2012
Location: Kassel
Posts: 160
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cooool !!
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#10 |
kLiker
Join Date: Mar 2011
Location: Brno / Czech Republic
Posts: 371
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Excellent! Finally WOS version with sound ;o) Big
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#11 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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#12 |
Registered User
Join Date: Sep 2015
Location: London, UK
Posts: 424
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Ok Amigans, here is beta1. To run this, all you need is this executable plus a GRP file from Duke Nukem 3D in the same directory (and WarpOS running obviously...). It should work on the shareware, original and Atomic versions etc.
There are a couple of issues I'm working on:
Some of these are due to SDL I think, but more debugging required. Not tested on CSPPC but ought to work (maybe wrong colours?). Not tested on BPPC but I'd be surprised if it worked as it's not compiled for 603 Not tested multiplayer. Feedback on issues welcome but no promises of fixes given my feeble C skills... |
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#13 |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 3,006
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Timidity music works fine here.
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#14 |
Registered User
Join Date: Sep 2015
Location: London, UK
Posts: 424
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So here is beta2 of Duke for WarpOS. Changes:
Some things to remember:
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#15 | |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 3,006
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Quote:
No fooling, it does work and sounds great. I'm using the HQ pack from Aminet. You just need to have the TIMIDITY_CFG ENV setting to point to your timidity.cfg like: setenv env:TMIDITY_CFG=path:to/your/timidity.cfg |
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#16 | |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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![]() ![]() ![]() Quote:
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#17 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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#18 |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 3,006
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Damned if I can find it now, as I recall there were 2MB, 8MB and 30MB packs, maybe I got them from the Timidity package itself. This one should work: http://aminet.net/package/mus/midi/AmiTiMiDity |
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#19 | |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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Tested, and works very well on Sonnet.
In 640x480 about 28 FPS, in 800x600 about 18 FPS (first world). Scroll in mouse is supported too ![]() Big THANKS ![]() Quote:
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#20 |
Registered User
Join Date: Sep 2015
Location: London, UK
Posts: 424
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