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Old 14 May 2023, 00:16   #61
idrougge
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Originally Posted by A10001986 View Post
How is that not exactly what I said?
The extreme backward-compatibility of the PC meant that you could bit-bang to your heart's content because a 1994 PC was still strictly backward-compatible with a 1982 PC. The backward compatibility was taken to such extremes that meant that a PC with 16 MB of RAM could only use 8.3 filenames and ran out of memory because everything needed to fit into the original PC's 640 kB address space.

The Mac, on the other hand, never left any such guarantees and games made a few years earlier when programmers assumed things about screen memory layouts would break on newer machines.
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Old 14 May 2023, 04:39   #62
redblade
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Originally Posted by Cris1997XX View Post
Yeah, a 25MHz 68020 and more than 2MB of RAM would've given a huge speed boost
As best demonstrated by the Amiga 3000, which was sadly lacking the high end software?

I guess compiling large C programmes, 3D software would have been the main benefactors of the faster cpu and RAM and warez bbs's :|

I love the Amiga but trying to sell the A3000 would have been difficult unless you targeted specialists. (Toaster).
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Old 14 May 2023, 12:34   #63
Cris1997XX
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Originally Posted by redblade View Post
As best demonstrated by the Amiga 3000, which was sadly lacking the high end software?

I guess compiling large C programmes, 3D software would have been the main benefactors of the faster cpu and RAM and warez bbs's :|

I love the Amiga but trying to sell the A3000 would have been difficult unless you targeted specialists. (Toaster).
Not only that, you could store more game assets in RAM instead of loading them from the floppy disks constantly
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