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Old 05 December 2009, 22:33   #1
viddi
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Floppy disk Ambermoon Arcade - FULL VERSION -

Ambermoon Arcade
finally available.


Enjoy this little Backbone game.
030 and / or FastRam speeds up the EHB graphics.

Check out the quickstart manual!






Some screenshots:





Packshot:




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Old 05 December 2009, 22:47   #2
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Ah, finally Nice christmas gift viddi
Will give it (another) go tomorrow
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Old 05 December 2009, 22:55   #3
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Thanks CyberDruid!


First page of the manual:

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Old 05 December 2009, 23:01   #4
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Cheers matey Nice work on the cover and inlays btw
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Old 05 December 2009, 23:11   #5
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Quote:
Originally Posted by plankton View Post
I still can't get this working with real 030/50 A1200 even with booting from a workbench 3.1 disk. I don't have anything to suggest, sorry. :/

Strange.

Have you tried the included ll.lib?
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Old 05 December 2009, 23:22   #6
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yay!! I work tonight, but will try later !! Great work viddi and all involved!
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Old 06 December 2009, 00:00   #7
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@plankton:

Awesome!!


I used the original GAIII sprite animations, so there are no frames for jumping.
But I think it looks quite okay.


Edit: I´m wrong! They weren´t included in the GAIII package I downloaded a year ago.

Last edited by viddi; 06 December 2009 at 00:07.
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Old 06 December 2009, 11:17   #8
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Nice one viddi and I like the music -
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Old 06 December 2009, 12:00   #9
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Looks great - will definitely be giving this a go soon.
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Old 06 December 2009, 20:14   #10
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Thanks guys!

I hope it's entertaining.
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Old 06 December 2009, 22:49   #11
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Well done, I'll check it out soon on my 030...

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Old 07 December 2009, 00:22   #12
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Thank you viddi.
Will try it out on my A4000.
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Old 07 December 2009, 19:57   #13
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Just tested this on Classic Workbench (UAE version), Amiga 4000 Power 040 with JIT disabled and it runs perfectly as far as I can see, the only thing I thought a bit strange was one of the buttons on the pad pauses the game but not something that will really effect gameplay
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Old 07 December 2009, 20:07   #14
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Quote:
Originally Posted by Kitty View Post
the only thing I thought a bit strange was one of the buttons on the pad pauses the game but not something that will really effect gameplay
Only with a two button joystick (or WinUAE) you get the feature to pause the game on the second button Shouldn't be too hard to resist pressing it
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Old 07 December 2009, 20:40   #15
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I'm using an old sidewinder 4 button pad but I think the game only uses 2 of the buttons anyway dosn't it?
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Old 07 December 2009, 20:46   #16
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Quote:
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I'm using an old sidewinder 4 button pad but I think the game only uses 2 of the buttons anyway dosn't it?
Yep. Actually it only uses one button and the second 'pause' button is just for convenience (I guess ).
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Old 07 December 2009, 21:04   #17
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It supports a CD32 pad.

RED = WEAPON
BLUE = JUMP


I´m not sure about its emulation, though.
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Old 07 December 2009, 21:10   #18
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Quote:
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I´m not sure about its emulation, though.
Works fine in WinUAE too Is the pause feature on the second button wanted?
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Old 07 December 2009, 21:23   #19
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the fire button in emulation does two actions at once, fire and sword together.
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Old 07 December 2009, 21:26   #20
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Quote:
Originally Posted by TheCyberDruid View Post
Works fine in WinUAE too Is the pause feature on the second button wanted?
No! I didn´t configure it THAT way.


Quote:
Originally Posted by Kitty View Post
the fire button in emulation does two actions at once, fire and sword together.
Yep, that´s correct.
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