24 September 2021, 23:20 | #1 |
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Ms Pacman conversion WIP
After Pacman 500, new conversion in progress
[ Show youtube player ] Sounds are still the Pacman ones, no moving bonuses, no intro sequence. |
24 September 2021, 23:33 | #2 |
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Looks really good! Nice work
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25 September 2021, 00:23 | #3 |
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Ah! That’s incredible! Looking great already!
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25 September 2021, 00:29 | #4 |
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awesome!! Real nice work. You've probably realised by now that re-using asm routines has a lot of benefits in that you get faster and faster at building games.
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25 September 2021, 01:25 | #5 |
Moon 1969 = amiga 1985
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good job, but when do you sleep jotd ?
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25 September 2021, 03:09 | #6 |
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Excellent!
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25 September 2021, 06:56 | #7 |
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Funnily enough I saw people asking on Facebook exactly when Ms Pacman was going to come now that you'd done a perfect port of regular Pacman.
Excellent work |
25 September 2021, 08:48 | #8 | |
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Quote:
yep. reusing (and tweaking) asm routines is as far as you can go to reuse your "engine". anything more generic ends up more complex and less performant. Here with a "smart" choice of color palette, I'm using the 2 first planes for the maze, and the 2 other planes (this is a 16 color game) to draw mrs pacman, which avoids the hassle of "cookie cut" shit and also to redraw the dots. But there's this damn moving bonus where I'll have to go save/full cookie cut draw/restore since colors are scattered around the palette. |
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25 September 2021, 09:41 | #9 |
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it looks already very nice, thanks again jotd, keep up the good work!
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25 September 2021, 09:41 | #10 |
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Why not using sprites for moving bonuses??
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25 September 2021, 10:17 | #11 |
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Is great to see this being ported, amazing work jotd
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25 September 2021, 11:15 | #12 |
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not possible to use sprites for bonuses. a sprite is max 3 colors. i know you can combine them but ghosts already use 4 sprites and the whole sprite palette.
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25 September 2021, 12:02 | #13 |
Autistic 'n IRN!
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25 September 2021, 16:33 | #14 |
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Another great port!
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05 October 2021, 00:05 | #15 |
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a more advanced video with intro sequence. Sound is shifted (damn video capture in winuae does that sometimes) but you get the idea
[ Show youtube player ] source (WIP): https://github.com/jotd666/mspacman500.git if someone wants to help with the music (intermission) I have the scores. Had a tough time creating something that sounds right, and in .mod format... |
05 October 2021, 10:31 | #16 |
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If you are able to pack both pacman and ms pacman on 1 disk/adf then you are well on the way to having the namco museum ported
Saimon69 helped me out with a mod, very talented and does a lot of music for PD/commercial projects. |
05 October 2021, 10:34 | #17 | |
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Quote:
Saimon69 already made the music for Bagman (another port of mine). In the case of Mspacman he doesn't seem interested but someone else proposed their help so all good Last edited by jotd; 05 October 2021 at 12:32. |
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05 October 2021, 18:14 | #18 |
J.M.D - Bedroom Musician
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Is not that am not interested, am just swamped right now - two soundtrack to make and in real life am preparing to visit my family - so might take a while
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05 October 2021, 18:44 | #19 |
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no problem. That's your life, you have noticed that I didn't insist. I turned down interesting projects too, because I knew I wouldn't have the time to do them.
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05 October 2021, 20:03 | #20 |
J.M.D - Bedroom Musician
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Yeah, like the full soundtrack in mod for Amiga Dune - something in my mind for a while but am really swamped
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