03 August 2013, 15:29 | #1 |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 45
Posts: 1,461
|
How "Brick Games" and "Game' n' Watches" works
I love the simplicity of these games and I kept playing them only to see what its designers tried to do to overcome the weak techonology of them.
Anyone have any clue of how they are done, for example, how they generate the sound, for example, if its 2 or 4 bit sound and how they generate the waveforms? And how the LCD works, if its kept a register file or I/O ports of flags, one for each sprite? Or for example, if the Brick Games dispose a framebuffer for the programmer, and if its readable or its simply opaque... I have so many questions... Please, please, anyone have the answers? |
03 August 2013, 16:47 | #2 |
Global Moderator
|
I have no answers, but I would start by checking around the stuff at Madrigal's simulators website:
http://www.madrigaldesign.it/sim/news.php Perhaps among the links there are some sites that could prove useful. |
03 August 2013, 17:48 | #3 |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 45
Posts: 1,461
|
Thanks.
I am needing all the details that someone else may know, because I love it and also because I am trying to finish a project. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
"Reminder "Lincs Amiga User Group aka "LAG" Meet Sat 5th of January 2013" | rockape | News | 4 | 30 January 2013 00:06 |
CD32 Image-Name-Bug: "...(bla)[!].zip" -> "...(bla)[" / "...[test].zip" -> "...[tes" | cfTrio | support.WinUAE | 8 | 18 December 2012 16:31 |
"Exception "Line 1111 Emulator" ($2c) Error at $1004" when exiting game | demolition | support.WinUAE | 15 | 30 November 2012 16:43 |
Suggestion: "Archive" sub-section for "Looking for a game name" | andreas | project.EAB | 1 | 29 May 2008 01:00 |
Problems with "Thespywholovedme", "Flood", "Shinobi" | sareks | support.Games | 12 | 03 May 2006 14:52 |
|
|