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Old 02 December 2021, 20:50   #201
Seiya
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it should be confirmed, but on french manual of BAT 2:
512k chip ram + 512k fast ram: few sounds and slow speed
1 MB Chip RAM: full sound, slow speed
1 MB Chip RAM + 512k Fast: full sound, full speed
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Old 02 December 2021, 21:01   #202
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Always from manual addendum for Dawn Patrol (i will check very soon):
1 MB of memory run with only df0: (other drives are automatically disabled). More of 1 MB and/or 68020 activate more options:

Land Detail: High/Medium/Low
3D Type: 16/32 Colour
Music: On/Off

Last edited by Seiya; 03 December 2021 at 02:26.
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Old 03 December 2021, 02:20   #203
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Well, with bat 2 i have notice no difference in various config.

With Dawn Patrol yes:
68000:
with 1 MB (512+512) no music (only sound effetcs during the game) and only DF0:
with 1,5 MB (1 + 512) music and sound effects and no problems with DF1:
With 68000 only 16 colour and cannot be change.


68020
with 1,5 MB (1+512), title music, sound effects and other music, 16/32 colour (default high settings and 32 colour)
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Old 17 January 2022, 15:53   #204
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Syndicate
if you have more than 1MB, some game assets are stored in RAM, reducing loadings (a lot)
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Old 26 February 2022, 17:24   #205
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Mr Nutz is already in the list, but it's interesting the fact that it could be possible to cache the entire game in RAM, if you have enough, just playing it

same for the Turrican serie
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Old 14 March 2022, 16:29   #206
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just playing Brian the Lion atm, under emulation
already in the list also this one, btw it's imo interesting the precache method it does use :

if you have 2MB or more, the entire disk 2 is preloaded at boot

but if you have 4,5MB or more, all the three gamedisks will be precached at boot, and the game can be played totally from RAM
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Old 12 June 2022, 14:59   #207
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Confirmed F/A-18 Interceptor: 512 chip + 512 of any ram enables intro music.

Some versions don't have full sound on 512k (use [cr A-Ha]).
On 512k disable extra drives.
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Old 13 June 2022, 15:01   #208
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Quote:
Originally Posted by breech View Post
Confirmed F/A-18 Interceptor: 512 chip + 512 of any ram enables intro music.

Some versions don't have full sound on 512k (use [cr A-Ha]).
On 512k disable extra drives.
I remember my surprise in 1988 when I finally got my 512KB extension installed, and when booting FA18 suddenly the cool Top Gun theme "remix" started blasting through the speakers

good memories!
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Old 23 July 2022, 09:44   #209
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Ghosts 'N Goblins - The flier and Last Gamer on YT pointed to there being different versions. Confirmed that the music works on 1mb with the Flashtro ADF.
[ Show youtube player ]

The slowdowns are improved in this version but are not completely gone. It seems to run better without the music on 512k, which might indicate that the music routines cause the slowdown.

Last edited by breech; 23 July 2022 at 09:52.
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Old 29 July 2022, 12:00   #210
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Added some more additions. Thanks to those finding more games.
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Old 29 July 2022, 21:29   #211
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Just want to say that I've been debating whether to upgrade to a simple ECS Agnus, or splurge on an ACE2b (w/ 2MB chip RAM). This thread tipped the scales in favor of the ACE2b, so thanks for your contribututions everybody! It's cool to read and see that chip RAM is good for things besides Deluxe Paint.
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Old 02 September 2022, 14:18   #212
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'Last Ninja 3 - Users with more than 512KB, assets are stored in RAM for faster load times *CONFIRMED'

just a picky thing about this
seems the game will benefit only with added SLOW ram
no chip or fast

original ipf's tests
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Old 25 September 2022, 18:31   #213
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Kargon

Kargon

having more than 1MB RAM, the game uses some little better graphics
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Old 02 November 2022, 07:11   #214
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Quote:
Originally Posted by SquawkBox View Post
Harlequin (1992) (Gremlin) requires additional memory to benefit from music and sfx simultaneously. Else, it's only one of these. Mention of said benefit can be found in the Keyboard Controls section of the manual.
Just realized I made a little mistake here .
With 1MB+ memory, it should be possible to switch from music to sfx (and the other way round) on the fly (by pressing F10). With 0.5MB memory only, doing so requires additional loading (swapping disks). In short, even with plenty of ram, game doesn't allow music & sfx to be played at the same time.

Last edited by SquawkBox; 02 November 2022 at 09:49.
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Old 09 November 2022, 14:59   #215
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Catch 'em (1992) (Global)
Game assets stored into memory if 1mb is available.
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Old 09 November 2022, 19:51   #216
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Most of the classic games make the list one way or another, which is pleasing to see. Looking at it quickly, probably 100 non-AGA games that either load faster or play better on an A1200 than a normal 1Mb 68000 system (the Monkey Islands, Settlers, both Dunes, both Strikes, Pinball Fantasies etc). Ideally there would have been more, of course, but its nice that an upgrade rejuvenated your old games as well as opening up new ones.

Last edited by Megalomaniac; 10 November 2022 at 15:17.
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Old 10 November 2022, 14:56   #217
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Thanks for the extra updates folks, list is now updated.

@kremiso. Yes, there can quite a few configurations leading to issues with how to catalogue all this stuff.
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Old 12 November 2022, 18:21   #218
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Quote:
Originally Posted by dirk_the_daring View Post
Welltris - 1mb will play beautiful russian music
With 1mb, game enables music and sound (not just music), meaning one can choose between sfx and music, activate both sfx + music and also disable sound, while with 0.5mb there's no sound at all so the options are greyed out.
As a side note, don't know if you've played other iterations of Tetris on the miggy Comrade dirk, but my favorite title music ought to be original Tetris' (Infogrames) .

Last edited by SquawkBox; 12 November 2022 at 20:04.
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Old 13 November 2022, 21:22   #219
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I think there was music if you had few Mb's memory
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Old 13 November 2022, 23:51   #220
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Alien Fires 2199 A.D.

I found another one. Info taken from the manual



Quote:
EXTENDED MEMORY SYSTEMS Users of extended memory systems, or RAM expansion systems, may make use of additional memory to improve disk access during play, by copying image and sound files from Disk#2 to a RAMDISK before running Alien Fires, 2199 AD. Alien Fires will AUTOMATICALLY check for a particular file in RAM if you are using extended memory. The only hitch is that the layout of the RAM disk must be the same as that of Alien Fires, 2199 AD, Disk 2. In other words, the subdirectories "GFX" and "SFX" must appear in the RAM disk. The most commonly accessed files during play are "GFX/Death" and "SFX/HB".
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