07 July 2020, 19:57 | #21 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
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ussload 2.1
USSLoad v2.1. Forgotten update that was done over 6 months ago..
https://download.abime.net/winuae/files/b/ussload.zip (Aminet upload later) v2.1: - Accept CD32 state files. Akiko and CD audio playback state is restored. - Accept CDTV state files. DMAC and 6525 state is restored but CD drive internal state is not (yet?) restored. - If running on CD32/CDTV and loading non-CD32/CDTV statefile: automatically disable all CD related interrupts to prevent possible hang (stuck CD interrupt) when restored program starts. - ACA1221LC Map ROM support added. - If <rom name>.a1200 can't be found, try also <rom name>.a500. Workaround for statefiles with mismatched hardware settings. Last edited by Toni Wilen; 13 January 2021 at 17:32. Reason: Download link fixed |
13 December 2020, 01:13 | #22 |
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i'm trying this great tool atm, thanks to the hint of @DamienD in another thread
hope it will improved in future, expecially for the amount of RAM required to reload the .uss state i am testing a single game for now, Uridium 2 both with 1.5MB and 2MB chip RAM. i don't know if i'm doing something wrong, but seems that in both cases, you need more than 512KB as added RAM to reload the state. i succeded in both cases with 2.5MB and 3MB chip that is a bit too much lol wondering if it is due to the game in specific, i'll test on others titles too also, it would be awesome have on a single 880KB .adf disk the loader + the compressed state |
15 December 2020, 19:10 | #23 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
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Problem most likely is using 1M chip instead of 0.5M+0.5M. (Whole 1M chip RAM data in compressed format must fit outside of first 1M because partial decompression is not possible)
Attach the output of ussload in debug mode to confirm it. (ussload >path/to/file.txt debug test <other params>) It is difficult to improve it without modifying decompressor to support partial decompression (can inflate support it? Copy only first x bytes of compressed data somewhere and then decompress it. Store current decompressor state. Do other stuff. Restore decompressor state, decompress next y bytes of data. Repeat if needed.) |
17 December 2020, 10:35 | #24 | |
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Quote:
my original purpose was to test some full preloaded games in an old emulator (non pc) that emulate a 2MB chip Amiga : http://eab.abime.net/showthread.php?t=104972 all was ok with action replay until 1MB, no extra memory needed to reload the freezed state basically, i'm stuck the same because i can't reload something bigger than 1MB also with this one lol |
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10 January 2021, 14:35 | #25 |
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Any chance to get v2.1 uploaded to Aminet or fix the link?
Can't access... 403 forbidden |
13 January 2021, 17:32 | #26 |
WinUAE developer
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Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
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URL fixed (redirects are still broken for some reason)
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13 January 2021, 22:11 | #27 |
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Thanks!
This tool is getting better and better. Is it now possible with the workaround for mismached hardware settings to load savefiles where emulated cpu doesn't have to match real cpu? |
15 November 2021, 12:49 | #28 |
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Hi is there simple how to use this on winuae there does not seem to be guide i have found..
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23 November 2021, 20:54 | #29 |
WinUAE developer
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