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Old 18 July 2020, 19:32   #1
UltraNarwhal
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Duckstroma

Thought I'd start a new thread for my smaller game rather than in the BlimpgeddonX one.

Duckstroma is currently being finished on ZX/MSX over the next few weeks. Now all screens have been drawn I am roughing out the Amiga/NES versions which use a bigger screen and 16x16 tileset (instead of 8x8).

Here's a comparison
Click image for larger version

Name:	duckstroma-amiga_msx00.png
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Old 18 July 2020, 23:27   #2
rare_j
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Very nice looking speccy and amiga tiles!!!
I particularly like the blue sky and clouds in the speccy version.
I had a good look to see if I could offer some constructive criticism. I've come up with nothing.
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Old 11 August 2020, 21:32   #3
UltraNarwhal
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While still working on MSX/ZX versions I made quick test of Amiga graphics in Scorpion Engine.
[ Show youtube player ]
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Old 11 August 2020, 23:28   #4
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Nice
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Old 11 August 2020, 23:30   #5
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Nice graphic... it reminds me of Rick Dangerous II...
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Old 12 August 2020, 00:23   #6
saimon69
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I cannot avoid having the Ride of the Valkiryes made with quacks when i see this game, might be a good title song!
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Old 12 August 2020, 13:16   #7
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Looks good!
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Old 12 August 2020, 14:05   #8
earok
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Oh wow, very nice
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Old 12 August 2020, 16:18   #9
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Cool. I have a soft spot for Amiga ducks, we can never have too many. I hope there will be a samurai power-up?
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Old 13 August 2020, 09:36   #10
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Quote:
Originally Posted by dreamkatcha View Post
Cool. I have a soft spot for Amiga ducks
I have yet to see a bad game with a duck.
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Old 13 August 2020, 20:48   #11
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Quote:
Originally Posted by dreamkatcha View Post
I hope there will be a samurai power-up?
Not in the initial release version, but the later expanded version should have some sword action.
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Old 15 August 2020, 08:16   #12
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Something about that duck make me want to blast it with a grenade launcher - evil grin -
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Old 20 September 2020, 17:15   #13
UltraNarwhal
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I just released a prototype build of the NES version.
Duckstroma
Will attempt to reproduce similar prototype using Scorpion, to see how much quicker it is to make.
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Old 21 September 2020, 02:51   #14
earok
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If it's a NES Maker game, some form of NES Maker to Scorpion converter is planned (like what I did for Backbone), though I haven't yet started investigating the NES Maker file formats.
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Old 21 September 2020, 22:26   #15
UltraNarwhal
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Quote:
Originally Posted by earok View Post
If it's a NES Maker game, some form of NES Maker to Scorpion converter is planned (like what I did for Backbone), though I haven't yet started investigating the NES Maker file formats.
That'll be interesting for some that may want to make a more colourful version of their NES game. Currently looks like what took me several hours over a few weeks to make in NESmaker will take barely a week in Scorpion.
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Old 26 September 2020, 01:01   #16
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Converted NES prototype map to Amiga and made proper logo for game.
Click image for larger version

Name:	duckstroma-amiga_title.png
Views:	343
Size:	26.9 KB
ID:	68952

Click image for larger version

Name:	duckstroma-amiga_proto_scr00.png
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Old 26 September 2020, 02:38   #17
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Looking really nice
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Old 07 November 2020, 19:19   #18
UltraNarwhal
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As I release the ZX Spectrum and MSX versions tonight, here is some footage showing current state of Amiga version.
[ Show youtube player ]
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Old 07 November 2020, 19:34   #19
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Wow, how cute is that?
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Old 07 November 2020, 20:37   #20
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How big is the ROM size for MSX? Is it MSX1 or MSX2?
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