08 February 2021, 08:46 | #141 |
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I never owned a PC so it was only some times in 2000s that I finally played Doom. It's an astounding tech demo with superb gameplay years ahead of its time – but it's also completely without depth in its gameplay compared to many other titles of that period. I could not be bothered to play pick it up for playing it through any more in the early 2000s .. much less in 2010s and 2020s.
Amiga for me was always all about being cool and at the leading edge, and doing what it does best. The moment the tables turned and the platform became fixated on playing catch up and getting old PC games running on a platform not designed to run them even at passable speed, I totally lost my interest. Now, almost 30 years since the launch of Doom I'm still astounded of all this fixation people have over the game. Maybe it's time to move on? |
08 February 2021, 09:32 | #142 |
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08 February 2021, 09:46 | #143 | |
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What the hell is Dread? Some kind of Doom clone that the Amiga calls its own? Yawn. |
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08 February 2021, 09:47 | #144 | |
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Is not this the reason they sold a lot of hardware. All the games for free. This is way off topic though. Doom is for sure one of the games that started a huge trend that continue today. Amiga was never ment for that kind of games. Amiga is first of all a fantastic retro platform for 2D pixel GFX. Just like C-64. I love them both It is very cool that Dread show that Doom like game can be done on Amiga 500. It is a tech wonder, but even if the game came in 1992 I do not think it would change much regarding Commodore. |
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08 February 2021, 11:41 | #145 |
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08 February 2021, 11:43 | #146 | |
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All games today are 3D, all of the big AAA titles that dominate the PC and consoles. The only reason there are low-budget and indie 2D games nowadays is for those hoping to cash in on the retro craze, and must I remind you that even they are not as technically primitive as their 80s and early 90s counterparts? |
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08 February 2021, 12:10 | #147 | |
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There are a lot of games that work better in 2D. Why do you think Super Mario is still so popular? I think that the Indie retro scene is so much more creative doing games. Not only that, but there are a lot of quality releases. Example is this fun game released last year for C-64. https://rgcd.bigcartel.com/product/boxymoxy-commodore-64 Now days there must be a team of 300 people working 5 years to release something that is good on modern platforms. The last years the only original, fun game I liked was Rocket League. I also admire pixel gfx much more than most done in 3D. To my eye it is what I like to see in computer gfx, unless it is simulation games. Even regarding music I mostly enjoy chip music, mods. over real music in games. As Thread say: Doom is not how you show off your Amiga. It is kind of lame knowing it can run on any PC at 1000fps. At least a original title like Dread is not Doom and done only for the Amiga. Amiga is first of all for 2D games and if you love pixel gfx, mods, chip etc. That is what impress me the most. I love some simulation games like Dirt Rally but most of my game playing is done on C-64 and Amiga. Last edited by nikosidis; 08 February 2021 at 12:26. |
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08 February 2021, 16:31 | #148 | |
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For starters, the reason 3D is preferred in AAA gaming has nothing to do with it actually being better - it has to do with people being conditioned to think it's better. This goes all the way back to the '90s, when the first major full-3D titles from mainstream publishers came out. There were a few games like Descent that picked an aesthetic that worked with the limitations of early 3D engines, but by and large most of those titles looked like complete ass. But people were enamored of novelty, and that was novel, so it sold. It also provided a really easy path to distinguishing oneself from the competition - you didn't have to actually look better, you just had to be the first on the market to show off some new rendering trick or push 20% more polygons or whatever. That kind of mindless oneupmanship with no actual creative vision behind it is still driving the market today. It's also preferred because, while the initial investment in sets/models/textures is higher, 3D assets are easier to reuse and extend. Especially now that it's kosher to do in-engine cutscenes instead of high-detail raytraced FMV, everything you make is something you can reuse at any point down the line with minimal extra cost/effort. (This is also why Hollywood has completely abandoned 2D animation, as much as Disney would like you to believe otherwise.) Which is valid, but again has nothing to do with whether it's actually better than the 2D alternative. And as far as 2D goes, there's plenty to like about it. You have to put in the extra work, but the artist has full control over the appearance of everything at any point. You don't have some point in the game where the characters look all weird because the player jumped to some unexpected position and the pre-baked lighting at some point in one level is hitting them just the wrong way. They also have full discretion over the level of detail. Notice how in New Super Mario Bros. Mario actually looks less detailed than in the original NES game? That's because he's a 3D model, constrained to move and appear in the logical, "correct" way where you only see half of his face when he's facing perpendicular to the camera, which he pretty much always is. Compare that to SMB3, where he's drawn at a sort of wacky 3/4 view even though he's supposed to be facing directly right or left, but you get a better impression of the character that way. (They appear to have corrected for this in later entries, but the point stands. They didn't have to correct for that on the NES, they just did it right the first time.) Some games are well-suited to 3D and some aren't; it's as simple as that. Being dogmatically insistent on one or the other is just blinkered. |
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08 February 2021, 17:05 | #149 |
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08 February 2021, 19:17 | #150 |
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Yes, that's what I went with, as a preface to, you know, the part where I actually wrote an extensive post explaining why it's an epically dumb take.
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08 February 2021, 20:48 | #151 |
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But this compares apples to pears. Or rather 1000 good games (not only Amiga) to 1 of dubious value. It is a strange phenomenon.
It's the 1970s maze games all over again, but WOW you can turn your head (only horizontally tho). Maybe if the PC had a single joystick usable for a game, Doom would have used it and failed miserably. We won't know. We only know um... ppl wanted not to point and click, but to click and boom? Doom was shoot cardboard low res low framerate thing, do it over and over. The first shoot'em-up is comparable to that amazing gameplay. At the same time, the PC couldn't deliver even a console-quality shoot'em-up to save it life. It couldn't scroll, period. From the viewpoint of the masses who had played home computer, arcade, and console games, the point that there was nothing to compete with that on PC at all, at the release of Doom and beyond, is very valid indeed. |
08 February 2021, 21:26 | #152 | ||
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The reason people are attracted to 2D games today is not that they are 'budget' or 'retro' but because they are different from ho hum 3D games that all play the same. 3D gaming has advanced so little that according to PC Gamer the best FPS of 2020 was... Doom! |
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08 February 2021, 21:37 | #153 |
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the latest Tomb Raider games are brilliant so much so that a whole series of games ripped it off Uncharted.
Doom was a real game changer and is still a cool game. Things have kind of calmed down now and both 2D and 3D are acceptable but 3D will only keep advancing who knows where maybe headsets etc. I had Gloom on the Amiga and this was ok for a while this was a quite nice clone that me and my friend would play. |
08 February 2021, 21:46 | #154 | |
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I don't like that game, but it's completely different gameplay-wise from classic Doom, it's highly demanding and it seems only Doom purists have embraced it for delivering rock-hard gameplay that basically requires quick wits and the exact right tools for each job, not like classic Doom at all. Heck, the purists out there demand it be played at the highest possible difficulty, the masochists that they are. This is why I don't like it, it changed the formula too much, but it IS the reason it was the highest-rated game of last year, as it reinvented itself and was new. |
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08 February 2021, 21:46 | #155 |
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I think it is quite simple. You want something as realistic as possible. Simulation=3D
Lots of fun games inkl. platform games work best in 2D. It can be 3D backgrounds etc. but the main concept, gameplay should be 2D. Another reason most games made today are boring is that they are advanced to get into. It is ok if you are 12 years old and have all the time in the world. For grown ups we like to get into the game as quickly as possible. 1 or 2 buttons max and not a game that will last for eternity. C-64 games are mostly quite short but I think it is perfect. I can sit down and complete a game in 4 - 5 hours or maybe in a weekend. Perfect I think! A fantastic game like "Tiny Little Slug" took me several days, but still worth it. Many C-64 and Amiga developers learned from games being to difficult on the platforms back in the day. Last edited by nikosidis; 08 February 2021 at 21:52. |
08 February 2021, 21:52 | #156 |
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The author seems to make a point that "Doom on PC killed Amiga" which I think by now is refuted. So there doesn't seem much to gain from saying "all Amiga games were 2D, that's why it died". That's clearly a lie. Amiga had tons of 3D games - some of which made it to PC, who couldn't scroll to save its life. It didn't even have a decent car racing game at the time Doom was released. So that could clearly not have been it.
I return to the lack of support for Amiga in the USA. Some unknown bug bit them, and they went PC, for no good reason at all, years before Doom was released. And no, nobody betrayed the Amiga by playing Doom. Not even now, in fact. And not even if you play an actual 3D game on your PC. |
08 February 2021, 22:11 | #157 |
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Who said the Amiga had no 3D games? That's absurd, as I've played a few of them myself.
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08 February 2021, 22:30 | #158 | |
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Foebane started it. It's the wrong way to look at it - in 1990, most PC users played Tetris in MS-DOS and Leisure Suit Larry on EGA. Some historical correctness must be infused. |
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08 February 2021, 22:56 | #159 |
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OK, I was wrong. I own up to my mistake.
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09 February 2021, 01:26 | #160 |
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I'm now playing Doom 3 on my phone. And smoother than on my laptop. Progress is mad. But I still love Amiga.
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