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Old 31 May 2021, 13:35   #21
gimbal
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Indeed, I love these topics. The older I get the more I want to know how the games I used to play tick under the hood.
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Old 31 May 2021, 15:02   #22
rothers
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Indeed, I love these topics. The older I get the more I want to know how the games I used to play tick under the hood.

There are so many ways to approach an Amiga game, it's not like any other system I can think of from the era. It is truly eccentric hardware.


Like a mix of PC, Console & Atari2600.
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Old 31 May 2021, 15:16   #23
gimbal
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Atari 2600 is also fascinating. The system was literally built to be able to play Pong so they really had to jump through hoops to get more complex games working.
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Old 31 May 2021, 20:01   #24
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Fascinating stuff. I'd never have guessed that the castle level was in EHB.

It isn't. It's dual playfield, too.
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Old 31 May 2021, 21:28   #25
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These Beast games are really amazing show offs of what the Amiga can do if you model the game around its capabilities instead oh shoehorning its capabilities into games that it wasn't made for.

Also, these guys were masters of getting the most out of that crazy limited palette. It's crazy how lush these trees and foliage look like. And everything pixeled with the tools they had back in the day.
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Old 31 May 2021, 21:33   #26
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That's right. This is not EHB. I made a mistake.

So in fact this is done in 8 colors :
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Impressive and I have been bluffed by the graphic talent of the level.

So the first playfield is used for the bobs allowing big ones.
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Old 31 May 2021, 22:19   #27
redblade
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Amazing and it says on the box it's 512K Minimum.
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Old 31 May 2021, 23:32   #28
roondar
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It isn't. It's dual playfield, too.
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Originally Posted by alain.treesong View Post
That's right. This is not EHB. I made a mistake.
Ahh, that explains it. Thanks for the correction
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Old 01 June 2021, 08:24   #29
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There are so many ways to approach an Amiga game, it's not like any other system I can think of from the era. It is truly eccentric hardware.

Like a mix of PC, Console & Atari2600.
Cos the Amiga and Atari 2600 were developed by Jay Miner, a hardware genius of his time. So was the Atari 8-Bit series.
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Old 06 June 2021, 15:36   #30
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Yesterday I've played SotB 2 for the first time ever (yep, it's possible). I didn't get far, but the first level seems a downgrade from the first game - like there is only one background layer. Am I missing something?
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Old 06 June 2021, 16:43   #31
Adrian Browne
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Yesterday I've played SotB 2 for the first time ever (yep, it's possible). I didn't get far, but the first level seems a downgrade from the first game - like there is only one background layer. Am I missing something?
Well i know they wanted more dynamic character movement and freedom of movement for some enemies- not possible in beast 1 it seems- so i think they had to do things differently- beast 1 is visually superb yes.
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Old 06 June 2021, 18:28   #32
malko
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Yesterday I've played SotB 2 for the first time ever (yep, it's possible). I didn't get far, but the first level seems a downgrade from the first game - like there is only one background layer. Am I missing something?
You can check this thread for some tips : http://eab.abime.net/showthread.php?t=97934
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Old 06 June 2021, 19:47   #33
dreadnought
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Well i know they wanted more dynamic character movement and freedom of movement for some enemies- not possible in beast 1 it seems- so i think they had to do things differently- beast 1 is visually superb yes.

Fair enough, I much prefer its gameplay* over the first one and such sacrifice makes sense. It still looks pretty good anyway.


*or should I say, I would prefer it, if it wasn't so impossibly hard, in a sort of unfair way (kinda like the first). That thread malko linked to is a bit of consolation though, seems I'm not the only one who struggled with it.
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