31 May 2021, 13:35 | #21 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,905
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Indeed, I love these topics. The older I get the more I want to know how the games I used to play tick under the hood.
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31 May 2021, 15:02 | #22 | |
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Location: UK
Posts: 487
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Quote:
There are so many ways to approach an Amiga game, it's not like any other system I can think of from the era. It is truly eccentric hardware. Like a mix of PC, Console & Atari2600. |
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31 May 2021, 15:16 | #23 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,905
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Atari 2600 is also fascinating. The system was literally built to be able to play Pong so they really had to jump through hoops to get more complex games working.
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31 May 2021, 20:01 | #24 |
Registered User
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Location: Italy
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31 May 2021, 21:28 | #25 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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These Beast games are really amazing show offs of what the Amiga can do if you model the game around its capabilities instead oh shoehorning its capabilities into games that it wasn't made for.
Also, these guys were masters of getting the most out of that crazy limited palette. It's crazy how lush these trees and foliage look like. And everything pixeled with the tools they had back in the day. |
31 May 2021, 21:33 | #26 |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 153
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That's right. This is not EHB. I made a mistake.
So in fact this is done in 8 colors : Impressive and I have been bluffed by the graphic talent of the level. So the first playfield is used for the bobs allowing big ones. |
31 May 2021, 22:19 | #27 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
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Amazing and it says on the box it's 512K Minimum.
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31 May 2021, 23:32 | #28 |
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01 June 2021, 08:24 | #29 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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Cos the Amiga and Atari 2600 were developed by Jay Miner, a hardware genius of his time. So was the Atari 8-Bit series.
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06 June 2021, 15:36 | #30 |
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Location: Ur, Atlantis
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Yesterday I've played SotB 2 for the first time ever (yep, it's possible). I didn't get far, but the first level seems a downgrade from the first game - like there is only one background layer. Am I missing something?
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06 June 2021, 16:43 | #31 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 985
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Well i know they wanted more dynamic character movement and freedom of movement for some enemies- not possible in beast 1 it seems- so i think they had to do things differently- beast 1 is visually superb yes.
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06 June 2021, 18:28 | #32 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
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Quote:
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06 June 2021, 19:47 | #33 | |
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Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,899
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Fair enough, I much prefer its gameplay* over the first one and such sacrifice makes sense. It still looks pretty good anyway. *or should I say, I would prefer it, if it wasn't so impossibly hard, in a sort of unfair way (kinda like the first). That thread malko linked to is a bit of consolation though, seems I'm not the only one who struggled with it. |
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