03 February 2010, 23:51 | #1 |
Tiddlypeeps
Join Date: Oct 2009
Location: Ireland
Posts: 67
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Sas/c
Does anyone have an install for sas/c for the amiga?
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03 February 2010, 23:57 | #2 |
Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
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Yes, I'll upload them for you.
See this thread for details of the files: http://eab.abime.net/showthread.php?t=49926 |
04 February 2010, 00:08 | #3 |
Tiddlypeeps
Join Date: Oct 2009
Location: Ireland
Posts: 67
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Thank you
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04 February 2010, 00:12 | #4 |
Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
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Okay, SAS/C 6.50 disks, patches and manuals (in text format) are in the Zone for you!
PS. SAS C 6.58 has a Y2K bug. This additional patch from Aminet will fix it: http://aminet.net/package/dev/c/SASC_Y2k_patch |
04 February 2010, 00:57 | #5 |
Amiga Tomcat
Join Date: Sep 2007
Location: Boston Lincs
Posts: 1,502
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@TP
Are you making any progress yet? Times marching away and your deadline will be here sooner than you think Dave G |
04 February 2010, 23:31 | #6 |
Tiddlypeeps
Join Date: Oct 2009
Location: Ireland
Posts: 67
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Havent gotten too much done over the last couple of weeks, just messing around with different compilers. Trying to find one i can figure out how to work >.<
Haven't put too much time in to it tbh, ive had other projects to get out of the way that were due recently. Im hoping to put to get loads done over the next few weeks |
05 February 2010, 15:35 | #7 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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What compilers and IDEs are you used to? There's no equivalent to XCode, Visual Studio, Eclipse etc. on the Amiga. The closest thing to an IDE I can remember seeing is HiSoft C++ which had an editor with integrated project folder and compiler controls, but it was a far cry from what you can find for PCs today.
At some point you'll probably have to get used to running the tools from command line or better yet a script, and if you've been using GCC like this previously then you can find that for the Amiga as well, or VBCC which adopts some of GCC's command line options and is also easy to work with. |
06 February 2010, 01:05 | #8 |
Amiga Tomcat
Join Date: Sep 2007
Location: Boston Lincs
Posts: 1,502
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@Leffmann
The newer versions of StormC are very similar to HisoftC++ Even has colour coded syntax in the editor Dave G |
07 February 2010, 02:40 | #9 |
Tiddlypeeps
Join Date: Oct 2009
Location: Ireland
Posts: 67
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I have SAS/C working fine, I also figured out that the reson Dice wouldnt work for me was that i was supposed to make assigns and an enviroment variable or two, not entirely sure how to do this, but i will stick with sas/c as i have it working
@Dave G Could you get the tutorial in GameSmith to run straight off for you, or did you have to change anything to get it to compile? |
07 February 2010, 20:15 | #10 |
Tiddlypeeps
Join Date: Oct 2009
Location: Ireland
Posts: 67
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Can anyone tell me how to link a .lib file with a c project using sas/c?
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07 February 2010, 22:51 | #11 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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Click the SCOptions icon in your project directory --> Linker Options --> Libraries/Objects Add.
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07 February 2010, 22:52 | #12 |
Amiga Tomcat
Join Date: Sep 2007
Location: Boston Lincs
Posts: 1,502
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@TP
Time for you to earn your Miggy experience badges If you unpack the attached tutorial.zip file into the gamesmith drawer it will replace a couple of errors in the original tutorial. You need SAS set up. I used version 6.5 for this example. If all the paths are set up correctly it should work by the following method. Open a CLI and change to the tutorial directory Type in SC Battle2.c Then Slink with battle2.link then Battle2 will run the program There may be an easier way to compile and link in one go but this worked for me Dave G |
07 February 2010, 23:09 | #13 |
Tiddlypeeps
Join Date: Oct 2009
Location: Ireland
Posts: 67
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Thanks a mill!
That worked straight off |
07 February 2010, 23:16 | #14 |
Amiga Tomcat
Join Date: Sep 2007
Location: Boston Lincs
Posts: 1,502
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Time for you to get some serious coding done now then
Dave G |
08 February 2010, 00:22 | #15 |
Tiddlypeeps
Join Date: Oct 2009
Location: Ireland
Posts: 67
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I dont suppose you know any good software for editing images that work with GameSmith?
I looked up a few on google but there seems to be a good few different .pic formats and none that i have found work with gamesmith. |
08 February 2010, 00:32 | #16 |
Amiga Tomcat
Join Date: Sep 2007
Location: Boston Lincs
Posts: 1,502
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The images that work with Citas are standard Amiga IFFs.
So Deluxe Paint or something similair will help you. Gamesmith assumes all images have been created with Citas. Citas as well as saving the images in the right format also creates the correct information for the collision tables for Gamesmith to handle. To be honest "images" has been my let down so far in the fact that you really need to be an artist. So to recap - Images are created in Deluxe Paint, saved and loaded into Citas which then saves them with extra information to be included within your C program and then utilised by the Gamesmith routines you include in your source. You could always pinch somebody elses graphics. See this thread http://eab.abime.net/showthread.php?t=26461 Dave G |
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