English Amiga Board


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 10 August 2022, 07:03   #341
Nobby_UK
Registered User
 
Nobby_UK's Avatar
 
Join Date: Jul 2013
Location: Liverpool
Posts: 2,595
Just tried the 1.9 version on (The Curse of) Monkey Island (3)
and it now Works AND Saves
Nobby_UK is offline  
Old 17 August 2022, 09:02   #342
TuKo
Apollo Team
 
TuKo's Avatar
 
Join Date: May 2014
Location: not far
Posts: 379
Indeed, COMI does crash at some early stage with 1.7. It seems related to the ScummVM Mixer Thread corrupting memory list. I also do confirm that this crash doesn't happen with 1.9.

EDIT: Well, it does still crash but less often.

Last edited by TuKo; 22 August 2022 at 22:33.
TuKo is offline  
Old 15 January 2023, 12:52   #343
betajaen
Registered User
 
Join Date: Apr 2018
Location: Wales, UK
Age: 41
Posts: 102
Hello,

I do not want to impede on NovaCoders fantastic work with ScummVM, but I have been working on the mheyer32 build, and made a fork of my changes.

Its based upon ScummVM 2.2.0, and I have added some support for Arrow Keys, GAME tooltip, EGA palette swaps, and decreased the startup time.

I am concentrating on the Sierra SCI engine, as I am playing Police Quest 2 on Twitch which required Arrow Keys for the game.

I have published some builds for 030, 040, 060 and all my changes are also published to:

https://github.com/betajaen/scummvm-...s/tag/15012023
https://github.com/betajaen/scummvm-amigaos3

Cheers,

Robin
betajaen is offline  
Old 16 January 2023, 10:52   #344
lioneer
Registered User
 
Join Date: Jul 2021
Location: Ostrava
Posts: 58
Thank you for your port too.

Can you specify tooltypes for better speed? I have now AGA with 060, but cursor speed on main menu is very slow.

Quote:
Originally Posted by betajaen View Post
Hello,

I do not want to impede on NovaCoders fantastic work with ScummVM, but I have been working on the mheyer32 build, and made a fork of my changes.

Its based upon ScummVM 2.2.0, and I have added some support for Arrow Keys, GAME tooltip, EGA palette swaps, and decreased the startup time.

I am concentrating on the Sierra SCI engine, as I am playing Police Quest 2 on Twitch which required Arrow Keys for the game.

I have published some builds for 030, 040, 060 and all my changes are also published to:

https://github.com/betajaen/scummvm-...s/tag/15012023
https://github.com/betajaen/scummvm-amigaos3

Cheers,

Robin
lioneer is offline  
Old 16 January 2023, 12:13   #345
Aladin
Registered User
 
Join Date: Nov 2016
Location: France
Posts: 853
@betajaen
Thanks

Bad archive for 030 AGA/RTG
Aladin is offline  
Old 16 January 2023, 16:30   #346
betajaen
Registered User
 
Join Date: Apr 2018
Location: Wales, UK
Age: 41
Posts: 102
Quote:
Originally Posted by Aladin View Post
@betajaen
Thanks

Bad archive for 030 AGA/RTG
Aha! Apologies, I thought I checked them all.

I have done a new build and release for two new features - Some joystick support and a bug fix with arrow keys. I have also included support for AGI and SCUMM as well - these are implemented separate executables.

You can download them here.

https://github.com/betajaen/scummvm-...s/tag/16012023
betajaen is offline  
Old 20 February 2023, 12:30   #347
lioneer
Registered User
 
Join Date: Jul 2021
Location: Ostrava
Posts: 58
Hello NovaCoder, FLA audio files are / or will be supported? /ZacMc Kracket FMTowns version, Broken sword PC, etc...) Thank you
lioneer is offline  
Old 20 February 2023, 22:23   #348
NovaCoder
Registered User
 
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
Quote:
Originally Posted by lioneer View Post
Hello NovaCoder, FLA audio files are / or will be supported? /ZacMc Kracket FMTowns version, Broken sword PC, etc...) Thank you
No sorry, none of my ports support FLAC (too demanding for real classic hardware), maybe supported by someone else's though
NovaCoder is offline  
Old 03 July 2023, 10:06   #349
R-Typer
Registered User
 
R-Typer's Avatar
 
Join Date: Jul 2013
Location: Serbia
Posts: 43
Hi! Is it possible somewhere in the future to have Blade Runner running in Amiga OS 3 ScummVM? I have a Pistorm32 rpi4 @2.2Ghz as many others so speed issue is not a problem anymore. Many thanks!
R-Typer is offline  
Old 04 July 2023, 06:26   #350
NovaCoder
Registered User
 
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
Quote:
Originally Posted by R-Typer View Post
Hi! Is it possible somewhere in the future to have Blade Runner running in Amiga OS 3 ScummVM? I have a Pistorm32 rpi4 @2.2Ghz as many others so speed issue is not a problem anymore. Many thanks!
Yes it is, I'm currently working on something
NovaCoder is offline  
Old 05 August 2023, 12:56   #351
Ponki1986
Registered User
 
Join Date: Dec 2018
Location: Glubczyce / Poland
Age: 37
Posts: 168
Hello. I don't know if anyone has reported this yet, but The Curse From Monkey Island doesn't work for me since version 2.xx. After starting, the SDL_ERROR.TXT file is created which contains the following entry: No video mode compatible with 1280x960. Tried running in windowed and fullscreen. I can hear game sound but no picture. Version 1.9.x and earlier had no problem with this game. My ScummVM settings are standard. I change the graphics mode to default, double, normal but nothing helps. Other games work fine.
Ponki1986 is offline  
Old 05 August 2023, 13:43   #352
Aardvark
Registered User
 
Join Date: Jan 2019
Location: Finland
Posts: 634
Quote:
Originally Posted by Ponki1986 View Post
Hello. I don't know if anyone has reported this yet, but The Curse From Monkey Island doesn't work for me since version 2.xx. After starting, the SDL_ERROR.TXT file is created which contains the following entry: No video mode compatible with 1280x960. Tried running in windowed and fullscreen. I can hear game sound but no picture. Version 1.9.x and earlier had no problem with this game. My ScummVM settings are standard. I change the graphics mode to default, double, normal but nothing helps. Other games work fine.
Cant reproduce, the game uses 640x480 resolution. Make sure that there is no "gfx_mode=2x" neither under [scummvm] or [comi] in scummvm.ini.
Aardvark is offline  
Old 05 August 2023, 13:52   #353
NovaCoder
Registered User
 
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
Cool, thanks for letting me know.

Yep this isn't really a bug, it's just doubling the 640x480 resolution. It works fine if you don't ask it to double the resolution but I'll change it and do an update.
NovaCoder is offline  
Old 05 August 2023, 14:00   #354
Aardvark
Registered User
 
Join Date: Jan 2019
Location: Finland
Posts: 634
Tried with gfx_mode=2x under [scummvm] and gfx_mode=1x under [comi]. Game specific setting should override global setting, but the game still opens in 1280x960.
Aardvark is offline  
Old 05 August 2023, 14:21   #355
NovaCoder
Registered User
 
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
Quote:
Originally Posted by Aardvark View Post
Tried with gfx_mode=2x under [scummvm] and gfx_mode=1x under [comi]. Game specific setting should override global setting, but the game still opens in 1280x960.
Yep okay, that is strange...thanks for letting me know.

Not sure if this even works properly in the Windows build but anyway, I've fixed it for Mr Amiga. I also noticed a problem with the GUI options that I also fixed the Ponki1986 issue (2x scaler is disabled if the original screen height is more than 240). I'll upload to Aminet tmrw.

Last edited by NovaCoder; 06 August 2023 at 01:09.
NovaCoder is offline  
Old 05 August 2023, 20:01   #356
Ponki1986
Registered User
 
Join Date: Dec 2018
Location: Glubczyce / Poland
Age: 37
Posts: 168
Quote:
Originally Posted by Aardvark View Post
Tried with gfx_mode=2x under [scummvm] and gfx_mode=1x under [comi]. Game specific setting should override global setting, but the game still opens in 1280x960.
I confirm that gfx_mode=1x does not fix the situation.
Ponki1986 is offline  
Old 06 August 2023, 03:58   #357
NovaCoder
Registered User
 
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
Quote:
Originally Posted by Ponki1986 View Post
I confirm that gfx_mode=1x does not fix the situation.
fixed in v2.0.1.05
NovaCoder is offline  
Old 06 August 2023, 23:01   #358
lioneer
Registered User
 
Join Date: Jul 2021
Location: Ostrava
Posts: 58
In last version 2.0.1.04 Gabriel Knight - Sins of fathers is not working and Broken Sword (MAC) are not working anymore. And numpad keys in Lands of lore working only sometimes (forward and backward cursor keys).

Last edited by lioneer; 06 August 2023 at 23:25.
lioneer is offline  
Old 07 August 2023, 14:22   #359
Mr-Z
Registered User
 
Join Date: Sep 2016
Location: Netherlands
Posts: 80
Latest version (060/RTG) running great on my PiStorm but is it possible to change the theme of the your latest ScummVM version to a more hires one ?
Mr-Z is offline  
Old 07 August 2023, 15:36   #360
Ponki1986
Registered User
 
Join Date: Dec 2018
Location: Glubczyce / Poland
Age: 37
Posts: 168
Quote:
Originally Posted by NovaCoder View Post
fixed in v2.0.1.05
Now everything works great.


Ponki1986 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Latest version of ScummVM also ported to ECS NovaCoder News 128 01 April 2024 02:51
Latest version of ScummVM ported to AGA NovaCoder News 777 24 March 2024 22:49
Scummvm windows version so good and so fast clauddio Retrogaming General Discussion 1 01 April 2012 14:33
ScummVM 060 RTG H0J support.Other 3 05 October 2011 02:01
Latest version? emuola project.KGLoad 13 30 May 2010 11:12

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:49.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.12603 seconds with 14 queries