29 August 2020, 10:58 | #661 |
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pink^abyss games definitely deserve whdload patches, even if there isn't much to fix since the code is already excellent.
I agree that whdload patches should be official, but I don't mind someone writing an unofficial one, specially for a beta version that's going to change. |
29 August 2020, 11:22 | #662 |
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I think this game is brilliant - thanks and well done to Pink!
I have put a comparison video up which shows the Amiga version, the arcade version and Pink's version running next to each other (not perfect but is good to see them all in action). Shows how good the new version is compared to the arcade. Also, liked Pink's music best so left it running after the initial level for each one. [ Show youtube player ] |
29 August 2020, 11:34 | #663 |
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I just noticed that the music is also different in the arcade. The bass line is clearly different and simpler (and also more dissonant).
Great comparison. Pink version is visually almost the same and the music is better (like it's sometimes the case with home conversions because music in the arcades was often overlooked) |
29 August 2020, 11:58 | #664 |
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It's time now for "Biggy Bubble" with Full Arcade specs
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29 August 2020, 12:20 | #665 | |
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My Youtube career stopped dead in it's tracks:
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29 August 2020, 12:37 | #666 |
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29 August 2020, 19:20 | #667 | ||
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Quote:
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29 August 2020, 19:27 | #668 | |||
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Quote:
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60Hz supported. An A1200 is recommended. 2nd button with joy-up active or not as an option. There in now a better support for a clean start from non-native modes. May or may not be implemented: - high-score save (I'm undecided what's the best way for it) - command line option for trainer selection/disabling Cheers. |
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29 August 2020, 19:35 | #669 |
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29 August 2020, 19:46 | #670 | |||
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Quote:
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On my "Classic WB Lite 3.1" .HDF, all I see is a dot: If you're going to make an icon, you should make sure that it's compatible across all OSs, and not reliant on GlowIcons or any other third party add-ons. Plus is there really a need for an icon on an .ADF? Usually you'd just load the trainer followed by the game... Quote:
Last edited by DamienD; 29 August 2020 at 20:12. Reason: Fixed spelling mistakes... |
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29 August 2020, 20:02 | #671 |
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29 August 2020, 20:13 | #672 |
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29 August 2020, 20:20 | #673 |
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Beta testing Ross’s NTSC fix on my first NTSC machine! Working well! Next I’ll try my A1000....
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29 August 2020, 20:20 | #674 |
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29 August 2020, 21:03 | #675 |
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Works fine on NTSC A500 with 1MB chip, 2MB fast.
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29 August 2020, 21:05 | #676 |
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But sadly on my A1000 there is some graphic corruption with sprites. It has 512k chip and 1MB fast ram.
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29 August 2020, 21:11 | #677 |
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29 August 2020, 21:38 | #678 | |
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I would expect it to work the same as the A500 NTSC (or the other NTSCs machines, or PAL in 60Hz mode). This could be a case where Toni could help out. The game works in heavy synchronization between the last and first lines of the frame. And I seem to remember that one difference in the old Agnus is that the VBI line on the Amiga1000 NTSC is 1 and not 0. So the VBI comes one line later than the A500 (the game uses the blitter controlled by the copper). I don't think there are any other differences. But it could be something totally different |
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29 August 2020, 22:10 | #679 | |
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29 August 2020, 22:53 | #680 |
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Play testing the Ross NTSC version on my NTSC A1000. Has 512k chip and 1MB Fast.
[ Show youtube player ] [ Show youtube player ] |
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