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Old 29 August 2020, 10:58   #661
jotd
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pink^abyss games definitely deserve whdload patches, even if there isn't much to fix since the code is already excellent.

I agree that whdload patches should be official, but I don't mind someone writing an unofficial one, specially for a beta version that's going to change.
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Old 29 August 2020, 11:22   #662
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I think this game is brilliant - thanks and well done to Pink!

I have put a comparison video up which shows the Amiga version, the arcade version and Pink's version running next to each other (not perfect but is good to see them all in action). Shows how good the new version is compared to the arcade.

Also, liked Pink's music best so left it running after the initial level for each one.

[ Show youtube player ]
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Old 29 August 2020, 11:34   #663
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I just noticed that the music is also different in the arcade. The bass line is clearly different and simpler (and also more dissonant).

Great comparison. Pink version is visually almost the same and the music is better (like it's sometimes the case with home conversions because music in the arcades was often overlooked)
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Old 29 August 2020, 11:58   #664
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It's time now for "Biggy Bubble" with Full Arcade specs
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Old 29 August 2020, 12:20   #665
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My Youtube career stopped dead in it's tracks:


Quote:
WaterBoy57 • 2 minutes ago
WORST VIDEO I'VE EVER SEEN! AND MOST HORRIBLE EDITING! BOOOOOOOO! DISLIKED! I NEVER USUALLY COMMENT ON THINGS BUT THIS WAS SO BAD I JUST HAD TOO!
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Old 29 August 2020, 12:37   #666
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My Youtube career stopped dead in it's tracks:




Turns out that this was a joke by my teenage son (who edited the video for me) so my faith in the Internet is restored...
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Old 29 August 2020, 19:20   #667
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Quote:
Originally Posted by Hungry Horace View Post
Is it organised by user? I don’t want to drag off topic here, but without it being organised like the RetroPlay it can’t be sync’ed with the Amiberry database.

I won’t go into the details, as I think I have off topic’Ed enough here!
No, it's organized by year. You can see for yourself by connecting to the FTP and entering /TheZone/files directory.

Quote:
Originally Posted by jotd View Post
pink^abyss games definitely deserve whdload patches, even if there isn't much to fix since the code is already excellent.

I agree that whdload patches should be official, but I don't mind someone writing an unofficial one, specially for a beta version that's going to change
Well, they all seem to be out of beta now.
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Old 29 August 2020, 19:27   #668
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Quote:
Originally Posted by demoniac View Post
If the planar displayed do not exceed NTSC height, then the fix isn't difficult. Typically what happens is there's a WAIT instruction where the Copper is waiting for the video beam counter reaches some PAL vertical beam position which will never happen on an NTSC machine. That value needs to be changed and the program can resume.
Yes, sometimes it might be that simple, not in this case.

Quote:
Originally Posted by mrupp View Post
Hey ross, feel free to include the icon file I created on your final ADF, in case you like it. See post 556:
http://eab.abime.net/showpost.php?p=...&postcount=556
Thanks.

Quote:
Originally Posted by DamienD View Post
The only others things I would suggest to make the ultimate disk version, is the following in-game keys:

... Level skip
... Yellow candy power-up
... Pink candy power-up
... Blue candy power-up
... Shoes

Then the perfect port has the perfect trainer
Trainer is in beta stage, options like above, plus a couple of other in-game keys.
60Hz supported. An A1200 is recommended.
2nd button with joy-up active or not as an option.
There in now a better support for a clean start from non-native modes.

May or may not be implemented:
- high-score save (I'm undecided what's the best way for it)
- command line option for trainer selection/disabling

Cheers.
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Old 29 August 2020, 19:35   #669
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Quote:
Originally Posted by ross View Post
60Hz supported. An A1200 is recommended.

With or without changing the music's tempo?
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Old 29 August 2020, 19:46   #670
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Quote:
Originally Posted by mrupp View Post
I created an OS 3.9 icon for TinyBobble. Feel free to use it however you like, include it in the ADF, or whatever...

Attachment 68645
Quote:
Originally Posted by mrupp View Post
Hey ross, feel free to include the icon file I created on your final ADF, in case you like it. See post 556:
http://eab.abime.net/showpost.php?p=...&postcount=556
The problem with this icon is that it was created in OS 3.9 and in a non-standard format.

On my "Classic WB Lite 3.1" .HDF, all I see is a dot:



If you're going to make an icon, you should make sure that it's compatible across all OSs, and not reliant on GlowIcons or any other third party add-ons.

Plus is there really a need for an icon on an .ADF?

Usually you'd just load the trainer followed by the game...

Quote:
Originally Posted by ross View Post
Trainer is in beta stage, options like above, plus a couple of other in-game keys.
60Hz supported. An A1200 is recommended.
2nd button with joy-up active or not as an option.
There in now a better support for a clean start from non-native modes.

May or may not be implemented:
- high-score save (I'm undecided what's the best way for it)
- command line option for trainer selection/disabling

Cheers.
Awesome

Last edited by DamienD; 29 August 2020 at 20:12. Reason: Fixed spelling mistakes...
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Old 29 August 2020, 20:02   #671
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Quote:
Originally Posted by coldacid View Post
With or without changing the music's tempo?
Music tempo is tied to VBI..
So you are always in 'hurry mode'.
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Old 29 August 2020, 20:13   #672
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Originally Posted by ross View Post
Music tempo is tied to VBI..
So you are always in 'hurry mode'.
...and when it is actually "Hurry Up!!" you are now in Super Hurry Up!! mode
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Old 29 August 2020, 20:20   #673
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Beta testing Ross’s NTSC fix on my first NTSC machine! Working well! Next I’ll try my A1000....
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Old 29 August 2020, 20:20   #674
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Quote:
Originally Posted by ross View Post
Yes, sometimes it might be that simple, not in this case.

Now I'm curious at looking at what you did. Due to lack of time, I haven't even loaded the game. Perhaps, I'll investigate when the final trainer is out. Looking forward to it and testing out the game.
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Old 29 August 2020, 21:03   #675
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Works fine on NTSC A500 with 1MB chip, 2MB fast.
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Old 29 August 2020, 21:05   #676
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But sadly on my A1000 there is some graphic corruption with sprites. It has 512k chip and 1MB fast ram.
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Old 29 August 2020, 21:11   #677
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Quote:
Originally Posted by TjLaZer View Post
But sadly on my A1000 there is some graphic corruption with sprites. It has 512k chip and 1MB fast ram.

<snip>
I assume this is a problem with pink's original file; and not ross's trainer obviously.
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Old 29 August 2020, 21:38   #678
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Originally Posted by TjLaZer View Post
But sadly on my A1000 there is some graphic corruption with sprites. It has 512k chip and 1MB fast ram.
No idea why .
I would expect it to work the same as the A500 NTSC (or the other NTSCs machines, or PAL in 60Hz mode). This could be a case where Toni could help out.
The game works in heavy synchronization between the last and first lines of the frame.
And I seem to remember that one difference in the old Agnus is that the VBI line on the Amiga1000 NTSC is 1 and not 0.
So the VBI comes one line later than the A500 (the game uses the blitter controlled by the copper). I don't think there are any other differences.
But it could be something totally different
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Old 29 August 2020, 22:10   #679
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Quote:
Originally Posted by ross View Post
No idea why .
I would expect it to work the same as the A500 NTSC (or the other NTSCs machines, or PAL in 60Hz mode). This could be a case where Toni could help out.
The game works in heavy synchronization between the last and first lines of the frame.
And I seem to remember that one difference in the old Agnus is that the VBI line on the Amiga1000 NTSC is 1 and not 0.
So the VBI comes one line later than the A500 (the game uses the blitter controlled by the copper). I don't think there are any other differences.
But it could be something totally different
Yeah I tried it on WinUAE with A1000 emulation and it was fine there. So seems to be an issue with the old NTSC 1000. Removed external drive to see if that helps, didn't. Well I appreciate you trying and getting it working this far! I will post up a YouTube video playthrough of what it's doing on my A1000 soon if that would help.
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Old 29 August 2020, 22:53   #680
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Play testing the Ross NTSC version on my NTSC A1000. Has 512k chip and 1MB Fast.

[ Show youtube player ]

[ Show youtube player ]
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