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Old 16 June 2022, 16:18   #321
DJBase
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Today I tried ScummVM on my A1200 but it seems I am having some troubles. It crashes on every Game I tried (DotT, Full Throttle, Beneath a Steel Sky) soon or later. Now any ideas?
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Old 17 June 2022, 00:59   #322
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Looks like something is invoking FPU instructions while you don’t have a FPU?! This may need a fix to how ScummVM gets compiled.
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Old 17 June 2022, 03:27   #323
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Originally Posted by pipper View Post
Looks like something is invoking FPU instructions while you don’t have a FPU?! This may need a fix to how ScummVM gets compiled.
Yep could be the problem, which version are you using on a A1200?

For non-fpu Amiga's then I think you need this one http://aminet.net/package/game/misc/ScummVM_AGA_030
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Old 17 June 2022, 21:10   #324
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Yep could be the problem, which version are you using on a A1200?

For non-fpu Amiga's then I think you need this one http://aminet.net/package/game/misc/ScummVM_AGA_030



Latest one 1.7.0.018
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Old 18 June 2022, 01:28   #325
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Latest one 1.7.0.018
My Amiga is in the signature.
That's very strange my friend, no idea why it doesn't like your setup

Make sure that you use all the files in the archive, you can't mix with other versions of Scummvm. Also make sure you update the paths in the ini file (using the launcher) to match your paths.

Last edited by NovaCoder; 18 June 2022 at 02:23.
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Old 18 June 2022, 04:25   #326
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I have a half working FPU on an 68LC060, the FPU shows up in Sysinfo but many FPU-enabled programs crash. Can I give you a dump so you can recompile your program without using the instructions that make it crash? It could be some bits of the FPU aren't working too. I think you can do it though!
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Old 19 June 2022, 09:53   #327
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That's very strange my friend, no idea why it doesn't like your setup

Make sure that you use all the files in the archive, you can't mix with other versions of Scummvm. Also make sure you update the paths in the ini file (using the launcher) to match your paths.

It might be AHI itself. I tried all 3 versions (68k, 68020, 68060) and it seems only 68060 version works without errors.
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Old 19 June 2022, 10:11   #328
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It might be AHI itself. I tried all 3 versions (68k, 68020, 68060) and it seems only 68060 version works without errors.
I was wondering about that, thought it might be AHI related, try v4.18
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Old 19 June 2022, 10:19   #329
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I already used 4.18 but seems the wrong CPU version...
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Old 25 June 2022, 15:12   #330
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That window mode version of ScummVM is really nice, well done NovaCoder !

On a 720p RTG screen, the window is quite small. Would there be a way to double every pixel without much of performance loss ?

Last edited by TuKo; 26 June 2022 at 15:50.
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Old 26 June 2022, 15:05   #331
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That window mode version of ScummVM is really nice, well done NovaCoder !

On a 720p RTG screen, the windows is quite small. Would there be a way to double every pixel without much of performance loss ?
Thanks

Yes I did look at implementing a software screen doubled scaler but ran out of time, it should be possible to do though.
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Old 27 June 2022, 10:29   #332
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@NovaCoder,
I found your new release 1.7.0.020
You wrote "Added additional engine support."
Which Engines are enabled?
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Old 27 June 2022, 13:08   #333
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@NovaCoder,
I found your new release 1.7.0.020
You wrote "Added additional engine support."
Which Engines are enabled?
Just in the 'about' button in the Lancher to tell you which engines are supported in any build of ScummVM
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Old 27 June 2022, 14:29   #334
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1.7.0.020
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Old 27 June 2022, 14:52   #335
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That window mode version of ScummVM is really nice, well done NovaCoder !

On a 720p RTG screen, the window is quite small. Would there be a way to double every pixel without much of performance loss ?
Okay I went back and enabled the 2x scaler, should make the windowed mode more usable on WB but probably best to stick to 1x for fullscreen.

Also when you enable the aspect scaling and the 2x scaler together it has to scale twice now which will slow down performance a bit (from 200 to 240 lines and then 240 to 480).
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Old 27 June 2022, 15:56   #336
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Awesome ! I'm looking forward to try it !
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Old 28 June 2022, 10:33   #337
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I just gave a try to new build 1.7.0.021 and indeed it makes it quite more usable. On Vampire, it is totally usable.

Regarding the 2x mode, I guess you enabled HQ 2x or SAL 2x and not normal 2x. It looks like some filtering is made. I'm not 100% fan of them. Am I right ?
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Old 28 June 2022, 11:27   #338
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I just gave a try to new build 1.7.0.021 and indeed it makes it quite more usable. On Vampire, it is totally usable.

Regarding the 2x mode, I guess you enabled HQ 2x or SAL 2x and not normal 2x. It looks like some filtering is made. I'm not 100% fan of them. Am I right ?
cool, glad you like it

The Aspect filter is something I wrote myself and it's very basic, the 2x filter was stolen from my old Dune 2 port....it wouldn't be that sophisticated either because it's just 8 bit data.

For Window mode, I recommend just using the 2x scaler without the aspect ratio correction.

Last edited by NovaCoder; 28 June 2022 at 12:12.
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Old 01 July 2022, 14:56   #339
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cool, glad you like it

The Aspect filter is something I wrote myself and it's very basic, the 2x filter was stolen from my old Dune 2 port....it wouldn't be that sophisticated either because it's just 8 bit data.

For Window mode, I recommend just using the 2x scaler without the aspect ratio correction.
Would you mind sharing your latest source tree for the recent changes please? The 2x screen scaler was exactly the feature I was missing most (since I'm trying to perfect my Amithlon setup with no 320 modes available) but now I'm getting a hard crash on COMI which I'm hoping is as simple as some build flags.

And thanks for your efforts!
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Old 03 July 2022, 05:35   #340
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Would you mind sharing your latest source tree for the recent changes please? The 2x screen scaler was exactly the feature I was missing most (since I'm trying to perfect my Amithlon setup with no 320 modes available) but now I'm getting a hard crash on COMI which I'm hoping is as simple as some build flags.
Yep sure, I'll look at packaging something up when I get back from holiday.
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