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#21 |
Registered User
![]() Join Date: Nov 2020
Location: Wyoming
Posts: 94
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Looks like a professional title and certainly better than some I paid for back in the day.
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#22 |
Pixelglass/Reimagine
![]() Join Date: Jun 2012
Location: Athens
Posts: 804
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Excellent promo & news!
Well done Geezer & team! ![]() |
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#23 |
Registered User
![]() Join Date: Jun 2019
Location: Saltdean, United Kingdom
Posts: 101
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Amazing work, this looks brilliant!
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#24 |
Registered User
![]() Join Date: Feb 2015
Location: Sweden
Age: 48
Posts: 2,185
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Wow, this is classy stuff! Well done!
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#25 | |
Tigerskunk!
![]() Join Date: Sep 2016
Location: Amiga Island
Posts: 2,363
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Quote:
![]() But in the end it's an 8-way scroller with extremely repetitive tile graphics (due to no additional 512k) running in 4bpl. Music was well done off course. I think the graphics style aged not very well though, imo. Devil's Temple looks incredibly colorful and well made. Uses a lot of huge BOBs while running in 50FPS and not even stuttering once from that I have seen. The graphics are ranging from well done to gorgeous, imo. I mean, look at this: The usage of copper to get that amount of colors on screen is master class. To me that almost looks like "another console gen" compared to most stuff I have seen created on the A500. And that puts it into the upper 5% of games on the platform for me. Your mileage may vary, off course. |
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#26 |
Registered User
![]() Join Date: Jun 2015
Location: Germany
Posts: 1,213
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Yes, it is but it is made a whole lot easier by the fact that this game is strictly horizontally scrolling. I'm not sure that this sort of thing wouldeven be possible at all in an 8-way scroller.
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#27 |
Registered User
![]() Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,582
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I'd thought about this previously and I believe it is possible. I'd use the blitter to update the copper list with the specific colour values per line. Tricky but doable.
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#28 | |
Registered User
![]() Join Date: Jul 2020
Location: Montreal
Posts: 40
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Quote:
Also turrican 2 is awesome i love it. Maybe i should do art for game like that one day. |
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#29 | |
Tigerskunk!
![]() Join Date: Sep 2016
Location: Amiga Island
Posts: 2,363
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Quote:
That effect is one of the few things I haven't wrapped my head around in Amiga game effects that I have seen in games. Truly outstanding. Add/edit: Like I said, I don't want to shit on Turrican 2, but I think most people remember this game through big rose tinted nostalgic glasses. It and its predecessor were definitely ground breaking for action games on the Amiga, no question about that. But if the same game came out a few years later, I am not sure people would remember it so fondly. Anyway, still a great and super playable game off course. Last edited by Tigerskunk; 06 April 2022 at 14:23. |
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#30 |
Registered User
![]() Join Date: Jun 2015
Location: Germany
Posts: 1,213
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#31 |
Registered User
![]() Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,582
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It's been a while since I did an update but I've been working on the game.
Here's levels 1-6 of the game, still plenty to do and some annoying bugs to fix. [ Show youtube player ] Game release will not be in May that's for sure. Geezer |
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#32 |
J.M.D - Bedroom Musician
![]() Join Date: Apr 2014
Location: los angeles,ca
Posts: 2,544
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Funk: check
Electronic proto hop-hop: check New order-ish synthwave: check and no, is not a criticism! ![]() |
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#33 |
Registered User
![]() Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 373
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Fantastic. Love the attention to detail and animation. Banging tracks!!
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#34 |
Registered User
![]() Join Date: Jan 2015
Location: London/UK
Posts: 177
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