English Amiga Board


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 19 September 2021, 06:49   #1
BSzili
old chunk of coal
 
BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
Blood Amiga Port released


Fire up your 68060 accelerators, get your pitchforks, because the first (but not the last) release of Monolith's 1997 FPS Blood is now available on Aminet:
http://aminet.net/package/game/shoot/nblood

Previous discussion / development thread:
http://eab.abime.net/showthread.php?t=107450

I won't link any of the old videos as the performance has improved a lot since, and hopefully this trend will continue.
BSzili is offline  
Old 19 September 2021, 14:50   #2
utri007
mä vaan
 
Join Date: Nov 2001
Location: Finland
Posts: 1,653
Thanks!
utri007 is offline  
Old 19 September 2021, 14:53   #3
klx300r
Registered User
 
klx300r's Avatar
 
Join Date: Oct 2007
Location: Toronto, Canada
Posts: 1,593
Thumbs up

awesome
klx300r is offline  
Old 19 September 2021, 15:03   #4
manossg
Registered User
 
Join Date: Nov 2019
Location: Greece
Posts: 992
You rock, BSzili!
manossg is offline  
Old 19 September 2021, 15:24   #5
rothers
Registered User
 
Join Date: Apr 2018
Location: UK
Posts: 487
One of the hardest but funniest games I remember from the early PC days. I can still recall all the one liners and crazy humour.

I really like these old style FPS.
rothers is offline  
Old 19 September 2021, 20:46   #6
kriz
Junior Member
 
kriz's Avatar
 
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,185
Ahh yeah rulez so much!!! A milestone to play this one on Amiga
kriz is offline  
Old 19 September 2021, 20:59   #7
Pyromania
Moderator
 
Pyromania's Avatar
 
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,375
Sound really bloody, congrats.
Pyromania is offline  
Old 20 September 2021, 00:43   #8
Pollock
Registered User
 
Join Date: Apr 2018
Location: Glasgow
Posts: 161
is there much change to the 060 version? it looks like the 040 versions had the most change? certainly going by the date of the executables.

thanks
Pollock is offline  
Old 20 September 2021, 06:45   #9
BSzili
old chunk of coal
 
BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
I'm not sure what you mean, the 040 and 060 executables both have the same date (2021.09.12 19:31), as I usually build them back to back. To see what's changed since the initial test version, you can check the dev thread linked in the first post.
BSzili is offline  
Old 20 September 2021, 13:50   #10
rabidgerry
Registered User
 
rabidgerry's Avatar
 
Join Date: Nov 2018
Location: Belfast
Posts: 1,512
I don't know this game but my 060 can be fired up that's for sure!

I really loved your Shadow Warrior work and Exhumed so I know this will be another excellent conversion.

That reminds me, I still need to add some music to Exhumed, never got round to installing extra audio tracks.
rabidgerry is offline  
Old 20 September 2021, 20:01   #11
Seiya
Registered User
 
Seiya's Avatar
 
Join Date: Nov 2014
Location: Italy
Posts: 2,342
great
Seiya is offline  
Old 20 September 2021, 23:26   #12
Pollock
Registered User
 
Join Date: Apr 2018
Location: Glasgow
Posts: 161
Quote:
Originally Posted by BSzili View Post
I'm not sure what you mean, the 040 and 060 executables both have the same date (2021.09.12 19:31), as I usually build them back to back. To see what's changed since the initial test version, you can check the dev thread linked in the first post.
my sincere apologies, Chrome wouldn't download the file, i thought i was looking at the new one, i wasn't

What future plans do you have for other games? Terminator future shock? you gotta do Dark Forces. please. PLEASE!!
Pollock is offline  
Old 20 September 2021, 23:41   #13
utri007
mä vaan
 
Join Date: Nov 2001
Location: Finland
Posts: 1,653
Quote:
Originally Posted by Pollock View Post
my sincere apologies, Chrome wouldn't download the file, i thought i was looking at the new one, i wasn't

What future plans do you have for other games? Terminator future shock? you gotta do Dark Forces. please. PLEASE!!
Blood, Shadow warrrior and exhumed all uses Ken Silverman's Build engine, wich is open sourced. So Mr. Pollock, what engines Terminator future shock and Darkfroces uses and are they open sourced?
utri007 is offline  
Old 21 September 2021, 00:00   #14
Pollock
Registered User
 
Join Date: Apr 2018
Location: Glasgow
Posts: 161
Quote:
Originally Posted by utri007 View Post
Blood, Shadow warrrior and exhumed all uses Ken Silverman's Build engine, wich is open sourced. So Mr. Pollock, what engines Terminator future shock and Darkfroces uses and are they open sourced?
i have no idea.

"A mans reach much exceed his grasp, or what are the heavens for ?"


Pollock is offline  
Old 21 September 2021, 02:43   #15
slaapliedje
Registered User
 
slaapliedje's Avatar
 
Join Date: Jul 2010
Location: Utah, USA
Posts: 516
Quote:
Originally Posted by Pollock View Post
i have no idea.

"A mans reach much exceed his grasp, or what are the heavens for ?"


https://en.wikipedia.org/wiki/Build_(game_engine)
Dark Forces uses the 'Jedi' engine, from what I can find.
slaapliedje is offline  
Old 21 September 2021, 06:47   #16
BSzili
old chunk of coal
 
BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
Quote:
Originally Posted by Pollock View Post
my sincere apologies, Chrome wouldn't download the file, i thought i was looking at the new one, i wasn't

What future plans do you have for other games? Terminator future shock? you gotta do Dark Forces. please. PLEASE!!
I see, maybe Chrome didn't like my cool LHA to Aminet redirect. I have to do this so old direct links to my site keep functioning. As for future plans, there's still plenty of room for improvement in these Build games before I start anything new.

Terminator Future shock uses a proprietary closed source engine, with no complete open source engine engine on sight. Dark Forces had the XLengine, but that project got sidetracked and fizzled out due to feature creep. LusciousXL is now working on a new reverse engineered Jedi engine called The Force Engine which focuses on accuracy. It uses some modern tech, but it could become a solid base for an Amiga port when finished. TD;DR Terminator Future Shock and Dark forces are impossible for now unless you have their source code.
BSzili is offline  
Old 21 September 2021, 09:17   #17
AMIGASYSTEM
Registered User
 
AMIGASYSTEM's Avatar
 
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
I tested it on WinUAE and it's perfect, even on AROS 68k it works great and I find it faster, the only problem is that the fire key remains pressed.

The problem of keyboard compatibility with AROS 68k happens with many of your portings, in some cases I solved it using the lowlevel.library of OS3, but with Blood it didn't solve.


Test Video WinUAE: AfA One

[ Show youtube player ]
AMIGASYSTEM is offline  
Old 21 September 2021, 10:25   #18
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,906
Quote:
Originally Posted by BSzili View Post
Dark Forces had the XLengine
Something that might shock people to this day since it is quite popular to believe that the game runs on the Doom engine. But Dark Forces could already do so much more.
gimbal is offline  
Old 21 September 2021, 11:57   #19
BSzili
old chunk of coal
 
BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
Quote:
Originally Posted by AMIGASYSTEM View Post
I tested it on WinUAE and it's perfect, even on AROS 68k it works great and I find it faster, the only problem is that the fire key remains pressed.

The problem of keyboard compatibility with AROS 68k happens with many of your portings, in some cases I solved it using the lowlevel.library of OS3, but with Blood it didn't solve.


Test Video WinUAE: AfA One

[ Show youtube player ]
You might want to ask the AROS devs about this compatibility issue, the input related code is here:
https://github.com/BSzili/jfbuild/bl...src/amilayer.c
Also don't forget to copy all the files for Cryptic Passage listed in the readme, otherwise you will get missing and broken textures as you can see at the beginning of the video

Quote:
Originally Posted by gimbal View Post
Something that might shock people to this day since it is quite popular to believe that the game runs on the Doom engine. But Dark Forces could already do so much more.
I can't blame them as the two games look similar on the surface. The Jedi engine has more in common with Build, e.g. they both use portal rendering, so you can do cool effects with moving sectors and walls.
BSzili is offline  
Old 21 September 2021, 22:41   #20
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
Where did you guys get the game files needed? In Aminet readme there is a link to jonof.id.au, but does it contain all the required files? Or do I need to buy it from GOG?
Predseda is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Metal Gear - Amiga Port - Released! h0ffman News 149 26 September 2021 10:11
is there a port of Blood (One Unit Whole)? nathanm1991 support.Games 7 20 June 2018 15:16
Chocolate Heretic Amiga Port Released! lantus360 News 48 10 May 2017 21:56
Makers of James Pond Series Game wasn't released for the Amiga. Port Needed. fondpondforever Retrogaming General Discussion 5 24 December 2015 22:47
Stratagus port for OS 3.x is released arti News 20 07 July 2009 22:04

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 20:08.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.11564 seconds with 16 queries