13 January 2013, 11:18 | #81 |
BlizzardPPC'less
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I thought that WAS a download link
When you gonna release it? |
14 January 2013, 13:24 | #82 |
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14 January 2013, 14:40 | #83 |
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Thanks for the heads-up about Back To Saturn Good new levels that
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14 January 2013, 15:08 | #84 |
Old fart
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How about porting Ultima Underworld I,II to 68K?
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14 January 2013, 17:59 | #85 |
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Or port DosBox, might be easier
Last edited by NovaCoder; 14 January 2013 at 23:14. |
14 January 2013, 20:13 | #86 |
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i know this sounds like a silly question(very really)but anyway,do you think halflife could be ported to the amiga?
isent it an adaptation/iteration of the quake engine? |
14 January 2013, 20:21 | #87 | |
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Quote:
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14 January 2013, 20:23 | #88 |
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14 January 2013, 23:39 | #89 |
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17 January 2013, 13:12 | #90 |
Professional slacker!
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Dropping by to leave some Kudos, just tested Boom AGA on my A1200 060/66 was shocked to see how smooth it was running back to Saturn TC. I was expecting it to stutter along.
Nice work |
17 January 2013, 13:52 | #91 |
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Thanks Steve, glad you like my work
Let's see how an overclocked 060 goes with Quake 2 AGA |
17 January 2013, 20:05 | #92 | |
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Quote:
hmm.. on my 060@75 Hmz with Voodoo III Q2 is barely playable. Maybe 10-12 fps average, with lags when there is a lot of objects on screen. I don't know what is the poing of AGA version. I'd like a decent Duke 3d port though. |
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18 January 2013, 00:05 | #93 | |
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So would I, but I don't have the time for any more Amiga coding. |
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20 March 2013, 23:02 | #94 |
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I tried Quake2Doom with ADoom v1.3 and 1.4 but both versions freezes in the first level of the 2nd chapter. can it be fixed somehow? (It means the 4th or 5th level) It's so bad, as I really like this TC, I think it is the best so far... dunno if Boom can handle it, so will give a try, but can be some special thing in any TC which can not be handled by an Amiga port?
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21 March 2013, 01:42 | #95 |
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BOOM AGA supports the most total conversions, give it a go
Check out [ Show youtube player ] Last edited by NovaCoder; 21 March 2013 at 03:03. |
03 March 2014, 20:05 | #96 |
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For gods sake, why your ports are missing RTG support ? If the original ADOOOM had the code there, and all conversion had RTG support before AGA C2P, why, why, why, you are not supporting it? It's just such a pain when you have a GFX card on a SVGA monitor.
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04 March 2014, 02:56 | #97 | |
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The BOOM source code is available on AmiNet, should only take you 5 mins to add RTG support if you really want it My new [ Show youtube player ] will use both RTG and AHI and my old [ Show youtube player ] already supports RTG with Paula. |
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04 March 2014, 04:04 | #98 |
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That's much, much better news!
Why so many different versions of the DOOM engine ?! Anybody willing to update Duke3D ? A proper PPC version and W3D support version for 68K/PPC will be very nice for the classic. |
04 March 2014, 04:21 | #99 | |
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ZDOOM was an attempt at porting a more modern DOOM port to 68k, it didn't really turn out too good because of stupid Endian and compiler issues. Odamex compiled a lot cleaner than ZDOOM and it should be the most advanced 68k port (if I can ever finish it). I've got an updated version of [ Show youtube player ] on my HD, just don't have the time to finish it |
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04 March 2014, 04:47 | #100 |
Moon 1969 = amiga 1985
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a little off topic, but could we expect from you by exemple : megadrive or snes or pcengine emulators. Some have source code available. Or why not finally a good atari st ste emulator for the amiga ???
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