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#1 |
Registered User
Join Date: Jun 2004
Location: Manchester, UK
Posts: 71
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macOS Mojave
With OpenGL to be deprecated in Mojave, will FS-UAE move to Metal 2?
I'm running a Macbook Pro 2011 which will not be Mojave upgradable, so will FS-UAE continue to support OpenGL? Thanks |
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#2 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,389
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On another note what's the best Mac to run FS-UAE on in 2018/2019?
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#3 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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The fastest one you can afford, or the one you already got, whatever model that is. FS-UAE is not terribly demanding, it runs perfectly fine on my 9-year old MBP.
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#4 |
Registered User
Join Date: Apr 2012
Location: Cardiff
Posts: 407
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It's disappointing of Apple (again) but hopefully third parties will fill the gap.
I know of an OpenGL ES implementation, MoltenGL, and there may be a full version out there. The same people have a Vulkan running on top of Metal (MoltenVK), which is where things are moving. None of this answers what Frode has planned for FS-UAE obviously... |
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#5 |
Pastafarian
Join Date: Sep 2010
Location: Uppsala/Sweden
Posts: 290
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Making FS-UAE Mac specific by moving to Metal 2? ... Let us hope not and that it continues with OpenGL and in the future Vulkan!
![]() But it is open source, so everything is possible of course. A specific metal-fork? |
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#6 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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