14 July 2015, 19:40 | #1 |
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Which games are using modules?
Hi,
is there a list which games are using modules? I just know these: - Amegas - Crystal Hammer - Lemmings - Lotus 2 - Silkworm - Twintris |
14 July 2015, 20:19 | #2 |
uade team
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IIrc, Unexotica has unconverted Game music so:
http://www.exotica.org.uk/wiki/UnExo...t/NoiseTracker http://www.exotica.org.uk/wiki/UnExo...mat/Protracker http://www.exotica.org.uk/wiki/UnExo...t/SoundTracker http://www.exotica.org.uk/wiki/UnExo...at/StarTrekker /e: alternatively... http://www.exotica.org.uk/wiki/Protracker http://www.exotica.org.uk/wiki/NoiseTracker http://www.exotica.org.uk/wiki/StarTrekker http://www.exotica.org.uk/wiki/SoundTracker Last edited by mld; 14 July 2015 at 21:35. |
14 July 2015, 20:39 | #3 |
Puttymoon inhabitant
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It depends on how you define "module"...
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15 July 2015, 00:48 | #4 |
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I would say that almost every game used modules for music. Some used short looped samples. There was no other way to get music in games. At least I don`t know any.
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17 August 2015, 16:35 | #5 |
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Super Foul Egg had a pretty good module for its music. Had lots of fun loading that into ProTracker and messing with it
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25 June 2016, 12:48 | #6 |
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In Theme Park AGA are MIDI files, but that are short tunes for attractions. AFAIK it's only game for Amiga which use MIDI (not as "output", but file type).
Last edited by Solo Kazuki; 25 June 2016 at 12:55. |
26 June 2016, 02:40 | #7 |
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Microprose games tended to use MED.
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29 July 2016, 20:24 | #8 |
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easier to ask "what games aren't using modules?"
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