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Old 29 August 2022, 07:19   #21
DisasterIncarna
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Quote:
Originally Posted by koobo View Post
EaglePlayer and HippoPlayer should be able to handle both the Imploder3 and Imploder4 tunes. Hippo uses Wanted Team's (Don Adan's?) Future player adaptation (Imploder3 tune), the Medley Sound replayer code I lifted from the Imploder4 binary, where the buggy volume setting looks like:
Code:
MOVE.B	0(A0,D0.W),8(A1)
yeah hippo plays the .fp tunes just fine, just tried, the mods are listed in modland, can grab them off the site or use UHC-Tools to grab them, in the list of his tunes, "Tune.fp" seems to be a different version/variation of the imploder tune?

ftp://ftp.modland.com/pub/modules/Fu...%20Der%20Valk/

theres also several remixes on AmigaRemix, my fave so far being: https://www.amigaremix.com/listen/33...0Imploded!.mp3
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Old 29 August 2022, 10:46   #22
hexaae
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Quote:
Originally Posted by Don_Adan View Post
If you know a few knowledge, how Amiga exe file can be edited then you can try to fix this problem for 68040/68060. Exactly replace all byte volume access(es) from $dff0a8/b8/c8/d8 to $dff0a9/b9/c9/d9. You can check Future Player replayer source code. If no other problems related to timers handling it can be enough for 68040/68060.
Unfortunately I'm not that expert (an hex-editor is enough? What bytes should I look for in case?)... Someone more expert wants to try?
If working a small patch could also be released on Aminet.

Last edited by hexaae; 29 August 2022 at 10:52.
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Old 29 August 2022, 11:40   #23
Don_Adan
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Seems that you must replace:

MOVE.B 0(A0,D0.W),8(A1)

with

MOVE.B 0(A0,D0.W),9(A1)

Exactly $08 with $09.

Try to locate MOVE.B 0(A0,D0.W),8(A1) and replace. Or ask Ross
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Old 29 August 2022, 12:13   #24
hexaae
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Old 29 August 2022, 12:16   #25
Axxy
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There was also a 10 channel remix (.xm) of the Imploder tune by Reed.

https://amp.dascene.net/downmod.php?index=57321
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Old 29 August 2022, 15:10   #26
ross
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Old 29 August 2022, 22:31   #27
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