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Old 29 September 2022, 04:10   #41
DisasterIncarna
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if those PNG's work well, is it viable to also support animated GIF's? might be interesting for some space games like rtype to have extra animated stars or something similar.
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Old 29 September 2022, 10:30   #42
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Video files are already supported. But I agree, GIF-support would be nice.
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Old 29 September 2022, 19:22   #43
Toni Wilen
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Quote:
Originally Posted by john4p View Post
Video files are already supported. But I agree, GIF-support would be nice.
No. (EDIT: none of features will happen that are only needed to support this weird use case)

Just choose some video codec that does not use lossy compression. Identical results.

Last edited by Toni Wilen; 29 September 2022 at 19:31.
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Old 29 September 2022, 20:36   #44
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Quote:
Originally Posted by Toni Wilen View Post
Just choose some video codec that does not use lossy compression. Identical results.
True.


Quote:
Originally Posted by rothers View Post
You should add some awesome pixel art as backgrounds, loads freely available online. A nice dark set of mountains would look awesome in Turrican.
It's not dark, but here is world 1 with some mountains (couldn't find a better pic):

[ Show youtube player ]
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Old 29 September 2022, 20:48   #45
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Huh! That looks very nice indeed!
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Old 29 September 2022, 20:57   #46
DisasterIncarna
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surprised, it actually looks really good.
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Old 29 September 2022, 21:16   #47
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Originally Posted by john4p View Post
It's not dark, but here is world 1 with some mountains (couldn't find a better pic):

[ Show youtube player ]
That looks a lot better than I would think it could. If there's a way to change the background per level automatically it would improve the experience a lot.
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Old 29 September 2022, 21:29   #48
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all thats needed now tbh is some kind of "Event" trigger system added to some whdload slaves that mark certain events in games (change of level, a scroller starting/stopping or whatever), Events which do nothing and dont do anything good or bad on real hardware, but perhaps these Events could be read/detected by WinUAE and automagically toggle on/off these new options for adding new effects, or change from 1 png/video to another.
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Old 29 September 2022, 21:33   #49
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That does look Really good. Like I say would love to see this on real hardware.
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Old Yesterday, 02:59   #50
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whats the corret way to use this? when i try adding a video or png my background is always replaced by a solid blue color.

EDIT: Ok got png's working, its video files im having issues with, anyone know what the correct format/codec/etc has to be?

EDIT2: Got the videos working by just checking the OUTPUT prefs to see what codecs WinUAE supports there and assumed this works the other way also for genlock video input, which it does, i converted to CINEPAK to test and....it worked.


just tried with a quick convert using...

Code:
ffmpeg -i spaceloop.mp4 -c:v cinepak -an -vf scale=320:256 spaceloop.avi
and got this for a first attempt. (no audio because im a moron recording the wrong audio device)
[ Show youtube player ]

Attempt no2:
[ Show youtube player ]

Last edited by DisasterIncarna; Yesterday at 07:31.
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Old Yesterday, 08:38   #51
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Nice, very nice!

About the background change, maybe the easiest way is with a couple of hotkeys moving to next/previous image from a list
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Old Yesterday, 09:02   #52
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Cool effects on Deluxe Galaga indeed, very atmospheric!


Quote:
Originally Posted by DisasterIncarna View Post
all thats needed now tbh is some kind of "Event" trigger system added to some whdload slaves that mark certain events in games (change of level, a scroller starting/stopping or whatever), Events which do nothing and dont do anything good or bad on real hardware, but perhaps these Events could be read/detected by WinUAE and automagically toggle on/off these new options for adding new effects, or change from 1 png/video to another.
Yes, that'd work. I'm sure Toni is not interested to invest that much effort though.
Maybe 10 pics/vids that could be defined in the config and switched through by key presses (incl. turning them off) would be something that could be negotiated?
edit: Like vulture just suggested, too.


Quote:
Originally Posted by TCD View Post
That looks a lot better than I would think it could. If there's a way to change the background per level automatically it would improve the experience a lot.
That would be the ultimate improvement.
For Turrican in particular only levels 1-1, 1-2 and 1-3 are candidates though since the later ones all have multi-colored backgrounds (except for the world 5 sky but replacing that leads to gfx problems in other parts).
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Old Yesterday, 10:06   #53
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Quote:
Originally Posted by DisasterIncarna View Post
Attempt no2:
[ Show youtube player ]
That looks very good.

I think a hotkey to swap the background and a hotkey to turn it on/off would be the best solution inside of WinUAE. Looking forward to what's possible using WHDLoad
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Old Yesterday, 17:55   #54
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Quote:
Code:
ffmpeg -i spaceloop.mp4 -c:v cinepak -an -vf scale=320:256 spaceloop.avi
and got this for a first attempt. (no audio because im a moron recording the wrong audio device)
[ Show youtube player ]

This is awesome.
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Old Today, 14:15   #55
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Here the Great Giana Sisters slave supporting backgroung color gradient, set custom4=1 to use it.

Maybe you have a better palette, it could be included.
Attached Files
File Type: slave GreatGianaSisters17.slave (2.3 KB, 1 views)
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