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Old 29 September 2022, 22:24   #61
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If I can separate player parts I can save graphics data that is wasted on dead pixels.

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Old 29 September 2022, 23:30   #62
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that's the most annoying part of a fighting game: character "compression" and also collision masks (you have to create some hit zones and some invincible zones else if for example you get punched in the leg you're attacking with, you're hit...).

There's a good reverse of SF2 collision system around. It's a lot of work to input such data.

not to mention the A.I. that you have to reverse more or less faithfully or the game isn't going to look like the original. A fighting game is never a piece of cake, even with Scorpion, because the hard part is the logic, not the basic blitting or animations.

Personally after I'm done with Karate Champ (if I can make it work) I'll take a vacation redoing Pengo or Phoenix or some other very simple game...
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