20 May 2021, 00:24 | #201 |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 511
|
|
20 May 2021, 02:35 | #202 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
Yes it does now, same as ODAMEX and chocolate Doom, heretic, Hexen and strife.
Just install CAMD and then copy some MIDI files into the music folder to play in AmiDuke. Check the output text for the required MIDI filenames. Last edited by NovaCoder; 20 May 2021 at 03:31. |
20 May 2021, 16:12 | #203 |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 511
|
I thought that the AGA version did not have MIDI implemented, only in the RTG. I am sorry
Last edited by Estrayk; 20 May 2021 at 16:29. |
20 May 2021, 17:38 | #204 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
|
20 May 2021, 19:08 | #205 |
Registered User
Join Date: Apr 2021
Location: willenhall
Posts: 86
|
I keep getting a error in the SDL log saying it cant find CAMD, I am not sure I have it installed properly as the 2 versions of CAMD from aminet dont have install scripts, I just copied the lib file to libs and the prefs program to prefs does anybody have a known working version?
|
21 May 2021, 00:58 | #206 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
Quote:
CAMD can be tricky to setup, I seem to remember you have to run the Prefs program and play with the settings a bit. Last edited by NovaCoder; 21 May 2021 at 07:44. |
|
21 May 2021, 09:22 | #207 |
Registered User
Join Date: Apr 2021
Location: willenhall
Posts: 86
|
yes it dosnt save the setting - if i select the internal port and hit save when i go back its unselected again.
|
21 May 2021, 09:38 | #208 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
|
29 May 2021, 01:12 | #209 |
Registered User
Join Date: May 2020
Location: NE / UK
Posts: 227
|
Wondering if anyone else has noticed that when you are moving forward and simultaneously press jump then your forward momentum ends. So, I have to end up moving forward, stop moving forward, press jump and then move forward to ultimately jump forward.
The machine that I notice this on is a A600 w/ Vampire, A600 PC Key and Amiga Technologies A4k keyboard. But, when I tested the game using my A500 / checkmate / Blizz 060 / GBAPI RTG with A500/checkmate keyboard then it was not happening. So, I think it is a hardware issue. Just wondering if anyone else noticed it? |
02 June 2021, 10:11 | #210 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,840
|
could be that a600 pc key can't process concurrent key presses
|
02 June 2021, 12:47 | #211 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
If it's only happening on the Vampire FPGA then it's not a software issue, it's a hardware issue
Last edited by NovaCoder; 02 June 2021 at 14:39. |
02 June 2021, 21:10 | #212 |
Registered User
Join Date: May 2020
Location: NE / UK
Posts: 227
|
I have uploaded a binary to the zone, it is in test_w_and_space.lha. Can someone run this program in CLI and see if you can get both SPACE and W to return "1".
To quit, just do a Ctrl-C. BTW, for me on the machine described above, they are mutually exclusive in that if I hold down 'W' and then press 'SPACE' the 'SPACE' value is '1' and 'W' becomes '0'. It uses lowlevel libraries's QueryKeys and queries raw key codes 0x40 (space) and 0x11 (w). Regards. |
02 June 2021, 21:44 | #213 |
Registered User
Join Date: May 2020
Location: NE / UK
Posts: 227
|
Actually, I made a mistake because it was not the jumping that was the issue so much, it was strafing.
So, the issue was holding down W (go forward) and A/D (left/right) at the same time. This was not working. It has been a while, and I am not sure I tested that on the 500 machine. So, I have also updated test_w_a_s_d.lha to the zone. So, firstly: does this work for other people / does the program show that those keys can be detected at the same time using that LHA? thanks. |
03 June 2021, 17:19 | #214 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
|
Am so darn full of backlog but maybe one day i should put myself to do some accompainment mod files based on Serious Nuke in-game music (less the interactive part) - not in the short time, though
|
27 June 2021, 19:37 | #215 |
Registered User
Join Date: Feb 2021
Location: Warsaw
Posts: 60
|
Something about the AGA version is a small color base. It's a pity because only this incomplete color base works nicely.
|
14 February 2022, 16:23 | #216 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,337
|
I see a new version of AmiDuke was uploaded to Aminet today.
Many Thanks. How did this fix come about? Was it that people were playing it on PiStorm? I saw some good performance running it using Emu68. There is an RTG port of Duke Nukem with AHI sound also being played on PiSTorm which is naturally much faster as it isn't really running on the Amiga at all. |
15 February 2022, 00:25 | #217 | ||
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
Quote:
Quote:
You could say the same thing about anything running on a Vampire |
||
15 February 2022, 00:55 | #218 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,188
|
Or a 060 ? It is only the cpu that is emulated...
|
17 February 2022, 16:19 | #219 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
|
@ NovaCoder
The new version of AmiDukeRTG posted on Aminet crashes on the menu, do you need to change something on the configuration? the old version works perfectly. |
17 February 2022, 23:18 | #220 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
Quote:
Thanks Does it crash as soon as you open the menu in game or just crashes at start up? |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Duke Nukem 3D | cv643d | support.Games | 47 | 11 June 2017 09:00 |
Duke Nukem 3d suped up (eDuke32) | vroom6sri | Retrogaming General Discussion | 46 | 21 June 2007 15:19 |
Duke Nukem 3D ported to Amiga | Pyromania | Amiga scene | 67 | 10 June 2006 21:14 |
Duke Nukem 3D for Amiga available | Bobic | Amiga scene | 3 | 28 July 2003 18:53 |
duke nukem on amiga? | matthew | request.Old Rare Games | 6 | 29 April 2002 14:46 |
|
|