15 April 2024, 13:49 | #1 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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Aladdin Music + SFX Fix
When playing Aladdin with both music and sfx, sfx cuts off the most important channel of the music. Could a fix be made so that it cuts another channel (like the base line)?
Last edited by ancalimon; 15 April 2024 at 13:57. |
15 April 2024, 16:25 | #2 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,596
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If you could identify which channel SFX currently uses and which channel you think would be less intrusive maybe someone will give it a go?
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16 April 2024, 12:18 | #3 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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I will try to identify it if I find a way to rip the modules.
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17 April 2024, 10:44 | #4 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,596
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17 April 2024, 22:21 | #5 |
Registered User
Join Date: Sep 2023
Location: Venus
Posts: 209
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there are music interrupts and sfx cuts but the intensity depends of the level and the song
where is evident and there more interrupts is in the level "sultan's dungeon" fantastic song btw I don't think anyone could fix this,Aladdin is a fantastic game with fantastic music despite such issues |
20 April 2024, 10:37 | #6 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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I wish they made all Amiga games so that modules could be played through pipe as stereo sound files using two channels leaving the rest for sound fx.
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