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Old 01 October 2019, 18:13   #1
rsn8887
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[FOUND] Tool to run WHDLoad from CLI with tooltypes?

Is there a tool which allows me to run WHDLoad from the command-line, but apply the configuration from the tool types inside the .info file?

I remember there was such a tool.

Basically, I want to use the command line to "execute" a .info file the same way as if I double-clicked on it, applying tooltypes config and all.

Commodore seems to really have shot themselves in the foot with tooltypes. I still hate them until today, and I think it was a bad idea for WHDLoad devs to adopt them so heavily.

EDIT: The tool is kgiconload http://eab.abime.net/showpost.php?p=584390&postcount=72

Last edited by rsn8887; 02 October 2019 at 03:28.
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Old 01 October 2019, 18:45   #2
DamienD
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WBRun
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Old 01 October 2019, 19:10   #3
idrougge
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If you have OS 3.9, it has its own WBRun as standard, and I think it's called RunWB or OpenWB in 3.1.4.
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Old 01 October 2019, 19:57   #4
daxb
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Quote:
Originally Posted by rsn8887 View Post
Commodore seems to really have shot themselves in the foot with tooltypes. I still hate them until today, and I think it was a bad idea for WHDLoad devs to adopt them so heavily.
What is wrong with tooltypes?
Quote:
If you have OS 3.9, it has its own WBRun as standard, and I think it's called RunWB or OpenWB in 3.1.4.
I think it is called WBLoad or something with "load" in it.
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Old 01 October 2019, 20:55   #5
sonninnos
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Originally Posted by daxb View Post
What is wrong with tooltypes?
They can't be changed without Workbench running, or can they..?
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Old 01 October 2019, 22:36   #6
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Originally Posted by rsn8887 View Post
... tooltypes ... I think it was a bad idea for WHDLoad devs to adopt them so heavily.
If I read the WHDLoad Manual correctly (not tried yet):
Quote:
Options can specified in a global configuration file and via arguments or Tooltypes.
Just use the Options at the commandline.
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Old 02 October 2019, 02:06   #7
Retro-Nerd
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Of course you can do that via commandline. There is no need for the WB or any commandline tools.

Code:
WHDLoad PRELOAD Game.slave Custom1=1 ButtonWait
e.g. works fine.

Last edited by Retro-Nerd; 02 October 2019 at 02:38.
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Old 02 October 2019, 03:11   #8
rsn8887
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Yes I know, but the all the WHDLoad slaves use tooltypes to specify their default options. That's what I meant by "adopted them so heavily".

@DamienD : Are you sure WBRun can be used to start a .info file with tooltypes etc.? I thought there was a different program that does that.
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Old 02 October 2019, 03:22   #9
rsn8887
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I think the tool was "kgiconload", wbrun doesn't do what I want.

http://eab.abime.net/showpost.php?p=584390&postcount=72
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Old 02 October 2019, 03:27   #10
rsn8887
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LOL I myself asked this question and found an answer about 3 years ago

http://eab.abime.net/showpost.php?p=1062326&postcount=1

Mah memory.
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Old 02 October 2019, 12:07   #11
DamienD
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Quote:
Originally Posted by rsn8887 View Post
@DamienD : Are you sure WBRun can be used to start a .info file with tooltypes etc.? I thought there was a different program that does that.
Yup, from memory anyway

...can't test / verify ATM as I'm on a train from London to Preston visiting a friend. Won't be back at a computer until late Saturday night.
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Old 02 October 2019, 13:53   #12
daxb
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Originally Posted by sonninnos View Post
They can't be changed without Workbench running, or can they..?
You can change tooltypes without WB running. An ARexx script using rexxtricks.library can do it. Or have a look at this list. Haven't tested them but should work too.

WBRun works. I start WHLoad installs with WBRun. Read the guide for more information. For example:
Code:
BugBomber.info
BugBomber.slave
WBRun BugBomber
will start it like a double click on the icon.
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Old 02 October 2019, 18:05   #13
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Does WBrun apply the tooltypes from the icon?

Does WBRun load an .info if there's no corresponding .slave (slave specified in tool type instead)?

Why would KG make kgiconload if WBRun already does it all?
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Old 02 October 2019, 18:26   #14
malko
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Haven't read everything, but have you seen this ?
https://github.com/solarmon/WHDLoad-Game-Launcher
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Old 02 October 2019, 20:08   #15
daxb
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@rsn8887:
Please read the documentation or just try it. WBRun has nothing to do with .slave files. I know nothing about kgiconload.
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Old 02 October 2019, 20:14   #16
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Originally Posted by malko View Post
Haven't read everything, but have you seen this ?
https://github.com/solarmon/WHDLoad-Game-Launcher
I really need get around to getting it to a version I'm happy with. I haven't worked on it for a while!

But WHDLoad-Game-Launcher is meant to be a standalone WHDLoad startup-sequence solution, mainly for UAE environments but I suppose it could/should work in hardware too.

In its various releases/versions it has made use of kgiconload, WBRun and rexxtricks.library to deal with tooltypes in the .info files.

In the latest version it should be mainly using rexxtricks.library to allow for better flexibility. For example, setting additional WHDLoad options such as the save directory location.

You can get some hints from the source code of the start-sequence and arexx scripts to see how I've made use of those various solutions.
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Old 03 October 2019, 01:33   #17
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Why is your GitHub repo empty apart from a readme and two pictures, yet you have the files in the release .zip? So now there's no commit history apart from "updating README" commits lol.
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Old 03 October 2019, 07:02   #18
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Originally Posted by rsn8887 View Post
Why is your GitHub repo empty apart from a readme and two pictures, yet you have the files in the release .zip? So now there's no commit history apart from "updating README" commits lol.
Because I can't be arsed at the moment.
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