27 December 2010, 09:58 | #81 | ||||
son of 68k
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Yes, and please tell me about it when you do that. Quote:
Just please use the latest version. |
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27 December 2010, 19:38 | #82 | ||
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Well, not right now, and I'll have to want to play again. Strange or not, I'm doing it this way because of the advantages it offers. |
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03 January 2011, 10:03 | #83 | |
son of 68k
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You can do that at start
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We certainly already discussed that |
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03 January 2011, 18:04 | #84 |
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Yes, you can, but it's hugely frustrating, and it offers no benefits.
The name of the screenmode, for example Pal, or DblNtsc. Yes, you can specify the resolution. But you can't specify a screenmode name, or more precise, a monitor name (like in a screenmode requester, but they're unhandy for viewers) . You mean solo play? Well, yes, but in this case the soloing is only a startup method. You see, going solo in the beginning and later getting a full party is probably easier (much easier) than getting and playing a full party from the start. |
06 January 2011, 10:35 | #85 | ||
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It will be quite difficult to clean up the hall of champions with a single character. You did it once, but it certainly wasn't easy and things have slightly changed in recent versions. |
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11 January 2011, 19:01 | #86 | |||
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Perhaps not, perhaps so. At least if all software allowed this, one wouldn't need screen promotion software (Workbench's built in system works, but isn't perfect). Quote:
I'm getting curious |
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13 January 2011, 11:00 | #87 | ||
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Yeah, just try it. Shouldn't be long before you find out that it's no longer that easy... There are two "new" things in the area you've certainly explored, one to make your life more difficult, and another to make it easier... I can't say more, just try it and you'll see. |
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13 January 2011, 16:13 | #88 | ||||
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It's really quite easy: Get one character (mine is always Halk, obviously ), run to the safe area to get some equipment and food, and then just run to the next safe area. From there you can easily take out the wasps one by one with just punches, and you can get mana from using warcry on the mummy in that area. Also, getting poisoned isn't a problem anymore, because you've got enough food and water now, simply because you're not clearing the Hall of Champions from the start. So I'm still going solo in the beginning, no sweat Quote:
Right now, Halk is: Journeyman Fighter (from resurrection) Journeyman Ninja Novice Priest Apprentice Wizzard Current position in the game is the Dragon level. All I have to do is kill it, and my troubles are mostly over Last edited by Thorham; 13 January 2011 at 16:25. |
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13 January 2011, 17:04 | #89 | |||
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I'm really curious to see how far you can get, so please keep me informed of your advances |
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13 January 2011, 18:57 | #90 | ||||
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About the screen mode selection thing: Forget it, using that mode promotion program is handy anyway, and works like a charm with your DM port. I'm currently playing it in a custom 94 Hrtz mode. Edit: Is it possible that playing in 94 Hrtz has an effect on the games internal timings? Something seems different, but I can't put my finger on it... If it does, perhaps a 60 Hrtz mode will be better, but will the game work properly in 320x200? Last edited by Thorham; 13 January 2011 at 20:04. |
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14 January 2011, 12:05 | #91 | ||||
son of 68k
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Probably Quote:
Thanks. Quote:
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If you are faster than 50hz, worse thing that can happen is that you get a faster game (which may, at the end, be a good thing after all). |
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14 January 2011, 19:55 | #92 | |
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Of course, you made that dungeon. If you've only played the early part a few times, then it will be harder. Also, there is a hint of panic (as per design, right?), and this doesn't help when trying to quickly navigate that area.
True, but he also has to be killed to progress further into the dungeon, and if I'm not mistaken it's beneficial to do this as early as possible (not easy). No problem, after all, this dungeon is fun. Quote:
No, that doesn't happen, and would actually not be nice when facing the dragons (when you play like me: running around them to be able to hit him from the back all the time). In fact, could it be possible that the games runs slightly slower because of the increased chipmem bandwidth? |
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17 January 2011, 10:58 | #93 | ||||
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This is all that counts Quote:
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If your mode is a 28mhz mode, then it's perfectly possible that it can run slower. |
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19 January 2011, 18:14 | #94 | ||
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Certainly, but that's not easy when you're new to this dungeon
Good I actually have somewhat of a problem with this, too. Always thinking 'Am I writing too much?'... Quote:
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Last but not least, I've got a question in the good old coding thread for you (off-topic here). |
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20 January 2011, 11:15 | #95 | ||||||
son of 68k
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You can do whatever you want when you're still Theron (hint, hint).
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I'm considering using normal screen format, but all gfx routines will have to be rewritten. Somewhat problematic is the fact they don't know the gfx's height (not needed on the ST), so with regular bitplanes this info is missing (it's present in DM Amiga, but this code isn't of regular hunk format and a pain to disassemble). Quote:
So here it comes. Quote:
Rather : Code:
jsr -$228(a6) ; OpenLibrary Of course, my DM uses my system frame Quote:
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MEmacs' macro system rocks. Or maybe I'm just used to it I'm using this editor to edit my dungeons, too |
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20 January 2011, 19:12 | #96 | ||||||||
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There's of course a plethora of mediocre editors out here, so I sugest you try these two first (FrexxEd is open source now, I have the key file if you want it)... if you feel up to it Ha ha, you can do that with any editor In fact, with FrexxEd's script language you could do a whole editor for it (might become a little slow... maybe). |
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24 January 2011, 09:42 | #97 | ||||||
son of 68k
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Misunderstanding here ?
I mean, Theron is the ghost you are when you haven't got any character yet. Quote:
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Or course i could update half frame... something to be thought of... Quote:
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Phxass only computes a few things and despite its speed, the process isn't too fast for big dungeons. Note that if you want to know more about it, the dungeon format is documented at the dmweb site. |
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27 January 2011, 10:11 | #98 |
son of 68k
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Ok, look in the zone. There is small program which just shows walls. Two graphics routines are there :
- the decrunch routine, coming from Amiga Dm, but giving separate bitplanes which i convert to interleaved afterwards (vertical size is then no longer needed) - the main blit routine, adapted from St version to Amiga format - works, but needs a lot of clean-up |
27 January 2011, 19:19 | #99 | ||||
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More advanced editors are a must in my opinion, even if it's just for a good undo feature and changeable tab sizes. Quote:
Last edited by Thorham; 27 January 2011 at 19:31. |
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30 January 2011, 09:16 | #100 | ||||
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Good luck with the code, mate. |
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