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Old 14 June 2016, 19:33   #1
esc
 
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WinUAE 3.3.0 - uaegfx in OS 4.1 FE Classic

Hi Toni,

I have recently done a fresh install of WinUAE 3.3.0 and have also installed OS 4.1 FE Classic. I copied the uaegfx from an OS 3 install and placed it in DEVS:Monitors on OS 4.1. Screenmodes appear in Prefs:Screenmode. However, changing the screen mode has random behavior, none of it is expected behavior.

For example, sometimes I will get brightly colored artifacts. Sometimes the WinUAE window will grow but the actual emulated environment is still constrained to a small size (screenshot attached).

I can't get a decent sized Workbench. Logs are attached. Interestingly enough when I try to do verbose logging, it crashes entirely while loading workbench and produces a .dmp file.

** I take that last part back, this time it worked for some reason without crashing. But it still frequently crashes and produces the .dmp.

I'm using Windows 10, my graphics card is an NVidia GTX 970 (if that makes a difference). No onboard graphics.

Thanks!
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Name:	winuae1.PNG
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Attached Files
File Type: dmp winuae_3.3.0_R_2016.06.14_10.24.14.dmp (143.5 KB, 152 views)
File Type: dmp winuae_3.3.0_R_2016.06.14_10.25.25.dmp (144.0 KB, 154 views)
File Type: txt winuaebootlog.txt (12.3 KB, 158 views)
File Type: txt winuaelog.txt (53.1 KB, 165 views)
 
Old 14 June 2016, 19:41   #2
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
Does anything change if you switch off RTG panel hardware sprite emulation?

EDIT: also attach your config file.
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Old 14 June 2016, 19:56   #3
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There appears to be less graphical corruption when I do that (no bright colors, however there do appear to be ghosted icons here and there when I change screenmodes).

Config attached.
Attached Files
File Type: uae OS 4.1 Classic - Final Edition.uae (12.9 KB, 221 views)
 
Old 14 June 2016, 20:07   #4
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
Hardware sprite emulation is broken under OS4, was not fully converted to indirect traps. (It probably has never worked)

Try increasing VRAM size, I get same glitches with only 4M VRAM.
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Old 14 June 2016, 20:15   #5
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Oh man, I figured it out. The uaegfx that I moved over had screenmodes available but under the modes, the Width and Height never changed values. So it was still stuffing everything in the original 800x600 (or smaller) box.

Thanks for the help regardless, much appreciated. I didn't realize I could increase VRAM size. Neat!
 
Old 14 June 2016, 21:13   #6
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
Quote:
Originally Posted by esc View Post
I didn't realize I could increase VRAM size. Neat!
That was the whole point of uaegfx support: can have lots of vram, "unlimited" resolutions.
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