03 August 2022, 23:19 | #1 |
Moon 1969 = amiga 1985
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virtua racing on amiga possible ?
Hi guys,
do you think that virtua racing is doable on amiga ?? Myself, i think yes, on a 030 50mhz or at least on a 040. I always asked myself why nobody tried to make a port or a clone ???? Which cpu do you think will be necessary to make it run on aga ? If aga is a must have for it ?? |
03 August 2022, 23:59 | #2 |
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In the right hands with a good engine I'm sure a decent effort could emerge. It would be very paired back visually of course on a 68030 but NSP showed that even on the A500 a an excellent game is possible at decent speed so potentially a 68030 could be very good indeed
Leading Lap was an example of a not incredibly blazing engine however even on a 68030 so hopefully not like that. Although I actually don't mind the game |
04 August 2022, 03:15 | #3 |
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I guess this version for the "pico 8", might be doable even with lower specs:
https://freds72.itch.io/virtua-racing |
04 August 2022, 06:12 | #4 |
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I'm sure an 030 could handle this easily. See this thing, which seems far more complicated and based around an A3000.
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04 August 2022, 08:12 | #6 |
Lemon Curry ?
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Well, it didn't do it alone.
https://www.sega-16.com/2006/03/sega...oad-not-taken/ |
04 August 2022, 08:25 | #7 | |
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Quote:
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04 August 2022, 08:46 | #8 | |
Moon 1969 = amiga 1985
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Quote:
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04 August 2022, 10:08 | #9 |
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AFAIK the chip SEGA used is some sort of RISC monster. In a previous thread on Virtua Fighter for the 68030 it turned out that this chip is probably faster than a 68030@50MHz.
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04 August 2022, 10:28 | #10 | |
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Quote:
I just skimmed the thread, but I assume the answer to this thread is already in that thread |
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04 August 2022, 10:35 | #11 |
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Probably, yeah
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04 August 2022, 11:48 | #12 | |
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Quote:
Virtua Fighter 1 was for the 32X and the Saturn though, Virtua Racing seems to run on a stock Genesis too. So it might be comparing apples and oranges. |
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04 August 2022, 11:55 | #13 |
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Surely you know that Virtua Fighter was also ported to the MegaDrive/Genesis using the same chip as Virtua Racing.
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04 August 2022, 12:21 | #14 |
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If this can run fully texture mapped and with vertex shading,:
https://hol.abime.net/1578 I don't see why flat shading on an 030 would be a problem in the right hands. In the right hands |
04 August 2022, 15:34 | #15 |
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I guess the issue is mostly one of speed. Virtua Racing (& fighter) both ran at high frame rates, most of complex the Amiga 3D games don't come close to that.
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04 August 2022, 15:43 | #16 |
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04 August 2022, 15:56 | #17 |
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Yeah, my bad. It's Viruta Fighter 2 that was released unsing that chip after the 32X was discontinued. Point still stands though: Virtua Fighter 2 and Virtua Racing would have very similar requirements when ported to the Amiga. In the thread there's a lengthy discussion why the Amiga (without a 3D accelerator) won't be able to run Virtua Fighter well. I mean I recently played Metal Slug on the MegaDrive, so I wouldn't be surprised if someone finds a clever way to do it still.
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04 August 2022, 15:56 | #18 |
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04 August 2022, 17:18 | #19 | |
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Quote:
But given that the Amiga has Hunter, Frontier, Stunt Car Racer, Zeewolf, Guardian, etc., an 030 could definitely handle Virtua Racing or Virtua Fighter 1. Virtua Fighter 2 is a much more complex beast that I don't think would be possible; a hypothetical Amiga port would need to be significantly cut down in resolution and graphical complexity... unless you want to port the 16-bit version, which should be a piece of cake. |
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04 August 2022, 17:18 | #20 |
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I imagine you could do this on the A3000++ with an 030 AND a DSP
But the problem is that it is a huge undertaking to write a bespoke version (rather than have the horsepower to just emulate an existing system). You'd have to get someone very very invested or a very big bounty to get anything. Or possibly a source code leak. |
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