20 March 2012, 17:18 | #21 | |
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I have tried very hard to find a copy of an old 80'ies computer magazine from Sweden that had maps of Last Ninja that are the coolest maps I ever seen. They were handdrawn with every item and every guard illustrated. Unfortunately they were made in newspaper format so they are difficult to scan. Do so. |
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20 September 2012, 13:00 | #22 |
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2023: Updated guide and playthrough of the first mission: https://www.youtube.com/playlist?lis...tkslUpG0OLn_6J
Last edited by JemyM; 02 December 2023 at 10:37. Reason: Updated link |
07 July 2017, 18:56 | #23 |
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Sorry for the outrageous thread necromancy, but this game can be a lot of fun! The plot, cut sequences and atmosphere of the game were the big perks for me.
I remember eventually finding a 'data crystal' when playing this, which had the address of Toyogon, and for some reason it stays in your inventory after you return from the emperor and will then tell you the address of the next captive. Using this I completed a number of missions in quick succession, but the end cut scene of each mission was always the same. I'm not sure if there's a 'final' cut-scene, but given I've just found out there are 4000 missions it seems unlikely! Can anyone recommend any good similar games? Particularly in terms of the atmosphere/style and setting. |
12 July 2017, 17:23 | #24 |
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This was one of the games i felt totally out of my depth with and never really played. I remember buying it for my CD32 based on the glowing magazine reviews but aside from showing off the cool intro sequence and cd audio to my friends i dont think i ever got anywhere at all in the game.
I amazed by the complexity, size and mechanic's of it, i never realised at the time, damn good work mapping it out, i think ill give it another go! |
09 November 2022, 05:44 | #25 | |
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I am amazed at the detail of your map work, labeling every street name and recording the type of each of the 987 buildings is truly going above and beyond. Would you be willing to upload your maps to Game FAQs so that they will preserved on another site? If you have time please have a look at my guide, if you find any errors please let me know! https://gamefaqs.gamespot.com/cd32/9...4/introduction Thank you again for all your hard work! |
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09 November 2022, 15:41 | #26 | |
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I have considered remaking that video due to the audio issues but it's not been a priority. Given it is is fairly short I know it do not take much time but there are other projects that I felt to be of greater urgency. That said; I am very happy for your guide. I did the first mission but realized that there were a potential to continue to play as a rogue-like, building up your robots to more and more powerful hardware, weaponry and configurations. I never quite figured out how to mod properly, even if I did my best and a good guide on that is something I really lacked while I made my maps. |
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15 November 2022, 02:25 | #27 | |
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Thank you very much for making the videos too, I listened carefully and wrote down most of your strategy in my own words into the guide. So I wouldn't worry about remaking the videos unless you really want to! I made a request on the gamefaqs forums that we share joint credit for the Liberation guide, since you discovered so much of the information about the game. If it goes through, the guide should also appear on your gamefaqs profile! I think you will then be able to edit it, if there are any parts you want to correct. I also noticed you fully mapped Alien Breed 3D II! What an amazing display of effort! It's an insane achievement! I recently wrote a guide for the first game and it gave me such a headache, I can't imagine mapping the whole game! I'm currently mapping all of Fears, so I can really respect the amount of detail on all of your maps, adding all the enemy locations is going above and beyond! |
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15 November 2022, 10:53 | #28 | ||||
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15 November 2022, 10:59 | #29 |
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Where can be found the AB3D2 maps?
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16 November 2022, 04:04 | #31 | |||||
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As far as I know the game does not get harder. The furthest I have heard anyone getting in this game is mission 45, but the captive spawned in a room with a glitched staircase and so could not be rescued. This was from a comment on youtube. It seems very likely that due to the procedural generation of this game it is impossible to finish all 4,000 missions. I think the clues are all obtained from reading newspapers and talking to NPCs, as you did in the first mission. Concerning chipping, I believe that is fully explained in the manual. However the explanation is quite confusing, so it took me a long time to work out what they were trying to say. What some of the ability chips do was revealed in an official guide for CD32 Gamer. I think there are lots of features that seem to be in the game, but were never actually implemented due to the size and complexity of the project. Quote:
http://hol.abime.net/883 |
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16 November 2022, 22:00 | #32 | ||||
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The Amiga have several exclusive Dungeon Crawlers that always been an obsession for me. Liberation is one of them, and I feel reluctant to rest until they are all thoroughly covered. Last edited by JemyM; 22 November 2022 at 08:04. |
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30 November 2022, 07:33 | #33 |
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The maps are up! Thanks for sharing them!
The guide didn't go through though, I'll try again. |
02 December 2023, 10:51 | #34 | |
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https://www.youtube.com/playlist?lis...tkslUpG0OLn_6J The new playthrough is pretty much the same. But some changes; 1. You can reassign numpad in WinUAE to get strafe keys that are not available on CD32 (but you get strafing if you enable the combat setting with Pause). 2. If you bind the CD32 Fast Forward button (aka right shoulder) it can be used to detect items hidden in chairs. 3. It is possible to get even more powerful chips and items from stores if you rest for an hour then interact with the same shop owner again. This time I found 1122 and even 1222 chips. But each NPC have their own unique inventories they can select from, I had to go to the guy with a face in Yoy Abugae Hardware to get the Armour 0AA chip for example. 4. You can move MCROM's around at the start of the game to begin with higher Slug Gun skill 5. I optioned to go for Disruptor Cannons this time. Note that I had to buy 3 than 1, because 4 couldn't be selected. 6. I saved a step in the mission because I ran into a drug dealer. You do not need to go to the Eta district and the location of their contact (who believe you're a cop) may differ from time to time but it is always within the same sector. |
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04 December 2023, 02:14 | #35 | |
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Thank you so much for making the entire series again! Playing this game is hard enough, but making a whole video series on it TWICE is an amazing accomplishment! I hope everyone in the Amiga community sees your videos and appreciates how much work goes into them! Also thank you very much for dedicating the series to me, I am really honored! I remember coming across this exact thread with your maps years ago, and being blown away by how detailed your maps were. But this thread was years old at the time, so I never thought it would be possible to get in touch with you. It really means a lot to me that you were okay with me writing the guide and that we were able to work on this game together! Thank you so much! I requested that GameFAQs adds you as the co-author again. I'm sorry it didn't seem to go through last time. If they fail to do it again, I will PM the lead mod. I will update the guide again with the new strategies after I watch the series carefully! It is crazy that this 10 year old thread is still up, and our last posts were over a year ago! Has a year already passed!? The game came out 30 years ago this year, probably around this date as the CD32 was released in September 1993, and this was one of the early games. It really blows my mind that new content for Liberation is coming out now! It sat patiently for 20 years and now there is another awesome new series dedicated to it! I hope the devs see this thread and join in the conversation! I wonder where they are now... The Liberation: Captive 2 community is finally coming together lol! |
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04 December 2023, 06:45 | #36 | ||||
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Then when I recorded the videos in 2012 WinUAE had issues with the CD32 saves that caused them to become corrupted so I tried to make big chunks of gameplay in one sitting, with a whupping 45 minute session for the Money Grind that had to be in one go. And it had to be below 45 minutes due to a time limit for how long a video could be, so getting things done in 45 minutes was necessary. Then I lost my save anyway. The combination of this lead to me playing the game over and over and over and over again for many hours in a few days, where its just the last attempt that I uploaded. It wasn't even my first playthrough video I finally uploaded, the first one was even more broken so I had to remake the videos from scratch. This time this was a lot easier since things work, I have much better software that can splice videos like I want to and even record/edit voice and music separately. I had expected others to make better videos over time but a decade later it hadn't happened. I also realized when I got wiser and older that ripping on the games with a bad attitude is a disservice to those who come to see a playthrough out of interest of what it was. In a way, these kinds of playthroughs I make is a historical presentation best done in respect. I am more curious now about the game as it was intended to be rather than what I wanted it to be. I am also ashamed to admit that I hadn't considered just sleeping for shops to update their inventory on my first playthrough, that really was a gamechanger... And the fact that I could just change MCROM's around in the very beginning of the game to beef up my Slug Gun, and even boost my running/dodge (which I forgot to do). Quote:
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I considered to make a video about the Mission 2+ gameplay loop when you get into Mission 2 and beyond but its a different project. I did put in some effort in my new videos to understand and present how the coordinates and GPS functions work since they become more important when you can't rely on maps. It's also a bit of irony I never finished Mission 1 of Captive. It is the only Amiga dungeon-crawler I never "finished" in a satisfying state. I did however finish Knightmare this year which was a personal achievement of mine since it was the only Amiga game I ever returned to the store when I was a kid since it was too hard. And I still consider it one of the hardest games I ever finished ever. Antony Crowther is still working it seems, but doesn't seem active in videogame production. I realized when looking it up that "Ratt" is his nickname, and the name of one of the engines Liberation runs on. |
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04 December 2023, 07:49 | #37 | |
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Most recent video game credit is for Crackdown 3 in 2019 on Mobygames. |
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04 December 2023, 09:45 | #38 |
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Tremendous effort! Love this.
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04 December 2023, 20:40 | #39 |
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There's an interview with Crowther by Lemon Amiga on the youtubes. It's a pity there isn't a longer form one, as Crowther did a lot of innovative early game development.
[ Show youtube player ] |
05 December 2023, 18:08 | #40 |
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For what it's worth, I once started a project inspired by Liberation as a mod/tc for GZDoom. Disregard the bugged enemy movement and animations
[ Show youtube player ] |
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