17 March 2007, 00:03 | #1 |
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Day of the tentacle
Somebody has this one game in the Amiga, please?
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17 March 2007, 00:36 | #2 |
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PM pbareges or I could put it in The Zone! (hoping it's the latest release)
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17 March 2007, 10:08 | #3 |
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DamienD put it in The Zone if it's possible,please!
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17 March 2007, 10:34 | #4 |
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This was just a demo wasnt it?
The full game was never made for the Amiga. You can of course play the PC-files using SCUMM-VM |
17 March 2007, 10:57 | #5 |
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No, I think someone made a full version from the PC version... but needed someone to make the music for the Amiga version.
Havn't followed the project so doesn't know for sure. |
17 March 2007, 12:09 | #6 |
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Its a scumm package by pbareges, for some speedup issues...
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17 March 2007, 13:05 | #7 |
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So many threads about this, gets confusing
DOTT ... DOTT AGA - need for a place on the web ... day of the tentacle full french version for vanilla 1200 ... day of the tentacle AGA - talented musician needed SCUMMVM ... can anyone post scummvm68k 0.2.0 by nogfx in the zone ? ... SCUMMAGA 0.2.0 for VANILLA AGA LOW CONFIGS... ... DOTT french version compatible with scummaga As for the files, I have these which I will put in The Zone! now (not sure if they are pbareges's latest though): ... DottAGA.zip ... DottAGA_Sound_Addon.zip Hope you can make sense out of it all |
17 March 2007, 13:15 | #8 |
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hi there
to make it clear : - here's the thread with the adress pointing at the final version) - http://eab.abime.net/showthread.php?t=26643 - the idea was to start from an early version of scumm not consuming too much cpu to make it work on a vanilla 1200 - nogfx released such a version years ago but it was lacking sound and music and there were a few gfx bugs to patch but thanks to his quick mode and chunky pixels patchs available from aminet it was totally playable on 1200 - i forced his version to quick mode, patched the gfx bugs, added a modplayer engine and converted the midi tracks to soundtracker modules (far from perfect but i'm really happy)...some guys pushed me to include sfx, so i made modules out of original samples and defined a priority rule that makes music overrides samples playing when conflicting within the game... - i reached my competency limits so i can't upgrade it further but code is available to anyone interested....enjoy! |
17 March 2007, 13:22 | #9 |
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...was hoping you'd come along pbareges
Thanks for that, I'll remove the files I just uploaded to The Zone! |
17 March 2007, 14:49 | #12 |
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pbareges thanks to you we can enjoy it!
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17 March 2007, 15:52 | #13 |
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I have copied blazewcp(C Dir) and ptreplay.library(Libs Dir) It is here where is to write "C:BlazeWcp" ? It is necessary to also write "setpatch quiet"? I have OS 3.1. I have tested the game in WinUAE, with 2 mb of chip and 8mb of fast. The game works slow and scroll abrupt. Thanks avanced! |
17 March 2007, 16:13 | #14 |
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I havn't tried this Amiga version of DoTT, but can it be finished from start to finish?
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17 March 2007, 16:57 | #15 |
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Like you I haven't tried it out but I believe so Ironclaw
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17 March 2007, 17:05 | #16 |
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Nope, honestly I havn't... not a fan of this game.... ....
but "I believe so", is not good enough, as I want to make a longplay of it... and would not like to get stuck |
17 March 2007, 17:23 | #17 | ||
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Quote:
Quote:
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17 March 2007, 17:26 | #18 |
Targ Explorer
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I have played it through. All seems good.
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17 March 2007, 17:27 | #19 |
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Why not using a more recent ScummVM version for the longplay, as WinUAE should be fast enough for it?
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17 March 2007, 17:31 | #20 |
Targ Explorer
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Ya Thor, but the aim is to use it on real hardware. Why run old PC games on a PC based Amiga emulator....?
If you need dos use dosbox |
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