08 July 2020, 21:46 | #21 |
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So this baffles me that it seems a few of you worked for games companies and were in cracking groups. Were you crackers that then worked for games companies , or was this at the same time,
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08 July 2020, 21:59 | #22 | |
Going nowhere
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Quote:
But mostly, when you get into the software industry, you leave that stuff behind, mainly, because you simply haven't got the time for it anymore. Putting in 14 hour days and sleeping under your desk doesn't give you much love toward Amiga |
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08 July 2020, 22:01 | #23 | |
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I might still have Premier Manager 3 Deluxe and Multi-Edit, but that would be a search. On the Gremlin A3000 (which surely still survives), the source code to ECS and AGA Shadow Fighter was on the hard drive. Most of the Gremlin source is gone! |
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08 July 2020, 22:43 | #24 | |
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Quote:
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08 July 2020, 23:03 | #25 |
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All the Thalion source was held on an Amiga 2000 which went to BlueByte and sometime between 1998 and 2006 it was thrown away
There is a chance that the sub-teams kept their own copies. |
08 July 2020, 23:49 | #26 |
Ex nihilo nihil
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Among others, would enjoy seeing the source codes of "The Faery Tale Adventure", "Dungeon Master", "The Sentinel" & "Dragon's Lair" games
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09 July 2020, 18:27 | #27 |
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Genetic Species
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25 August 2020, 10:18 | #28 |
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At least the Atari ST version of Trex Warrior is archived on Michael Bittner's ATARI Mega ST and ATARI SH205 harddisc setup (now owned by Thorsten Mutschall).
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11 September 2020, 15:25 | #29 |
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Are you sure? What are the chances of us getting our hands on the data on that drive? I could send a USB->AHCI adapter if they would be willing.
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26 May 2023, 16:28 | #30 |
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Sorry to resurrect this thread, but I have a copy of the Zool source code.
It seems to only be the main code, e.g. the graphics / audio aren't present. I was sent this around 1993 while I was at university - I can't remember the exact circumstances of how. |
26 May 2023, 16:42 | #31 |
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Interesting! We'd love that. Even if Zool CD32 executable has symbols and it helps a lot understanding the game.
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26 May 2023, 16:48 | #32 |
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Where best to share?
I liked this bit Code:
*----------------------------------------------------------------------------* alien113 ; Falling rock generator ... (Took it out 'cause it was to hard ...) jsr freesprite bra nextalien *----------------------------------------------------------------------------* |
26 May 2023, 16:50 | #33 | ||
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Quote:
anywhere where I can download it Quote:
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26 May 2023, 16:50 | #34 |
HOL/FTP busy bee
Join Date: Sep 2006
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If it's not too big you could upload it to the zone. Here how to get access: https://eab.abime.net/faq.php?faq=vb...ezone_faq_item
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26 May 2023, 16:54 | #35 |
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I've uploaded it to the zone.
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26 May 2023, 16:59 | #36 |
HOL/FTP busy bee
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Thank you very much for sharing the source I've also added it to the file server http://ftp2.grandis.nu/turran/FTP/Collection/Source/
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26 May 2023, 17:26 | #37 |
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there are incbin in this file (ex: incbin d:\graphics\zoolrun.spr). Do you also have those files?
Anyway, they can probably be ripped from the binary code now. |
26 May 2023, 17:28 | #38 |
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Sorry, the Zool.s is all I have...
I re-discovered recently on an Amiga floppy containing my university project code for the AMD Am29000 |
26 May 2023, 20:01 | #39 |
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it's already great. Thank you for sharing that.
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26 May 2023, 21:55 | #40 |
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I'd assumed The New Tracks used some of the code, though I could be wrong as I've never played it.
Such a shame so much of this stuff is gone, it's no different to those Universal music masters that were destroyed by fire a few years ago. I guess some of the Lotus and Supercars code survives because it was developed by Magnetic Fields rather than Gremlin themselves. |
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